Kodama Battles Reviews
Singleplayer AutoChess Roguelite with a jolly bunch of Kodamas to collect, gather and upgrade. Build an unique team with unexpected synergies, try new playstyles each run and become king of the moonlight forest!
App ID | 2243070 |
App Type | GAME |
Developers | Boing Boing Games |
Publishers | Boing Boing Games |
Categories | Single-player, Steam Achievements |
Genres | Strategy |
Release Date | 16 Nov, 2023 |
Platforms | Windows |
Supported Languages | English, Indonesian |

4 Total Reviews
3 Positive Reviews
1 Negative Reviews
Mixed Score
Kodama Battles has garnered a total of 4 reviews, with 3 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Kodama Battles over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
859 minutes
This is not a bad game by any means, but it should definitely still be in early access. It's unintuitive as a whole, where it really shows in 3 areas, one is with the difficulty scaling as there are random bosses which have differing HP values, some of which rival a bosses, not sure if that is intended or not but if it is, I'd rather it be more consistent, like having that as an optional elite. There is also very little difficulty difference between Starter, Cozy and Normal and when you hit hard, it suddenly gives you 7 max spaces and not 10, which is a massive restriction, I'd understand if it was 8 or 9 and only allowing a max of 10 or 11 spaces but the restriction is like I mentioned before, unintuitive and totally out of left field. Speaking about spaces, they are sometimes being bugged and not shown properly, the game also occasionally crashes which makes you lose all progress of the run. And lastly, I wish the UI was a bit cleaner, like adding more unique nodes to a run and having more of them between fights and occasionally have a couple fights in 1 step and showing you exactly what the nodes do, like showing the the ? nodes are all just 50/50's between a 0 or a 2 from the grass nodes, or it tells you exactly the requirements of unlocking stuff, like creatures being used in the completed run equals unlocking them or needing to acquire 4, blues, purples and golds before being able to get a mega option as a reward, and actually knowing what Mega's you've done in a run by making it green in the menu or something. I'm sorry for only criticising, it's a nice simple game with potential, but it needs to be developed more. It just feels like an inferior version of Vivid Knights right now.
👍 : 0 |
😃 : 0
Negative
Playtime:
305 minutes
Kodama Battles offers a refreshing twist to the auto battler genre by taking players on a journey with the spirits of the forest . If you're a fan of auto battlers like TFT, but prefer a solitary gaming experience, Kodama Battles might be the breath of fresh air you've been looking for.
👍 : 3 |
😃 : 0
Positive