Tacape Reviews
Tacape is a deck-builder card game with roguelite elements for those who love a tactical challenge. Take part in a series of combats, build your strategy, upgrade your cards and face folkloric creatures along the way!
App ID | 2271030 |
App Type | GAME |
Developers | Really Long Birds, Aiyra |
Publishers | PID Games |
Categories | Single-player, Steam Achievements, Steam Cloud |
Genres | Indie, Strategy |
Release Date | 28 Sep, 2023 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian |

31 Total Reviews
27 Positive Reviews
4 Negative Reviews
Mostly Positive Score
Tacape has garnered a total of 31 reviews, with 27 positive reviews and 4 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Tacape over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
292 minutes
Jogo do ano.
👍 : 10 |
😃 : 0
Positive
Playtime:
906 minutes
Um jogo card battler encantador MUITO divertido, e com uma temática simplesmente adorável.
Se você gosta de jogos de estratégia de cartas, como inscription e slay the spire, compre esse jogo que você não irá se arrepender.
Se você gosta de roguelikes, compre esse jogo que o pós-game tem um modo roguelike bem difícil
Se você é brasileiro, e quer ajudar um desenvolvedor brasileiro, compre esse jogo!!!! Não é todo dia que se vê um jogo com tantos elementos do folclore brasileiro como este.
Espero anciosamente para que sejam adicionados mais personagens, pois cada um também tem uma mecânica diferente.
Enfim, se você não entendeu ainda a mensagem que eu quero passar, compre esse jogo, pelo preço vale muito à pena.
👍 : 2 |
😃 : 0
Positive
Playtime:
75 minutes
Um jogo viciante que cativa com sua mecânica de combate. O jogo possuí uma estética linda que retrata bem a nossa rica cultura brasileira!
👍 : 2 |
😃 : 0
Positive
Playtime:
72 minutes
A neat roguelike card battler, the UI is a little confusing but it's a promising twist with the Brazilian folclore theme.
👍 : 3 |
😃 : 0
Positive
Playtime:
285 minutes
Excellent game, perfect for those who love games roguelike deck builders like Slay the Spire. The game has great art, and a lot of content 10/10.
👍 : 3 |
😃 : 0
Positive
Playtime:
145 minutes
It's ok but I won't be playing it again as there is no replay value, here are my thoughts :
- The game is lacking fun, there are no fun cards or items. The game could've done with something to boost mana and make it feel like im building a deck for a reason, in the end the game feels empty
- It's impossible to build a strategy, the only one is a basic push or pull to front/back line type thing, there are simply not enough cards or combinations and no ability to remove cards or feel like you are building a deck with purpose
- The transitions are slightly too slow that they are annoying, the animations in battle and the level select card flipping
- Certain things are overpowered like enemy poison and the surprise attack cards are too powerful so there are balancing issues
- The UI in battles is hidden in the corner while there is a huge top left UI for coins when coins are irrelevant to the gameplay so why use this to display coins instead of something more useful likes statuses or artifacts
- The word 'Apparition' instead of enemy was annoying
- The music is bad/annoying and I had to mute it
- The way you complete a stage then the campaign just ends and you must start again to play the next part is strange design
- Some translation problems such as using 'accumulating' instead of 'consuming' and no explanation for certain confusing features like 'multiple hits'
In general I can see the effort was put in to make a wholesome childlike game and with great art but the underlying fun and replay value was missing for me. I think emphasis was put on making this a game for younger children
👍 : 1 |
😃 : 0
Negative
Playtime:
531 minutes
Tacape is a very creative [i] turn based roguelike deckbuilder RPG [/i] that uses a lot of Brazilian folklore in its style. And to someone like me, who played Slay the Spire since it's Early Access, it brings a lot of new concepts to the table that I don't see in many other entries of this genre.
Comparing to other games that tried to copy the StS experience, I always felt like most of them fell flat in many fronts. The same way other card games have their "pot of greeds", "The Ancient Ones" and "4 mana 7/7s", most games that copied StS did it... too well, [i] in a bad way[/i]. Tacape avoids this by its unique 2x2 arena in which you fight the enemies.
The way the combats are set up means that some cards can’t reach some tiles, or have added effects based on position. This is enough for me to take away from the “sameness” that other games inspired by StS have. No 2 cost 8 damage 2 vuln. No 1 energy create 3 one-use attacks. No 3 cost 6 damage 6 times. It’s all original. The artifacts, however, feel very similar. Not helped by the fact that there’s quite few of them… but that’s to be expected, since the genre needs some simple items to fulfill the same goal, no matter the game.
The enemies are quite tough. And despite them being the Brazilian versions of the “headless horseman”, “the boogeyman” and such, the ones that gave me the most trouble were the first boss. The “Lady Cockroach” nursery rhyme is now a nightmare chant for me. I don’t wanna hear about it’s lies [b] [i] EVER [/i] [/b] again.
Another cool thing the enemies do here is moving around the battlefield. Since some attacks depends on their position, sometimes they’ll do less damage, or you can make it so by dragging/pushing them around (and be careful to not make them do [i] more [/i] damage).
The characters play very differently. I’d say Lorena is a mix of Ironclad and Watcher (strength gain and multiple hits), while Lucas is a mix of Silent and Defect (discard synergies and tops/marbles manipulation). There’s some broken combos you can make, and believe me, you’ll need them.
The main comparison with Slay the Spire everywhere is because Tacape obviously feels [i] inspired [/i] by it, but it’s not trying to copy it. I play StS with mods a lot, and many of them feel overly complicated (like the Packmaster interactions or VUP Shion) or made to break the game (too many to count). Tacape offers something else: a game where most of your retained knowledge of card games can help you play a similar game that has a unique twist.
The game is not perfect, by any means. I’ve had my share of issues on my end (none game breaking/crashing, and only one causing me to lose a run), and disagree with some design choices here and there (being a mobile game ported to PC brings it’s own issues, like the lack of keyboard shortcuts, or lack of UI elements present in other games like it). But this game shows that there’s more to be made with the genre than simply reskinning StS, and the ideas here are [b] golden [/b]. Play for yourself and you’ll see that’s true. It’s a short game, in my current playtime I finished both campaigns and have only one achievement left.
Tacape 2 when?
👍 : 6 |
😃 : 0
Positive