Death Must Die
Charts
218

Players in Game

18 498 😀     1 829 😒
88,93%

Rating

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$6.99

Death Must Die Reviews

Descend the nether in search of Death himself! Choose from God-given powers to slay his hordes of minions. Unlock new heroes, collect powerful items and create game-breaking synergies in this roguelite hack and slash survivors game.
App ID2334730
App TypeGAME
Developers
Publishers Realm Archive
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Casual, Indie, Action, RPG, Early Access
Release Date14 Nov, 2023
Platforms Windows, Mac
Supported Languages English

Death Must Die
20 327 Total Reviews
18 498 Positive Reviews
1 829 Negative Reviews
Very Positive Score

Death Must Die has garnered a total of 20 327 reviews, with 18 498 positive reviews and 1 829 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Death Must Die over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 4827 minutes
Highly recommend good vampire survival clone with a bunch of added mechanics that make it fun and a good pixel artstyle that I keep forgetting is pixel with how well done it is.
👍 : 0 | 😃 : 0
Positive
Playtime: 1387 minutes
fun game but whoever designed the desert bosses needs to be barfed and peepeed on
👍 : 4 | 😃 : 2
Positive
Playtime: 6157 minutes
An A++ time-filler game. It's not the kind of game that would keep me playing 24/7, but I will keep it installed for when I need that short session of fun. The development has been a little slow, but every update has made the game better. I absolutely recommend the game.
👍 : 2 | 😃 : 0
Positive
Playtime: 833 minutes
Very fun and it keeps getting better, release after release.
👍 : 1 | 😃 : 0
Positive
Playtime: 1142 minutes
on a gameplay level comparing to other rogues, just the way things look is incredible. The size of everything is just big enough to see details without having to crowd the screen. Run variety is wonderful with the choices of gods to choose from each run, as well as item and ability build variety, and the gods are hot. My own personal gripe that has no affect on the game whatsoever, is that i hate the dialogue between the characters in their gathering space. Not only do they all have the same egotistical personality that can rival the avengers snarkiness, but they all talk like they went through a tumblr phase, and they're texting each other via nokia phone with abbreviations and vernacular, and i don't remember if i saw emoticons but i wouldn't be surprised. Although I haven't had a breakthrough that has surpassed act 1, this has been an fantastic addicting use of my time, and is right now my favorite rogue out of its competitors.
👍 : 1 | 😃 : 0
Positive
Playtime: 3529 minutes
I had a lot of fun with this game until the recent patch. It broke a lot of builds and quite frankly, it also killed the fun for me. Unless the devs look at player feedback and revert some of these changes I will not be returning.
👍 : 3 | 😃 : 0
Negative
Playtime: 1565 minutes
Death Must Die is a stylish and fast-paced action roguelite that blends elements from popular titles like Vampire Survivors, Hades, and Diablo, yet manages to carve out its own identity with satisfying combat, deep build variety, and a strong mythological theme. The premise is simple but effective—you descend into the Underworld, take on waves of increasingly brutal enemies, and slowly build your power by collecting divine blessings and gear. It’s an accessible game on the surface, but its systems reveal surprising depth the longer you play. The gameplay loop is immediately addictive. You control one of several heroes, each with unique stats and passive traits, and fight off hordes of enemies using automatically triggered abilities. As you level up during a run, you choose blessings from a growing list of gods, each offering branching upgrades that lead to dramatically different playstyles. At the same time, loot drops and shops allow you to equip rings, weapons, armor, and pendants that alter your stats and enhance specific damage types or mechanics. The synergy between god powers and equipment is where the game really shines, allowing for endless experimentation. Visually, the game embraces a clean isometric pixel art style that balances clarity with atmosphere. Enemy design is distinct, spell effects are easy to read, and the environments—while not especially varied in early access—feel appropriately oppressive for the setting. While some players have noted that screen clutter can become overwhelming in later stages, especially when dozens of projectiles and mobs are active at once, the game generally holds up well in terms of readability and performance, even on devices like the Steam Deck. The cast of characters is another strong point. Each hero feels distinct in both mechanics and personality. Whether it's a gruff barbarian built for close combat or a shadowy assassin that thrives on movement and precision, there’s a satisfying amount of diversity to choose from. The game also includes voice acting for the gods and heroes, which adds a welcome dose of charm and immersion. While the writing occasionally dips into modern humor that may feel out of place in its mythological setting, the voice performances are generally strong and help keep the narrative elements engaging without overshadowing the gameplay. Death Must Die is still in early access, and that’s evident in its current content limitations. There's a small pool of maps and enemy types, and progression can sometimes feel grindy when you're chasing new gear or character unlocks. Still, the foundation is impressively solid. Updates are planned, and the developers have already outlined a roadmap that includes additional acts, characters, and systems. As it stands, the game already offers a compelling loop with dozens of hours of replayability, thanks to randomized blessings, loot-based builds, and branching upgrades that make each run feel unique. What sets Death Must Die apart is how well it balances chaos and control. It captures the thrill of mowing down waves of enemies with escalating power, while still demanding enough strategic thinking to avoid becoming mindless. The blend of divine powers, loot-driven customization, and satisfying moment-to-moment action ensures that each run has stakes and surprise. It may not have the polish or scale of larger titles just yet, but what’s here is confident, smartly designed, and highly replayable. For fans of action roguelites, it’s a standout title that’s only going to get better over time. Rating: 9/10
👍 : 8 | 😃 : 0
Positive
Playtime: 3855 minutes
Look, I loved this game and every time it gets a major release I restart my progress to get the full experience. The basic flow of the game is still pretty tight. However... Whatever possessed you to put the Difficulty adjustments for the graveyard behind finishing Darkmoor is beyond me, but it's turned the game into a slog. I don't *want* to grind and grind on one character just to get to the end of level 3. Instead of looking forward to my next run I'm now getting burned out because you're forcing me into a level my characters are not suitable for. This. Is boring.
👍 : 6 | 😃 : 1
Negative
Playtime: 898 minutes
It's like a mix between Hades, Vampire Survivors, and Diablo 2. Yet still uniquely it's own thing. Absolutely worth a try if you like any one of those games!
👍 : 10 | 😃 : 0
Positive
Playtime: 1999 minutes
I enjoyed this game for quite a while but the items became more and more important over time and now seem to be the main focus. I find it too tedious to manage so many inventories and item sets. Feels like the end of a run is 'punishment' cause now I have to sort through my inventory instead of just going again.
👍 : 49 | 😃 : 0
Negative
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