Crimen - Mercenary Tales Reviews
Raise yer glasses high, me hearties! Embark on a (bloody) journey through eight swashbucklin' tales of grandeur, riches, and legendary feats! Experience visually captivating comic book graphics, while being entertained by the mercenary humor of the tavern’s patrons and their over-the-top deeds!
App ID | 2436680 |
App Type | GAME |
Developers | Carbon Studio |
Publishers | Carbon Studio |
Categories | Single-player, Steam Achievements, VR Only |
Genres | Action, Adventure |
Release Date | 14 Sep, 2023 |
Platforms | Windows |
Supported Languages | French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, English, Korean |

21 Total Reviews
14 Positive Reviews
7 Negative Reviews
Mixed Score
Crimen - Mercenary Tales has garnered a total of 21 reviews, with 14 positive reviews and 7 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Crimen - Mercenary Tales over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
287 minutes
A nice indie VR game! I had a lot of fun and played through the whole game and some levels twice. I like the graphics style and the fun combat. Whenever I start it, I have a good time. 😄
Not sure why people gave negative reviews though. I thought it felt quite polished, at least I had no bugs. Regarding combat, hitting enemies with a sword requires fast movement and enemies in rush mode must be avoided and can not take damage during their attack combo.
👍 : 2 |
😃 : 0
Positive
Playtime:
189 minutes
Funny, combat machanics are nice. Graphics are cartoonish, but ok.
👍 : 0 |
😃 : 0
Positive
Playtime:
225 minutes
Fun for an Arcade like VR game. 8 Short adventure stories. About 3-4 hours worth of content. Don't expect lots of VR mechanics, hands go through tables, when you get close to a wall the screen goes black etc. But if you want a laugh and a not so serious short Sword adventure, some fun is to be had with this one. I'd pick it up on a sale.
👍 : 1 |
😃 : 0
Positive
Playtime:
391 minutes
Stick with it and the levels are good fun, unashamedly a quest port though so lacking in a number of areas where I would expect for a PCVR title.
Biggest issue for me is that the climbing doesn't always work for me, like I am stuck and cant pull myself where I need to go like an invisible wall is colliding somewhere. Very frustrating,
The tutorial is told from a young boy's perspective so the scale is different. I thought it was a smart although I did find some of the interactions clunky in comparison to what I expect from a PCVR game so was a bit distracted as to what was happening.
The subsequent levels are great, just follow them along where you obviously have to go and you'll have a good time - this not an exploring type game.
Carbon Studio excel at this format and I like how it seems at times to be drawing on the original 'Wizards' game in style which I enjoyed. I'm hoping for more epic boss fights as I continue.
Please just figure out if there is something up with the climbing collision box! also the teleportation would be better if it didn't orient you with the thumbstick (I have muscle memory to pull back on the stick so it always turns me 180 degrees which is jarring).
Positive as it is fun when you are into it but could do with more polish on SteamVR/Index. Pick up on sale unless these things are fixed.
👍 : 1 |
😃 : 0
Positive
Playtime:
197 minutes
This game is surprisingly good. It has impressive graphics in some places, and the combat is pretty fun. You have to physically block attacks with your sword. You can sometimes use guns and bows too. The gun/bow angles are bad, but they're limited use weapons that disappear fast. There's a lot of voice acting, and the lines are often funny. There are 8 characters you play as, and it took me about 3 hours to finish it. For the sale price I paid, this is definitely worth it.
Bugs encountered: A required item not appearing in a chest, so I had to reload the checkpoint. A boomerang-like sound often getting stuck and playing for no reason.
👍 : 1 |
😃 : 0
Positive
Playtime:
134 minutes
This game is creative and fun and made me laugh. Which in my view is worth the price of a movie ticket.
You can't expect the next Half-Life Alyx here, and you know it. The graphics are obviously optimized for standalone VR. And the mechanics don't always work perfectly. But the stories are creative, and you can always find interesting and fun ways to use surrounding things in your fights. Most importantly though, the humor really worked for me and kept me entertained throughout slightly bland fights. It's a little wacky and sarcastic, but very much made the price of entry worth it for me.
I will definitely keep playing. And finding more fun and creative solutions in combat.
👍 : 1 |
😃 : 0
Positive
Playtime:
40 minutes
This simply is not a good game. Gameplay feels extremely shallow and simple. Figting is just bad. Maybe this would have worked better in 2016 among the first VR games, but certainly not today.
Devs have added nice lighting and better textures, but the game still looks totally Questified. This is a Quest port, everything is made for a gpu using 1 tflop (=Adreno 650 phone gpu in the Quest 2), and it really shows. Some models aren't even 3D, but 2D, like some spear-spiked pirates. Models and environments, even with occasionally some nice 3D grass, are extremely low-poly. Looks and plays like a 20 year old PC game at best.
Also even adding nice lighting, the game is severely unoptimized, using an oc'ed RTX 3090 with 24GB vram (same speed as 4070 Ti), my Index res 200% gets reprojections in just 80 Hz, but mostly the game is smooth with that res. Being a Quest port, there are no graphics settings, one size fits all.
Even for 5 bucks and 70% off I cannot recommend this game, because I'm not going to play it, the game is too boring and simple - and feels like a waste of my time. If fact, I think such lackluster and extremely mediocre games are hurting VR a lot - if Crimen is your first VR game, will you be impressed? Will a game like Crimen make you love VR? Or will it add to being convinced of VR being utter garbage and not worth your time?
My rating is 3/10, even for 5 bucks I'd like to get my 9GB of SSD space back and use it for something better, sadly.
👍 : 3 |
😃 : 1
Negative
Playtime:
112 minutes
I'm only recommending the game because even though I beat it within the refund window, I still had a ton of fun and the game is less than $20. The combat is done well and it's fun, enemies actually react to getting hit and you never really feel like you're chipping away at a health bar.
I can't speak for the story because a considerable amount is told through voiced text on a black screen and there's a big red skip button on each scene so naturally I pushed it, every single time, because I came here for combat and nothing else and staring at text on a black background isn't exactly my idea of good story-telling so I just skipped to the good part. The dialogue is really hard to hear because the game is abnormally quiet for some reason, even when you have the master volume set to 100 and everything else turned all the way up it's just quiet, plus the subtitles come with this awful background that blocks the lower half of your vision if the dialogue is long enough so I turned that off completely.
The controls are fine, I literally couldn't find the damn pause button so I had to hit the home menu everytime I wanted to pause the game but everything else works. Climbing is responsive and fun somehow, the dash takes a second or two to fully extend outward which is a little annoying since the player character walks just a little too slow for me but whatever, and the combat is fairly simple. In combat your movement speed slows down to a crawl so repositioning isn't a mechanic pretty much at all, which isn't a problem since every enemy puts themselves directly in front of you.
The combat itself is great, you swing into your enemy to do damage like any other melee vr game but the enemies actually block you here. You have to swing around their guard and around their armor to do damage but if you swing either fast enough or long enough (not sure which honestly) you'll do max damage and stun them briefly giving you time to do a follow-up and since most enemies die in 2-3 hits you always feel like you're doing good damage; but some enemies disengage and back away from you once you hit them twice in a row giving them a chance to recover and go on the offensive again, which is nice otherwise you'd just kill everything instantly and you'd never really need to block. Blocking is done by simply holding your weapon out in front of the attacker's sword, enemies telegraph their attacks pretty well in advance so it's not too difficult to consistently parry anyone; some enemies enter a flurry state where they throw out multiple attacks in quick succession that you have to parry back-to-back, this is kinda annoying because you can't hit them in between attacks but you CAN hit other enemies after each parry you just need to be quick.
There are only 3 enemies in the game: your basic swordsman that generally dies in 2-3 hits and can enter that flurry mode from earlier, an archer whose arrows you can swing into just before they hit you and return to sender, killing them instantly, and a tank enemy type whose attacks you have to dodge before they open themselves up, you dodge by leaning to the left or right or ducking whichever way the game tells you and then you swing into their shield in the marked direction to open them up to damage; there's not a ton of variety here but the game is so short that it really doesn't have time to get old.
Sometimes, enemies drop items when they die which get thrown in your direction at the perfect height to just grab it out of the air and use it, like you can get guns which one-shot everything short of a tank, you can get a second weapon which breaks, you can even get grenades or healing. Can't store any of these items though so you either use them or you lose them. It's a fun mechanic and probably my favorite part of the combat because it mixes things up a little bit.
The characters all more or less play the same, two of them have two swords instead of one but that's about it. Each character's mission introduces new mechanics like one introduces armor and another will introduce archers, stuff like that, keeps the game engaging when you're constantly seeing new stuff but again, 2 hours of fresh content is a pretty hard sell.
Overall, the game is fun but it is ridiculously short, almost offensively so; nobody would blame you for skipping the game on that premise alone.
👍 : 2 |
😃 : 0
Positive
Playtime:
22 minutes
Game feels fun but hit reg with swords is off, i see how enemy swords go through my sword and i keep dying because of it.
👍 : 5 |
😃 : 0
Negative
Playtime:
17 minutes
needs way more work like the audio doesn't work after trying to launch it and relaunch it and try to swap my audio settings, the sword fighting is honestly really good and the blocking enemy use is better than blade and sorcery but its not very interesting fighting the same looking enemy over and over again. Also please work on making interacting with your hands much smoother to many vr games suffer from crappy hand controls and it literally ruins the game because i dont want to fight with my own hands while i play the game
👍 : 7 |
😃 : 2
Negative