Raging Bytes
6 😀     1 😒
66,62%

Rating

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$14.99

Raging Bytes Reviews

Raging Bytes is a story-driven zombie RPG full of drama and pixels! Survive the raging bytes! With difficulty levels for all kinds of players, dive into this post-apocalyptic world and face zombies in turn-based battles!
App ID2348260
App TypeGAME
Developers
Publishers KEMCO
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Strategy, RPG, Adventure
Release Date26 Jun, 2023
Platforms Windows
Supported Languages English, Japanese

Raging Bytes
7 Total Reviews
6 Positive Reviews
1 Negative Reviews
Mixed Score

Raging Bytes has garnered a total of 7 reviews, with 6 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Raging Bytes over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1123 minutes
good story game. I like it
👍 : 1 | 😃 : 1
Positive
Playtime: 684 minutes
It's a JRPG version of the George Romero's Dead films. It's pretty fun. On the higher difficulties it actually has some strategy. It won't blow your mind, but this is a solid JRPG if you like JRPGs.
👍 : 0 | 😃 : 0
Positive
Playtime: 72 minutes
The game is not entirely worth 15 bucks. The story gets very bland and boring after reaching a certain point. some portions are confusing while some portions just don't seem to entirely connect together Game seemed to be a decent concept of its own version of the walking dead added with a bit of an old classic movie "Night of the living dead or the reanimator" The battles felt bland especially the boss battles the amount damage they take and give vs the damage you dish. There was an facebook game that had the same kind of battle mechanic in it but difference it you could aim at the zombies heads. To bad there isn't just a neutral type of recommendation for games like these. There are slight differences in the Port from mobile to PC For one the darts are not available on the PC port. The game would be more fun as a open world style zombie survival. The entire boring and bland Story narrative portion kills the game after a while.
👍 : 3 | 😃 : 0
Negative
Playtime: 1571 minutes
No doubt it goes without saying that the 'Zombies' genre is one that could be argued is oversaturated these days, with so many clones of Call of Duty's iconic secondary game mode based on the Nazis dating back to CoD: World at War from 2008 and having been almost as popular as the main multiplayer sections of said games themselves which, considering the scale of things, is nothing to scoff at! Though it has led to a lot of uninspired zombie-themed games which, for the most part, lack any real identity to them that makes them stand out from the competition visually nor have solid gameplay to back it up in the fun department side of things. Thankfully, the indie that I have been exploring here out of sheer curiosity, Raging Bytes by Hit-Point Co. Ltd, is one that holds up pretty well for at least one of those two points whilst, for lack of better words, falling a little short on the other. No doubt I will explain what I found good about this retro-styled zombie RPG as well as parts of the game that could've been done better in my personal opinion. With that being said, the gameplay focus of Raging Bytes centres around navigating your way from one map to the next, achieving various objectives (whether that be searching for a key to unlock a new area, going to a specific location to trigger the next event or even clearing out enemies) whilst attempting to survive as you have to make considerations when engaging with the feral monsters of this game, seeing how fighting them one by one would make sense normally but, depending on what you prioritize, may not be so ideal whilst taking on bigger groups reduces this problem but risks you taking serious damage or wasting valuable ammunition which could be reserved for much harder battles later on. Getting onto why fighting single zombies (an obvious tactic for anyone looking to mitigate unnecessary risks) is not ideal is largely down to how this game works out the scoring here, seeing as this system seems to prioritize things like finding items and making progress in the story (with mandatory normal/boss fights awarding much more points!) whilst you lose points by... fighting against zombies which are crucial for making your party members stronger for deadlier foes that await later on in the game? Truth be told, it's a rather strange decision to penalize players for engaging zombies in battle, doubly so when it doesn't matter whether it is a solo zombie or the maximum amount of ten zombies at once, which ends up in a weird situation where you are encouraged to take risks not just in evading zombies but also when intentionally engaging them by piling them up in as big a group as possible for larger XP gains whilst minimizing the score penalty impact, however it does offer a unique gameplay perspective for those actually interested in gaining a particular high score for this game! (Sadly I don't believe there is any highscore leaderboard for this indie whatsoever, which is a shame) Now as far as the combat side of things go, it's a typical turn-based battle where you have zombies at different distances (this plays out how you might think it would, with the enemy you touch being fairly close to you whilst other zombies who spotted you with a red exclamation mark prior appearing as well but further in the back) and how you succeed in battles with limited resources primarily depends on your usage of the weapons and each of the four characters' unique skills at hand, seeing as guns are generally reserved for boss battles (or the aforementioned 'tricky' situations with large groups of zombies) at first but slowly change with weaker guns or those that hit multiple enemies being used whilst the guns that use more powerful ammo being kept for the tougher boss battles. As far as my own personal take on the combat system goes, it is a little disappointing at how relatively straightforward it is as this game's RPG mechanics seem to be more tailored towards a casual audience. Even then, there is little done to vary up the tactics used in many of these battles as you start off with plain zombies that are weak, do little damage, can only attack in melee range and don't have any special skills of their own. Later on Raging Bytes gradually introduces enemies that hit much harder melee attacks, those that use different ranged attacks of their own depending on the distance between themselves and the party as well as much more beefy foes and those who have unique skills when paired with a boss to make for a slightly more complex battle, however I feel they could have gone further with making zombies more dangerous in specific situations and giving them resistances where applicable to keep the same strategies from being too commonly used. So it's obvious that I didn't enjoy the combat as much as some other people did, however it goes without saying that this game's visual style is simply gorgeous as it is beautifully presented in a homage to older retro games of it's kind, seeing as it does carry with it a particular anime aesthetic that, on it's own, wouldn't be much to write home about. However it's when you mix in the zombie elements coupled with the dark and foreboding atmosphere that clashes with the introduction scenes being as bright and cheerful as you would expect in any city-based RPG featuring anime characters as I quite liked how well-designed the environments conveyed that sense of chaos and utter destruction that such a zombie apocalypse tends to lay behind in it's wake. Not just that but, contrary to what could be popular opinion here, I actually found the story of Raging Bytes to be somewhat likeable, if a bit lacking in originality, though it's something of a debate as not only do zombie games like these tend to not have well-crafted plots and deep thought-provoking topics be it's main appeal unlike some other RPGs out there, however with the combat lacking it does fall to this game's visuals and storytelling to do the heavy lifting here, hence why I'll be making a point to discuss this here. Without going into anything spoilers-wise, I do quite like how Raging Bytes' narrative starts you off and progressing further into the zombie-infested lands as you come across the other three party members in order whilst encountering other factions during your journey, seeing as it's not aiming to be a cinematic masterpiece like many of triple-A's best-looking titles are, nor is it putting out any experimental ideas as far as telling a 'different' story goes and see what sticks, since the story behind this indie will no doubt tread upon familiar territory for those who have seen their classic zombie horror films and played other video games based on certain intellectual properties as it were, however I will be frank and say that it could've done with some further 'open-ended' storytelling by allowing the player to make bad decisions that could impact the game in ways that affect your gameplay, be it important resources no longer accessible or alternative quests not possible in a 'good' run, (possibly even prematurely killing off a party member and/or having a replacement!) since I would have liked more opportunities for the player to show some form of 'agency' that lets them choose how they want their game to play out, both narratively as well as gameplay-wise. In truth, I am mainly giving this a positive review as, despite being disappointed to some degree, I do respect the studio behind this indie for trying out the zombie genre in a way that isn't a copy-and-paste FPS or a RPG of the more typical 3D kind with assets bought from various stores that deal with them, but I do wish they had done more to make this game stand out more in the gameplay department, however if you prefer a more simplified and easy-going RPG experience then I'd wager that this is a game that's more for you. Overall, I'd wait until it's on sale if you're interested in trying it out for yourself, but at least I had some fun with it anyhow!
👍 : 4 | 😃 : 0
Positive
Playtime: 543 minutes
. While some of the combat can get tedious after a while, there's enough variety in enemy types to keep going. I really like the idea behind the knockback system, though i feel it uses up a bit too much health for melee. I played on hard, and ammo was frequent enough for me to not worry too much about the occasional horde or boss, yet rare enough that I didn't want to waste it on the weaklings. As for the story, just the right amount of cheese. The last 2 substories are the highlight in my opinion, as far earlier you can find documents alluding to one, and the other is good comedy. Very enjoyable experience all around.,
👍 : 1 | 😃 : 0
Positive
Playtime: 140 minutes
Wish there was a between rating. This game is like playing an rpg maker game that's a rip-off of 28 Days Later and The Walking Dead, with real bad visuals at times that really made my eyes hurt. Short of that, the game is very linear and very heavy on the story driven side of things so it's more like an interactive walk-a-thon visual novel rather than a true Jrpg, which is only classed as that because of the pointless battles, it just feels like they just don't need to be there. The sound effects.. the walking sound is downright annoying, the music is very gritty and just NOT great at all. The visual pixel art on the buildings, shop signs etc are all great, and the gore.. LOL! I just don't think this game is worth the price it is.. wait for it to go on sale or get it from some online activation code store for half the price 'cos io think that's all it's worth.. especially for a KEMCO game.
👍 : 5 | 😃 : 0
Positive
Playtime: 206 minutes
Fairly straightforward and easy to grasp mechanics, loads of Z movie references, good music and spritework. Production value pretty high here, definitely recommended.
👍 : 15 | 😃 : 0
Positive
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