REMORE: INFESTED KINGDOM Reviews
A challenging turn-based tactical RPG that transports you into a medieval apocalyptic infestation. Your survivors are fragile, and every step you take could be your last.
App ID | 2225480 |
App Type | GAME |
Developers | Black Anchor |
Publishers | Webzen |
Categories | Single-player, Steam Achievements |
Genres | Indie, Strategy, RPG, Early Access |
Release Date | 30 Oct, 2023 |
Platforms | Windows |
Supported Languages | English, Korean |

118 Total Reviews
100 Positive Reviews
18 Negative Reviews
Mostly Positive Score
REMORE: INFESTED KINGDOM has garnered a total of 118 reviews, with 100 positive reviews and 18 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for REMORE: INFESTED KINGDOM over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1607 minutes
Good for tactical turn-based rpg lovers.
👍 : 0 |
😃 : 0
Positive
Playtime:
1311 minutes
The game is fun, but the mechanics seem a bit lacking. There really isn't much of a sense of loss to the battles as if you lose 1 character it's just game over and you have to restart. I'd love to see a more "Darkest Dungeon" style where heroes are replaceable, their attributes vary, positive and negative buffs can change based on their battling outcomes...
The stealth mechanics are interesting, and once you unlock the Dark Sister it makes clearing maps very simple.
Some of the items feel very underwhelming. Repair kits are only good for 3-6 durability which is not a lot. They also can not stack so it takes up a lot of inventory space if try try to bring in more than 2 per run.
The light pillars only take 2 turns to cleanse if you try to active it while enemies are still around. The initial click and then the following turn. I feel like it should be at least 3 turns to cleanse. Or maybe even make it a counter so that each hero that uses a turn to cleanse it ticks a counter off but it uses their turns action. It's fairly easy to put 2 heroes at a choke point, use 1 hero to activate the pillar and then just hold a turn while it cleanses and clears the mobs.
Once you finish a map tile for the first time fighting battles again on that same map doesn't feel rewarding. You don't get experience or new items when beating enemies. It's just a time sink with no rewards.
The game could be a lot better, but I still enjoyed the time I had playing on it.
👍 : 0 |
😃 : 0
Positive