Warside
56

Players in Game

254 😀     153 😒
60,38%

Rating

$26.99

Warside Steam Charts & Stats

Welcome to Warside, the fast-paced turn-based tactics game. With a story campaign, multiplayer support, and a built-in map editor, the fight for victory never ends. Choose your Commander, assemble your forces, and battle your way to victory.
App ID2368300
App TypeGAME
Developers
Publishers LAVABIRD
Categories Single-player, Steam Achievements, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Full controller support, Shared/Split Screen, Remote Play Together, LAN Co-op, Cross-Platform Multiplayer, LAN PvP, Shared/Split Screen PvP, Remote Play on TV, Includes level editor
Genres Indie, Strategy, Adventure
Release Date2024
Platforms Windows, Linux
Supported Languages French, Spanish - Spain, English

Warside
56 Players in Game
478 All-Time Peak
60,38 Rating

Steam Charts

Warside
56 Players in Game
478 All-Time Peak
60,38 Rating

At the moment, Warside has 56 players actively in-game. This is 0% lower than its all-time peak of 427.


Warside Player Count

Warside monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-04 110 0%

Warside
407 Total Reviews
254 Positive Reviews
153 Negative Reviews
Mixed Score

Warside has garnered a total of 407 reviews, with 254 positive reviews and 153 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Warside over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 46 minutes
didn't realize standard difficulty skirmish was actually impossible difficulty, at the start they have 50 tanks and I can't afford 1. Yes this is a real review, I am exaggerating to get my point across. The reality is by the time I fielded my first tank and had 4 infantry i was up against 3 tank, artillery, 2 buggies, and 6 infantry and I stood no chance.
👍 : 0 | 😃 : 0
Negative
Playtime: 5306 minutes
Addictive tactical game play that scratches that Nectaris/Advance Wars itch
👍 : 3 | 😃 : 0
Positive
Playtime: 79 minutes
The demo fun game very nice wanting to play the full game. Full game 3 missions in: EVERTHING THROWN AROUND ABILITIES ADDED NOT FOR THE BETTER. FEAL BRAIN DEAD PLAYING. HOW DO U FAIL SO HARD?!
👍 : 0 | 😃 : 0
Negative
Playtime: 527 minutes
1) On board editor, several glitches happen, when I try to play the level I made. 2) Many glitches 3) The music is strange for a advanced wars strategy game. It needs to fit the actual game theme. 4) We should have the option in the battle animation, to see the battle fullscreen. Besides that, everything else is good.
👍 : 1 | 😃 : 1
Negative
Playtime: 340 minutes
you know and love what inspired it, and you just might love this even more
👍 : 2 | 😃 : 0
Positive
Playtime: 339 minutes
as close as it gets to AW but it needs some more features and options and some unit skins
👍 : 1 | 😃 : 0
Positive
Playtime: 1329 minutes
I like this game a lot! Big thanks to the developers for keeping one of my favorite game genres alive. There are many reasons why I like Warside. It's a classic turn-based strategy war game mixed with lots of fresh ideas and cool mechanics. Stuff like unique units for each faction, interesting CO powers, units with unusual mechanics like Rhino and self-destruction trucks, amazing modern soundtrack, nicely animated units and terrain, plus smart AI which doesn't blindly rushes his units towards yours (makes you strategize and think). But still, while playing campaign mode, I encountered numerous balancing issues and lack of information on Commanders, units and terrain. My concerns are listed below: - Missing information about terrain and daily income of yours and other teams; - Missing power meters for allied and enemy COs; - Air units are overpowered: only couple of ground units can fight them, Flak Tank is weak, slow and can lose a fight even to copter if struck by it first, also there's no direct naval units which can fight air, whole navy gets massacred by copters and bombers. Air units can also fly over enemy units: I personally like this mechanic a lot, but it only makes them even more unbalanced. - Regular Tanks might be too strong: on maps with no airports I usually just spam them and win easily because they do a lot of damage to almost every type of unit and not many units can counter them; - Icefang tank does not pierce units as intended; - Battle animations are really enjoyable to watch, but most of them are too slow; - I also wish there could be couple of missions where you play for Wastelanders, it's an interesting faction with cool unique units and COs; - Battle and movement sounds which units make are too silent, loud noises and explosions would make this game feel more serious and would help with immersion. Overall, those are just my personal concerns. Fixing those things will make me and probably some other people enjoy Warside more, but I respect developers' own vision and would be excited to see any new stuff or changes they bring to this game. I know about rocky launch of Warside and game really feels unfinished at times. I understand that people expected much more from this game and got really disappointed on launch, a lot of promised features are not implemented yet, but those issues doesn't really stop me from enjoying it. Warside brought me a lot of fun as it is now and will bring even more in the future, that's why I'm not having ANY regrets buying it. I totally recommend this game if people don't mind the issues it has right now (V1.3). With regular patches I am confident that Warside has huge potential and soon enough a lot of people will be attracted to the game. I'm thankful to LAVABIRD for making this game and wish them health and strength to overcome any issues in present and any future projects.
👍 : 0 | 😃 : 0
Positive
Playtime: 1656 minutes
The game is bugged and unfinished for full price. Should have been early access and cheaper. Bugs: -Fog of war is bugged, AI can see units that are supposed to be hidden, when units that are supposed to be hidden are engaged the game crashes -Campaign is bugged, abruptly ends after a certain mission, no dialogue or information, no cutscene, nothing >Campaign bug was apparently fixed, returns you to Mission 1 on the exact same world map with all progress and visual indicators removed, makes it look like you're forced to start over -Sound effects are bugged, often there are no sound effects at all. Music will continue without sound effects -Online matchmaking was bugged at first along with the campaign - unable to play the game at all until fixed -Using a controller caused several bugs at launch, forced to play with mouse Unfinished: -Other than the bugged campaign there was no other content in the game >No local play, no war room, no AI battles(except campaign), no custom maps, no skirmish maps, no in-game points, no player ranks, no in-game shop, no mission ranks, no cosmetics, nothing to progress on, no unlockables at all, absolutely nothing to do or look at >Skirmish maps were eventually added but only a couple, no map variety -No Gallery or Jukebox -No CO passive abilities, all COs are identical except their CO Powers >Warside website says passive skills exist but they don't, if they do exist they are hidden and no information is given about anything -No CO dossiers, cannot check what any COs power does, no information provided at all >Dossiers were eventually added but have little information, still don't explain Powers well, uses language like "all units" when referring to a small target area -No enemy CO information, cannot see how much funds they have or how full their Power meter is -No income information -No property information -No unit information/intel menu >Some COs can apply debuffs but no details are given and nothing is ever explained, just a small icon appears -Enemy AI is not functional - AI only focus on properties instead of attacking, there is no threat of being attacked and you will always have the HP advantage as long as there is a property nearby. >Changing AI difficulty to "Brutal" did not change this, AI still prioritizes properties, not Brutal at all >Brutal Difficulty is available immediately instead of being unlocked, once you are aware of the AI problem above it can be completed before playing on Standard Difficulty >With the poor AI and no rank/point system there is no incentive to play well, you will eventually win every map/mission no matter how many units you lost, AI eventually stops building new units -Formulas are misleading - sometimes joining a 6HP unit with a 4HP unit results in 9HP instead of full HP, calculations are either wrong or rounding numbers, no information provided to players -Hardly any unit variety in the campaign - Advance Wars 1 (2001) had more unit variety -No Mech units or something similar, encourages buying Tanks only because other units are not efficient -In-game menu is unfinished - similar to Advance Wars menu but with 95% of it missing -UI is completely empty, tons of missing and valuable information can be displayed on screen in each corner, but instead there is nothing -No button to cycle through unused units while having to open a menu to check how many units are unused - could easily display this information in the corner without having to access a menu every time Game Design: -CO Powers are too unbalanced >Beckett can pick any units on the map and do up to 9 damage to them while Boreas chooses a small target area and prevents units from moving for only one turn >Boreas, Decker and Jackson essentially have the same Powers - prevent movement, prevent attacking, or prevent movement and attacking - advertised as unique but mostly the same -Boomtrucks are not fun - in Advance Wars the Black Bomb was banned for their awful design, Boomtrucks are like Black Bombs 2.0, could have done without these -Being able to build several units from the same base in the same turn makes every match feel stalled Steamcharts indicate there are currently three players online, even if you wanted to play you can't. Steam wouldn't refund due to the 2 hour rule, but the game was bugged and unplayable for much longer than 2 hours. If you tried to play but couldn't and waited for them to fix it, the refund window had passed. The whole thing is a scam.
👍 : 7 | 😃 : 0
Negative
Playtime: 1248 minutes
It started out pretty rocky, but the updates since launch have been outstanding. Its closer now to what it should be and I am having a blast playing.
👍 : 4 | 😃 : 0
Positive
Playtime: 2184 minutes
Warside is a decently fun game. Pros - The campaign has a decent amount of content that should last you a good 24 hours or so. - AI is an improvement over Advanced Wars and doesn't mindlessly charge into you, though it still does a bit of noobish stuff here and there. - Great graphics and awesome artwork. Quite reminiscent of Wargroove. - Some interesting faction specific units like the Rhino. - Really interesting transport mechanics that make them a very strong part of overall strategy. - Some banger soundtracks. - Funny dad jokes. - CO powers that give you control over where they land. Cons - Air units can sometimes be really annoying and sometimes frustrating to deal with on certain missions given their increased mobility and survivability. - Naval gameplay feels a bit too simplistic. - Veterens of the genre may still find much of the campaign to be a little on the easy side.
👍 : 7 | 😃 : 0
Positive

Warside Screenshots

View the gallery of screenshots from Warside. These images showcase key moments and graphics of the game.


Warside Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (64-bit)
  • Processor: Intel i3 or equivalent (6th Gen)
  • Memory: 4 GB RAM
  • Graphics: Vulkan 1.0 or OpenGL 3.3 compatible video card
  • Storage: 1 GB available space

Warside Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel i5 or equivalent (9th Gen)
  • Memory: 4 GB RAM
  • Graphics: Vulkan 1.0 or OpenGL 3.3 compatible video card
  • Storage: 1 GB available space

Warside Recommended Linux System Requirements

Recommended:
  • OS: Ubuntu 20.04 LTS (64-bit)
  • Processor: Intel i5 or equivalent (9th Gen)
  • Memory: 4 GB RAM
  • Graphics: Vulkan 1.0 or OpenGL 3.3 compatible video card

Warside has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

File uploading