Live through your most dare Wild West fantasies in First Person Hellyeah-Em-Up format.
50 Players in Game
55 All-Time Peak
83,28 Rating
Steam Charts
50 Players in Game
55 All-Time Peak
83,28 Rating
At the moment, Chambers has 50 players actively in-game. This is 0% lower than its all-time peak of 51.
Chambers Player Count
Chambers monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-05 |
50 |
0% |
113 Total Reviews
106 Positive Reviews
7 Negative Reviews
Very Positive Score
Chambers has garnered a total of 113 reviews, with 106 positive reviews and 7 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Chambers over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
472 minutes
remove durability entirely and the game becomes good
👍 : 2 |
😃 : 0
Positive
Playtime:
147 minutes
This is my jam. A bit rough around the edges currently, but that's definitely part of the charm. Why can I lasso a man and put him in my pocket? I'm not sure, but I'm glad I can. I am a bit disappointed that you can't cook the baby though... come on we all must have tried it ;]
👍 : 0 |
😃 : 0
Positive
Playtime:
315 minutes
i yeed and hawed, i am become beans revolver of cowpoke. my ten gallon hat has an intergrated whistle. i ride a honse. i have the wild west ceo grindset. i rooted and tooted and shooted, then the game crashed. 9/11 👍
👍 : 1 |
😃 : 0
Positive
Playtime:
254 minutes
[h1]Straddling the line...[/h1]
This game really, [i]really[/i] rides the thin rubicon with "good jank"/early access on one side, and "how did they ship this?" on the other. I loved the demo of the game and bought it immediately on the basis of that. I don't regret that decision. There's no underselling the atmosphere and weirdness of this game: it truly is like you popped in a spaghetti western, took various psychedelic drugs, and there was about as much resulting logic in the actual game mechanics as there is in those pulpy films.
[i]Chambers[/i] is the kind of game you puzzle out. It doesn't force-feed you its mechanics, and many things - gear bonuses, for example - will be decoded by you in time. Against all odds, there is at least one (1) likable character. The questing is deeply ad-hoc, mostly because the map is borderline-unreadable. [b]I love all of this.[/b]
What I [b][i]do not love[/i][/b] is when the game simply does not work - which happens often. Sometimes you spawn in a safe zone and there's just randomly a gunfight going on and you get killed again. There's a bounty system: hysterically, if you knock out an enemy, you can slap them on your horse like any other inventory item and carry them to where they're wanted. Amazing - until you put your bounty in "horse storage", do something else for a bit, call your horse... and it's a different horse. Your horse hasn't died - in fact you may find it elsewhere later. But calling "your horse" will usually just summon a new horse that has lost all your stuff.
There's enemies who will hit you through walls. There's cool, [i]huge[/i] enemies that appear out of nowhere - a prime example of the cool visual design philosophy of the game - but you can neither see them nor react in any meaningful way, so you're just perishing tick by tick because this random thing cropped up in your hitbox. The theoretical scope of the game outpaces the reality of its implementation. That will happen a lot if you play it now. Sometimes it's worthy of that flowery excuse about "scope" vs "implementation" - other times, it's "the game says one thing and slaps you in the face 17 times by doing another", which is more or less a far less generous interpretation of the prior sentence.
I am glad I bought this game; but I would caution anyone who expects functional systems to steer away for now, else you'll be frustrated. I was frustrated too, and still am - but it's over the line where the fun outweighs the jankiness. If you're wary of that sort of thing, which I believe is fully valid, avoid now but please do check in later. There's a precious few games that straddle this line, and I think [i]Chambers[/i] will end up being one that sticks the landing.
Also the soundtrack is genuinely one of the best I've heard in a long time?? Not sure how they sourced all this, but it's actually wonderful.
👍 : 0 |
😃 : 0
Positive
Playtime:
212 minutes
Yeehaw Chuckleflips, and welcome to Dallas, Texas Current Day.
Jokes aside, this game rules. You can do quickdraws, flips, use a hat and lasso as a grappling hook, get piss drunk, feed people veggies, Die a lot, and more.
It is ugly as sin (affectionate) Hard (affectionate) and I dislike the fake bonfires.
Support this Dev and go watch JFJ. I must support my fellow texans, and this game rules.
👍 : 2 |
😃 : 0
Positive
Chambers Minimum PC System Requirements
Minimum:- OS *: Windows 7+
- Processor: 2.5 GHz
- Memory: 4 GB RAM
- Graphics: GeForce 1 Gb
- Sound Card: Card that plays sound
Chambers has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Chambers Latest News & Patches
This game has received a total of 4 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
Owls, Baby, UI rework, Tight Content
Date: 2024-07-28 10:38:37
👍 : 30 |
👎 : 0
Eating Nasty Things Getting Useful Buffs
Date: 2024-08-02 14:42:21
👍 : 24 |
👎 : 1
Demo updated: New Holster System and Jumping on Horse!
Date: 2025-02-28 14:47:31
👍 : 39 |
👎 : 0
Last demo update before early access!
Date: 2025-03-09 09:36:20
👍 : 58 |
👎 : 0