Kentucky Route Zero: PC Edition
Charts
50

Players in Game

3 346 😀     812 😒
77,99%

Rating

Compare Kentucky Route Zero: PC Edition with other games
$24.99

Kentucky Route Zero: PC Edition Reviews

KENTUCKY ROUTE ZERO is a magical realist adventure game about a secret highway running through the caves beneath Kentucky, and the mysterious folks who travel it.
App ID231200
App TypeGAME
Developers
Publishers Cardboard Computer
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play on TV, Captions available
Genres Indie, Adventure
Release Date22 Feb, 2013
Platforms Windows, Mac, Linux
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Arabic, Russian, Korean, Spanish - Latin America, Turkish, Polish, Swedish, Thai

Kentucky Route Zero: PC Edition
4 158 Total Reviews
3 346 Positive Reviews
812 Negative Reviews
Mostly Positive Score

Kentucky Route Zero: PC Edition has garnered a total of 4 158 reviews, with 3 346 positive reviews and 812 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Kentucky Route Zero: PC Edition over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 542 minutes
Beautiful, atmospheric, and provocative game with a stunning soundtrack and gorgeous visuals. Plays slow which is great in my case; the storyline is incredibly compelling.
👍 : 2 | 😃 : 0
Positive
Playtime: 407 minutes
I initially thought this is a pretentious game for those people who like to show-off their sense of superiority and vanity. I endured it towards the very end. I immerse in it without trying to control anything, that makes me starting enjoy this game. Now I keep thinking about it when I am not playing. It's a very memorable performance.
👍 : 1 | 😃 : 0
Positive
Playtime: 594 minutes
I got the soundtrack for this game on vinyl from an iam8bit vinyl crate and decided i should probably play the source material. I am SO glad i did. KRZ is an incredible journey and multimedia art project. I played the game in 3 sittings, and spent all my waking time in-between thinking about the characters and the threads between them all. The acts hold up as a cohesive story together, but the complexity that the interludes give to the world brings the whole thing to another level. Incredibly well written, beautifully animated, and perfectly scored, my only regret is not learning about the game sooner.
👍 : 4 | 😃 : 0
Positive
Playtime: 621 minutes
Amazing writing and game overall - unfortunately first acts felt less touching than final ones. Still pretty unique and important piece of media
👍 : 4 | 😃 : 0
Positive
Playtime: 688 minutes
This game is... quiet. I feel like I'll be thinking on it for awhile. There's a sadness that permeates through the entire work, one that signals that the creators really /get/ the everyday tragedies of the rural south and the people there that are often used and forgotten. The game clearly presents itself both as a play and as an interactive poem of sorts, letting the reality in it bend for the sake of abstract metaphor. Often times its hard to know what's real, giving the entire game a bit of a dreamy quality. I feel like there are times where the game misses out on some visual moments for the sake of a single shot or waxes poetic for a little long, but this game certainly has its own specific flavor to it, and I really appreciate it for that.
👍 : 1 | 😃 : 0
Positive
Playtime: 466 minutes
I wanted to like this so bad. It's Twin Peaks the point-and-click game / visual novel, with generally the same strengths and weaknesses of that franchise. What I loved about Twin Peaks was the aesthetic, the careful attention given to quality and values, but I lost interest because I did not like the heavy sexual themes and the fact that it went the route of a lot of modern art of pretending to meaning with a lot of random symbolism and surrealism, but which never led to any strong inspiring themes or messages. What I wanted going into this game was an atmospheric point-and-click adventure game with the Twin Peaks feel of a gloomy rural American theme and a touch of the paranormal. If this game had meaningful minigames, puzzles, and decision trees with multiple story routes, and was driven by clear plot and character development with definite themes or messaging, it could have easily been one of my favorite games of all time. The production values, aesthetic, and soundtrack are gorgeous and unforgettable. However, what I got was a linear digital art exhibit with little to nothing in the way of being an adventure game. It became obvious early on that my dialogue choices almost entirely, if not absolutely entirely, had no impact on the story besides showing me different flavor text or scenes. This meant that I felt that whatever I was missing from the choices I did not take, would ultimately just be some flavor text or small scene that I would not feel compelled to replay the game for. What little gameplay there was was weak and it would have been better if it was clear that this is just about storytelling. The story lacks any strong development or meaning. You just go from Point A to Point B and see a bunch of random stuff happen and meet a bunch of wannabe bohemian philosopher characters who rarely have anything to say apart from some random existential nonsense. The most of a clear message you can take from the story is a vague observation of the collapse of rural American life from predatory capitalist activity. Also, I did not like the strong magic realism / surrealism and feel that it detracted from the story, which would have been better served and be more interesting by more subtle handling of the paranormal. I put in the effort to enjoy this game up until the beginning of Act IV, when I decided it was a waste of time to continue further. I may return to finish it in the future; however, ultimately I came away from it with the same judgement of Twin Peaks: a strange and wonderful artistic work that was nevertheless ruined by a lack of direction and meaning. My final recommendation is to go watch Johnny and Junebug's performance and check out the soundtrack and move on.
👍 : 9 | 😃 : 0
Negative
Playtime: 1061 minutes
Beat this game like 5 months ago but forgot to review it This game is not for everyone and probably not even for most people but Homer is my slime 10/10
👍 : 6 | 😃 : 0
Positive
Playtime: 545 minutes
More like an interactive epic poem than a typical video game. Don't be like me, this is a game that unless you have a solid attention span is best consumed in smaller chunks. I wasn't always in the mood for it but I'm glad I played it. It won't be incredibly memorable or meaningful to everyone and that's okay, but I think it worth checking out.
👍 : 6 | 😃 : 0
Positive
Playtime: 695 minutes
you gotta let it wash over you. you gotta drink it in. you gotta be sincere with it, because the game is sincere with you. we're gonna be okay
👍 : 6 | 😃 : 0
Positive
Playtime: 884 minutes
I'm unable to describe what a beautiful experience this game is. I keep thinking about it even when I'm not playing.
👍 : 10 | 😃 : 0
Positive
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