Windborne
74 😀     86 😒
47,06%

Rating

Windborne Steam Charts & Stats

Windborne will bring social sandbox creation games to the next level. You will be able to explore a vibrant world filled with secrets to unlock and treasures to find, craft personalized furnishings and innovative artifacts, and befriend intriguing Jin to help build a new civilization.
App ID221560
App TypeADVERTISING
Developers
Publishers Hidden Path Entertainment
Categories Single-player, Steam Cloud, Multi-player
Genres Casual, Indie, Simulation, RPG, Adventure, Early Access, Massively Multiplayer
Release Date17 Feb, 2014
Platforms Windows
Supported Languages English

Windborne
160 Total Reviews
74 Positive Reviews
86 Negative Reviews
Mixed Score

Windborne has garnered a total of 160 reviews, with 74 positive reviews and 86 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Windborne over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 532 minutes
When I purchased this game I knew it wasn't going to be complete, and I must admit it looks fantastic and runs smoothly. Yet 9 months later and it seems to be in basically the same place except there is dlc for sale. You want me to spend more money? Maybe you should finish the incomplete game game I purchased at $30 first. I've lost confidence, patience, and interest in this company and it's game. Maybe one day this game will be amazing but at this point I'm so disenchanted that I couldn't care less if it did.
👍 : 88 | 😃 : 1
Negative
Playtime: 564 minutes
[i]Hobbes : "First question concerning Project Windborne, please provide an overview as to it's current status and it's overall progress as regards development? Is it still under active development, is it on the backburner, are there issues that are preventing new builds being pushed out to steam, etc. Jeff Pobst, CEO HPE: "Windborne is a game we love so very much here at HPE and has been fully funded internally at the studio without partners. That means that as we make money doing projects for other companies or make money selling games that we have made on our own before (Defense Grid as an example) we then reinvest that into the development of other original titles such as Windborne. With the advent of Early Access we decided to share the early development of the game with people and see if folks would be interested enough to buy it so that it would fund the team each month from the sales. While we have found a great audience and a lot of people who love Windborne even in its early state, we didn't raise enough sales to continually fund the team at the size it was. After going for over a year with the large team, we couldn't afford to keep that up on our own and so we shrunk the team down to levels we could afford. So, development is ongoing, its just happening with a much smaller team than it had before and development is progressing slower than before. We know this is frustrating to the existing players who eagerly await completion and its frustrating to us as well. We here at HPE love the game, and know that the people who have purchased it love it too, and we simply ask for their patience as we all agree that it isn't done, and the only frustration that we all share right now is that HPE doesn't have enough cash to invest right now in order for us to develop as quickly on the game as we were initially doing With the team a fraction of the size that it was before, it may be up to 12 months or more between updates rather than the every 3 months it was before - that said, we're constantly exploring options here in order to get the updates coming faster if possible - we love this game and we want to make progress on it for you and for us, we believe that it can have greater sales when more pieces of it are complete and when it gets much farther along in its development."[/i] So where does that leave Windborne? Effectively in development hell. The same place that projects like Duke Nukem forever and Aliens Colonial Marines occupied. Updates around once per year mean the project is all but stalled in name, that's probably just enough to keep Valve from delisting the game from the store, but nowhere near enough to keep the game active enough to actually make it worth persuing. The answer is very fluffy, and very full of soft words like "love" and "want" and "possible" but very light on actual hard information. The outcome is a very similar result to what happened to SpaceBase DF-9, and that project Tanked in a very similar manner. The long and the short, I fear this one short of a major dev drive is done. Not because of developer desire, the post makes it abundantly clear there's a lot of that, but because there's simply not going to be the resources to make it happen. If wishes could make games live, this one would. But this is reality. This game is dead. It's going to stay dead, and nobody should consider going near it now, or in the future. Steam should delist it, and Hidden Path should be ashamed of themselves for continuing to promote, and sell this game at full price. It is almost, almost an act of fraud, to sell a product that's clearly not going to be finished, that is never going to be finished, and to sell it at such a price point? I imagine some of the people at Hidden Path must feel pretty terrible when they see the Windborne steam page, I know I would. Source for validation purposes - http://www.reddit.com/r/IAmA/comments/2rvl91/i_am_jeff_pobst_ceo_of_hidden_path_entertainment/
👍 : 101 | 😃 : 3
Negative
Playtime: 363 minutes
About 6 month since the last update. Let's be honest... for the price they are asking, they should work way more on it than that. Barely nothing new since i bought it. Don't waste your money and wait for a complet product.
👍 : 80 | 😃 : 2
Negative
Playtime: 261 minutes
[h1]Stay away![/h1] The game "looks" cool, the concept is good...it's just abandoned is all. The last update was on 7/22/14...over 5 months ago. The developers are nearly silent in the forum. These are the same guys who created Defense Grid 2, and it looks like they are now spending their time and energy there instead of this concept. The game is indeed fun for a few hours, but there's little to do in this unfinished, alpha game. It definitely is not worth the $30 price tag. Wait until the game sees some movement from the devs or perhaps pick it up when it drops to a more reasonable price for what there is to do in the game ($10 or so).
👍 : 141 | 😃 : 1
Negative
Playtime: 523 minutes
Devs have abandoned this game, no updates for 7 months and no communication. As has been noted before by others the devs have even said publicly it is dead and lied about the funding and updates and continue to do so. Valve should be ashamed that this fraud is still listed on their store, and so should the Devs. DO NOT BUY.
👍 : 60 | 😃 : 0
Negative
Playtime: 675 minutes
Game is charming but novelty bonus only holds up so long. This is not Minecraft with better graphics because the minecraft devs deliver time and again. Usually someone says: you underestimate time spans in game developement. Nonsense you can tell by the increments if something is in the making. There is a large team here, there is a huge pot of money when asking 28€ for the game and 14€ more for a useless DLC so there is more to be expected than some new objects to craft every month like all the missing gameplay elements which read "coming soon" for example. Consider Terraria, content and asking price, you'll understand. Consider Minecraft. A shame since the world was so rich and promising but like Peter Molyneux the team isn't up to deliver it.
👍 : 59 | 😃 : 1
Negative
Playtime: 3400 minutes
I was hesitant to pay full price for a game so early in its development, and honestly I wish I'd saved my money. THE GOOD: The atmosphere and music are both relaxing. The characters are adorable. The crafting system is massive. You can build with much more than just blocks. Multiplayer lets you visit friends and build together. There's an in-game system which allows you to vote on what features the devs should concentrate on next. THE BAD: The devs put this game in the back of their minds to develop Defense Grid 2, so there were almost no noteworthy updates last year. Many significant features (story, character progression, combat) still aren't in the game. There hasn't been any word at all from the devs in 7 months, and I don't expect there to be anytime soon. I suspect Windborne will permanently stay in an alpha stage. Very unfortunate, since this game takes place in such a wonderful universe and has so much potential. THE CONCLUSION: If you want to spend time exploring a cute world and playing with blocks, there are worse ways to spend your money. Since this game isn't a priority for the developers, I cannot recommend buying it at this time. Hopefully someday the devs will put more effort into finishing Windborne, and at that point I will be more than happy to write a "Recommended" review.
👍 : 48 | 😃 : 2
Negative
Playtime: 286 minutes
I have only delved into it a bit, but so far it is fun and I see ALOT of potential. You dont use a pickaxe or shovel, but rather magic (through your hand) to dig/place blocks. I believe they will eventually allow you to craft items of power that will go on your character (like an rpg) that will allow you to "dig" faster, etc. It certainly looks like it has the potential to use magic on enemies (whenever enemies are introduced) instead of a sword or blaster. I personally like this and have not seen a sandbox crafting game that really allows magic as its main formula. The game also allows "Quality Crafting" So instead of getting that iron bar (like Minecraft) every single time, you get one of three options: iron bar, superb iron bar, or exceptional iron bar (I forget the exact names and the higher the quality the less of a chance you will get one). This also works with blocks as well. So when you are crafting marble blocks from raw marble you are going to get 3 different kinds of marble, each with their own color and look. A higher quality block will look like it has more blocks that compose it so you get a greater quality of detail when you get the rarer items. The potential is mind-blowing when you consider all the unique items you can get. The amount of detail will be unsurpassed, I believe. Also there are adorable flying baby sheep that you can harvest wool from. What's not to love? If you don't want to buy it right away, definately keep an eye on it! It should be a great building game!
👍 : 97 | 😃 : 0
Positive
Playtime: 208 minutes
Here is a link to the CEO's AMA he did on 1/9/2015. He basically admits that they used early access to gauge peoples interest in the game and have since cut back the team to an unknown number. Doesn't sound good. Wish I knew my money wasn't being taken seriously before I gave it to them. http://www.reddit.com/r/IAmA/comments/2rvl91/i_am_jeff_pobst_ceo_of_hidden_path_entertainment/
👍 : 205 | 😃 : 4
Negative
Playtime: 17058 minutes
Look. I had some fun with this. It has nice music. The terrain shaping tools are better than most of these games. The ability to select alternate forms of items like furniture is a good feature. You can run around for a couple of hundred hours gathering and building stuff. It is pretty. But, it's a toy. The game portion never materialized. There is no interaction with the Jin. You cannot "help build a new civilization." The optional combat never materalized. The multiplayer is crippled. If one other player joins your island, you lag severely. If two join, you probably crash. The devs disappear for months and then drop a post into the forums with essentially no content. HPE says that they have scaled back the team, however, considering the illusive nature of the communication that has existed over the past eight months or so, I would not be surprised if it has been scaled back to zero. They say that there was a lack of sales. They had no sales. Their game is not finished. They had preorders with alpha access. Early Access is not Kickstarter.
👍 : 67 | 😃 : 1
Negative

Windborne DLC

ID Name Type Release Date
281970 Windborne Windborne ADVERTISING 17 Feb, 2014

Windborne offers 1 downloadable content (DLC) packs, each adding unique elements and extending the core gameplay experience. These packs may include new missions, characters, maps, or cosmetic items, enriching the player's engagement with the game.


Windborne Screenshots

View the gallery of screenshots from Windborne. These images showcase key moments and graphics of the game.


Windborne Minimum PC System Requirements

Minimum:
  • OS *: Windows Vista (SP2 Required), Windows 7, Windows 8.0, Windows 8.1
  • Processor: Dual core CPU 2.0Ghz or faster
  • Memory: 3 GB RAM
  • Graphics: DirectX 10.1 video card with shader 4 support and Passmark Video Benchmark of 160 or above such as the following: ATI Radeon HD3650 or better (HD3650-HD8000, RX200-RX300+) (Radeon HD 4200 and HD 4250 not included) NVIDIA GeForce 8600 or newer (8800, 9600-9800, or 100-700+) (GeForce 8600M not included) Intel HD Graphics 2500 or higher
  • DirectX: Version 10
  • Storage: 1 GB available space
  • Additional Notes: Windborne requires a multi-core processor and at least 3 GB of RAM on your computer to run. Windborne relies on a DirectX 10.1 or later graphics engine which means it runs on Windows Vista, Win7, Win8, and Win8.1. Windborne will not run on Windows XP. Windborne requires Steam to run.

Windborne has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

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