Backpack Battles
Charts
2 694

Players in Game

13 410 😀     1 370 😒
88,47%

Rating

$14.99

Backpack Battles Reviews

An inventory management auto battler where you fight other players with your backpack! Buy and craft powerful item synergies.
App ID2427700
App TypeGAME
Developers
Publishers IndieArk, PlayWithFurcifer
Categories Multi-player, PvP, Online PvP, Cross-Platform Multiplayer
Genres Strategy
Release DateApril 2024
Platforms Windows, Linux
Supported Languages English, German, Simplified Chinese, Japanese, Korean

Backpack Battles
14 780 Total Reviews
13 410 Positive Reviews
1 370 Negative Reviews
Very Positive Score

Backpack Battles has garnered a total of 14 780 reviews, with 13 410 positive reviews and 1 370 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Backpack Battles over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 8781 minutes
The biggest thing about backpack battles is that it is a deckbuilding game(you are feeling a backpack with damaging items that you have accrued between rounds. It might not be represented by cards but it is 100% deck building game) where the 1.0 patch happened *and* there's been consistently balance patches for a few weeks now, the same way there were consistent patches and iterations all up until 1.0 The game is definitely a labor of love by the devs, and that's reflected in the design of the game.
👍 : 2 | 😃 : 0
Positive
Playtime: 2371 minutes
I have not played that many auto battlers but this is for sure one of the best, got it on sale and actually do not regret my purchase. Can be a very addictive, relaxing, rage inducing, dopamine producing experience and also the music is nice. I keep hopping on when I have nothing else to do and I am just looking at my library with dead eyes, potentially could be my comfort game of choice for a while. While you play you can listen to your own music, talk to your friends and no need to rush your build in the game, even sorting the items in the bags can be a mini game. Try the demo and you will know if it is for you or not.
👍 : 2 | 😃 : 0
Positive
Playtime: 4523 minutes
Constantly throwing counter builds against you, can't win even in the lowest of ranks. I don't understand why they ruined the balance of the game but it's incredibly hard to win for no reason. It's a shame because the art is great and the gameplay is fun but I leave almost always unhappy after I quit. Can't recommend unless they fix the balance. I also can't believe that in the lowest ranks everyone is making meta builds, come on...
👍 : 12 | 😃 : 2
Negative
Playtime: 4558 minutes
This game is a masterclass in asynchronous auto battlers. D4 Bad
👍 : 5 | 😃 : 1
Positive
Playtime: 8258 minutes
YEAH, i mean yes, good game. Do it, if you wanna use your brain, have some fun, dunk on those getting dunked on. Enjoy your time. Realise you've played too much. Also realising you know nothing. BUY IT. PLAY IT. SMELL IT.
👍 : 7 | 😃 : 2
Positive
Playtime: 11364 minutes
Amazing gameplay loop with enticing aesthetics!
👍 : 4 | 😃 : 1
Positive
Playtime: 5422 minutes
This games competitive is utter trash. Once you hit diamond you spend an hour of your life trying to gain maybe 10 points, if you get lucky. If not, you are just losing to players that hit the max win RNG or a build that completely counters your own. It's basically an RNG fest when you reach higher ranks, if you don't get lucky you lose. This genuinely angers me when i spend maybe up to 20-30 minutes of my life just for the game to slap me in the face and give me the fat -0-10 points when i literally just got unlucky. If that's not happening and i actually get lucky, i somehow only get matched against counters or just utter broken builds. On the other side of things the game is actually quite addicting once you get into it and there are a bunch of great aspects to the game that keep you engaged. It's just if you want to play competitive and reach high ranks it starts to turn into a chorefest and feels unfair at some points. You could easily sink a couple hours into a few dozen games and earn 0 points. It just doesn't feel rewarding at all. In the end, to win your matches it's all dependent on if you get a max win, or a max lose. I'm stuck on the max lose seed i guess...
👍 : 15 | 😃 : 8
Negative
Playtime: 467 minutes
The idea of Backpack Battles is great and in the demo it felt worlds better balanced. It's a love-hate relationship that only leads to more and more frustration because you can't even build a build because either you never get what you need or opponents already have an OP build after round five. After the release, values were adjusted several times, but the balance still doesn't fit. Since you can play everything mixed up with the classes, it just feels like playing the lottery and not like a strategy game. Why have classes when everything is playable with everything? I had more fun with the demo...
👍 : 7 | 😃 : 0
Negative
Playtime: 5776 minutes
Highly, highly addictive auto battler. Backpack Battles really surprised me with the contrast between its simple gameplay and the actual depth it offers. The game is in fact just divided into two stages: backpack management and (auto) battle. In the first you browse the shop and pick up items, which you'll then arrange around in the backpack, possibly creating synergies, and then you go battle... against builds from other actual human players. The list of items to pick from is vast, it can overwhelm you at first but rest assured mostly any build, even not optimal at all, can work just fine in the early ranks. Even then, chances are that sooner or later you'll face some incredible builds which will end you in about 3 seconds. This is where you can start learning about optimal builds and just how deep the game can get. The use of other actual players for the battles is certainly a genius idea from the developers, but it also comes with a weak point, possibly the biggest flaw in the game. I'm talking about the matchmaking system, which isn't terrible but not good either. I only reached platinum rank with each character so I'm not exactly an expert in this game (yes, even after 100 hours, remember the talk about depth?), but when the RNG decides to end your run you just kind of have to accept it. It's not just about your build being good or bad, it's also about matchups. Get 3-4 unfavorable ones and it's game over. This doesn't happen often honestly but it's there and maybe could be tweaked a bit better. Unrelated to the problem above but I'm also not the biggest fan of the characters design in the game. Wish there would be more variety and I'm not talking about costumes. This is completely subjective though. Overall I highly recommend this game and I can also see myself picking it up again in the future. The developers are always hard at work on it and often update the balance of the game so it can stay fresh.
👍 : 10 | 😃 : 0
Positive
Playtime: 4886 minutes
This game is for borderline autistic people with OCD. 10/10, would spend 30 minutes rotating a banana for +0.1% efficiency again.
👍 : 22 | 😃 : 9
Positive
File uploading