
20
Players in Game
29 😀
6 😒
71,69%
Rating
$19.99
Axon TD: Uprising - Tower Defense Reviews
From the developers of Element TD 2 comes a Mazing Tower Defense where you can expand the map layout itself. A huge arsenal of towers and a wide variety of enemies clash in a battlefield that shifts on your whims. Engage in single, cooperative, or roguelite gameplay.
App ID | 2296550 |
App Type | GAME |
Developers | Element Studios |
Publishers | Element Studios |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Online Co-op, Steam Leaderboards |
Genres | Indie, Strategy, Early Access |
Release Date | 2 Aug, 2023 |
Platforms | Windows |
Supported Languages | English |

35 Total Reviews
29 Positive Reviews
6 Negative Reviews
Mostly Positive Score
Axon TD: Uprising - Tower Defense has garnered a total of 35 reviews, with 29 positive reviews and 6 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Axon TD: Uprising - Tower Defense over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
3110 minutes
If you enjoy tower defence then I can't see you not enjoying this! Though the camera control does suck
👍 : 1 |
😃 : 0
Positive
Playtime:
3737 minutes
I like my fair share of TD games. And this one is a really good one in my eyes. Playing the campaign on normal right now and for me its the perfect amount of difficulty where you sometimes have a little frustration on some waves of some levels but eventually you prevail and you can ride that "big brain" feeling.
Pro's:
[i]Lots of different towers to experiment different tactics with[/i]
[i]Changing the paths is nothing new in a TD game but the emphasis on it here kinda is. It's crucial you create optimal long paths, but its fun to do so.[/i]
Cons:
[i]Because the soundtrack is pretty cool and chill it really gets stuck in my head[/i]
👍 : 2 |
😃 : 0
Positive
Playtime:
2131 minutes
Towers? Check
Defenses? Check
Roguelite Survival? Check
Well worth the money.
👍 : 0 |
😃 : 0
Positive
Playtime:
889 minutes
I initially really liked it b/c it was different, but as the levels go on, they are all so same-samey and the game is too stingy in handing out the blocks to add more tiles to extend paths.
The number of towers is enormous and I view it as too much noise with little to differentiate each other.
The enemies are just blobs and impossible to tell at a glance which enemy it is and there are some truly difficult enemies that stun your towers, ignore your towers and more (I'm sure).
It's a very difficult game to master, although there are no shortages of people to claim they do things on the first try on the forums.
👍 : 1 |
😃 : 0
Negative
Playtime:
1086 minutes
Great game, lots of replayability.
👍 : 0 |
😃 : 0
Positive
Playtime:
1392 minutes
Great game, it feels like its missing some features but overall its exactly what i want from a TD game
👍 : 0 |
😃 : 0
Positive
Playtime:
2801 minutes
Very fun TD with some minor issues like balancing/difficulty adjustments needed.
👍 : 0 |
😃 : 0
Positive
Playtime:
2643 minutes
amazing game, great graphics, time fly's by when playing. recommended if you love TD games
👍 : 0 |
😃 : 0
Positive
Playtime:
299 minutes
Genre-redefining. Not usually a fan of tower defence, but this refreshingly interesting! The breadth and depth of build variety blows my mind - the campaign, PvP and Co-op are all tons of fun, especially when you try to outwit your opponents defences.
👍 : 0 |
😃 : 0
Positive
Playtime:
2865 minutes
Axon TD: Uprising is a tower defence game from the developers of Element TD. The player must defend an industrial planet from the Axons, robots designed for mining who have rebelled against their creators.
[h1]Gameplay (high quality)[/h1]
• There’s a strong focus on creating mazes to alter the path the Axons will take to your base by placing towers to block potential routes, and also by adding or removing tiles to change the layout of the map. Some missions also provide destination shifters, which allow the player to relocate the base that the Axons are trying to reach.
• There are several types of Axon who will provide different challenges to the player. Healers will repair nearby Axons, spawners will create more Axons, teleporters will move further along the path when taking damage, hovercraft will fly over your towers and bypass the maze, cloakers will become temporarily invisible to your towers, disablers can temporarily deactivate nearby towers, and builders will temporarily add new tiles to the map to create a shortcut in the maze. And there are several bosses who have large health bars and more unique abilities.
• You’ll start each mission with a number of lives based on the difficulty level. If an Axon reaches your base, you’ll lose some lives, with the exact number depending on the type of Axon. However, if a boss reaches the base, you’ll instantly lose the mission no matter how many lives you had remaining. If you don’t want to replay the whole mission, you can try again from the beginning of the current wave.
• There are 40 different towers to choose from, which includes a mixture of single target and area of effect attacks. While many towers fire in a radius around itself, some fire straight forward in a line, while others are traps which are placed on the path and trigger when an Axon walks over it, and there are drones which follow the targeted Axon until its destroyed.
• Towers can be upgraded with increased damage and special abilities which last for the rest of the mission, or overloaded which provides temporary boosts. Each tower has four upgrade options, and there are several different overloads.
• At the end of each wave, the player will be able to choose between three reward options which will influence your tactics. Credits can be spent on new towers, power can be spent to upgrade or overload towers, and adds/removes will let you change the map layout. You’ll also be offered various special technologies which provide passive bonuses such as regaining lives at the end of each wave, or increasing damage dealt to Axons near the end of their path.
• There are three different game modes. The story campaign features 40 missions, and each mission will have a new tower already placed on the map, which lets you test its functionality before deciding if you want to add it to your loadout in future missions. Quickplay features 21 missions, all towers are unlocked immediately and there are no story cutscenes. Survival is an endless mode which has 4 maps, and new towers will be offered randomly at the end of each wave, which means you might not always be able to use your favourites.
• Some maps will ask you to defend multiple paths between different entrance portals and bases, while other maps will have Axons moving in both directions along the same path, with one groups’ starting point being the other groups’ end point.
• Most maps also have pre-placed generators which will provide extra credits and power at the end of each wave, amplifiers which increase the damage of adjacent towers, and slow fields which reduce the movement speed of nearby Axons. Each item can be activated by placing a tower next to them.
• There are lots of tactical options, which is a good thing most of the time because this provides variety of playing styles. However, there’s also a downside, because when you lose a mission, or lose a large number of lives in a wave, it can sometimes be difficult to understand where you’re going wrong. Is the shape of the maze wrong? Am I using the wrong towers? The wrong upgrades? Should I use overloads more often?
• One mission in particular (the 4th boss mission in story mode) caused me significant problems. I was losing in early waves, even before the boss spawned, and I eventually had to drop the difficulty to easy to get past it. As I beat the first 9 missions on hard and all the other missions on normal, I feel like this one mission is probably just unbalanced. There’s a massive number of enemies incoming from 4 paths simultaneously, and even after redesigning my defences to activate all the credit generators, I felt like I didn’t have anywhere near enough funds to build an effective maze.
[h1]Story (low quality)[/h1]
• I didn’t like the main characters, a Human and a robot. There were too many attempted jokes which felt out of place or that I simply didn’t find funny. The rest of the story was mostly generic big corporations doing bad things.
[h1]Technical (high quality)[/h1]
• I’m not sure how long the story campaign took to complete, but I’ve played nearly 50 hours across all 3 game modes, which is good value.
• I didn’t have any problems with bugs, crashes or framerate.
• The art style is visually less interesting and colourful compared to Element TD.
[h1]Recommendation[/h1]
Axon TD is a fun tower defence game, which fans of the genre should enjoy, due to the wide variety of enemies, towers, and other tactical options.
👍 : 9 |
😃 : 0
Positive