63 Days
9

Players in Game

$29.99

63 Days Steam Charts & Stats

Coming of age as a part of the first generation born free, WWII stripped me of my family, home, and future. Now I'm left with only one choice: to get my revenge and independence, or die trying. The odds are against us: will our tactics, stealth and teamwork be enough?
App ID2202120
App TypeGAME
Developers
Publishers Destructive Creations
Categories Single-player, Steam Achievements, Multi-player, Co-op, Online Co-op, Full controller support, Captions available
Genres Indie, Strategy
Release Date2024
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, English, Korean, Spanish - Latin America, Turkish, Polish, Russian

63 Days
9 Players in Game
119 All-Time Peak
0,00 Rating

Steam Charts

63 Days
9 Players in Game
119 All-Time Peak
0,00 Rating

At the moment, 63 Days has 9 players actively in-game. This is 0% lower than its all-time peak of 0.


63 Days
8 Total Reviews
8 Positive Reviews
0 Negative Reviews
Negative Score

63 Days has garnered a total of 8 reviews, with 8 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2660 minutes
I love this series, story and game play but sometimes the AI and path finding gets really aggravating at times.
👍 : 0 | 😃 : 0
Positive
Playtime: 1383 minutes
Experience: - Desperados: Wanted Dead or Alive - Desperados 2 - Desperados 3 (Mimimi) - Robin Hood, Legend of Sherwood - Shadow Tactics + DLC - Commandos 2: Men of Courage - Commandos 3: Destination Berlin - Warmongrels - Sumerian Six Completed: Hard. Playstyle: Quicksave/Quick load enjoyer -------------------------------------------- At the time of purchase this game had "Mixed" reviews. Now (09.03.25) they have "Mostly positive". I think this game is a rough diamond. The easy-difficulty could probably take a significant nerf to viewcones and noise pollution. On Hard it is a bit insane of how it works. For new players I'd recommend starting with Shadow Tactics/Desperados 3, then move over to War Mongrel and then maybe 63 Days. The game is good, but more tuned for veteran players who are used to the train of thought you need to solve the "puzzles" the devs throw at you. Ironing out 1 specific bug I encountered and this would be a 8/10 for me. The OST is great. Where Sumerian Six' OST has a few tracks that can get annoying after 2hours on repeat, 63 Days have OST I can't get tired off by the fourth hour. Yes, on hard I spent 3,5 to 4 hours on each map, compared to 1,5-2h on Sumerian Six. The latter being significantly easier on Hard than 63 Days. Other positives/moments that stand out: Having played a lot of these games recently, I think the Devs really deserve credit for things that makes 63 Days stand out from the other games. * Day/Night cycle: This is the first time I've experienced a Day/Night cycle on the same map, changing as you complete objectives. (Night -> Dawn). Only seen on one map, but still cool. * You have few characters and they are very limited in what they can do, but the devs do give you some new skills. For instance you can now push enemies a few meters forward, which means they can fall off roofs/cliffs etc. * Like War Mongrel, things are happening on the map. You dont "only" have your classic patrol. The enemies are often doing something on the map. For instance you can have a patrol going around with a flame thrower setting buildings on fire. Another enemy is trying to pull a truck out of the mud with his motor cycle. After "cooling down", when the enemy have seen a dead friend, they will often pick up the corps and carry it to a pile filled with other corpses. I've never seen enemies react to fallen team mates like that before. * Many maps are "dynamic". Which means your surrounding change as you progress with a mission. The maps are often a battlefield and it is natural that the war/fight progress as you complete objectives. For instance: You start with a "normal day at the office". Just going to deliver some hardware to people in need. Then suddenly nazis arrive going door to door looking for partisans. Now you have to get past them in order to complete your delivery. When you have delivered the package, you now get a new assignment of infiltrating a location and making a "hostile takeover" easier. This is really good in-game storytelling and I'd say they are doing this part better than Mimimi (Shadow Tactics/D3). Some times things doesn't end when things go boom and you have to deal with the aftermath or find the shortest way out. * Cruelty of war: Might not be every ones cup of tea, but the game does not sugar coat anything which I like. The Commandos series is more "american propaganda" type of style where you just kill nazis, but neither of the maps really show the horrors of war. Commandos 2 "The Bridge over the river Kwai" map touched a bit on it, but not to the extent that War Mongrels or 63 Days do. 63 Days have maps/npc cycles where things happen, but not as far as War Mongrel went. As a European I had my country invaded by nazis and we still feel the horrors of what they did. 63 Days makes sure that we don't forget and with today's political climate I hope we are not in for a rerun. * I also like the nuggets/collectibles you find around the map. It may be a propaganda poster, a news article, a call to arms-paper etc. Unlike War Mongrel you do not get video documentaries after each map, which I think is a bit of a shame. I really liked them in War Mongrel. Negative: If I'm going to pick out one thing that "bothers" me the most, it is the inclusion of live combat/twin stick shooting. You can select a character and go into twin-stick mode which means you can shoot enemies similar to a twin-stick shooter. I feel the controls/combat is a bit clumsy and I wish the maps weren't tuned with the intention of having the players use this feature. (Meaning opening up more ways to solve a puzzel the old fashion way). A secondary issue is that noise pollution and view cones could use a bit of a nerf, even on hard difficulty. There is no reason for enemies hearing a throwing knife kill on the other side of a 3 or 4 story tall building. Night doesn't seem to affect view cones and neither does search light/flash light. Summary: Apparently the game didn't sell well and the devs have announced a new game in a different genre. This is a bit unfortunate, because the game isn't hot trash like a few reviewers would want to make you believe. I think there is a mix between "poor" marketing and that the game is a step up in difficulty from War Mongrels. To the devs I say; I don't care if people playing on easy mode has shorter view cones and deaf enemies. The Hard difficulty is where you can step up the difficulty level. I hope the devs make a new game like this in the future. I'll check out if their new game is for me. If not, then I cross my fingers for the devs to come back to the genre with another awesome game :)
👍 : 2 | 😃 : 0
Positive
Playtime: 1069 minutes
No.1 war RTS of all time, way more better then commandos. hope it would have more missions. desperately waiting for DLC and nest installment.
👍 : 0 | 😃 : 0
Positive
Playtime: 142 minutes
Great potential. I was able to have some fun, but I eventually gave up. Too many bugs and limitations to keep an enjoyable experience. - No pause. I don't know why this kind of games never provide a pause option for a chill gameplay. - I have to quick load 10~20 times trying to make my characters do what I intended. - F1 and F2 to change characters is not ergonomic. Why not "tab" or any one-key to change between heroes? - You never actually know where your characters goes if you click too fast. - Double-click to run. Clicked again by mistake? Trying to quickly change route for any reason? You are trying to change target mid-fight? Too bad. Your character will do a suicidal run and ruin the 290th attempt. - You can't change most options mid-game. - If you can't play on ultra settings, player pins will just be an indistinguishable blob. - Your heroes are squishy. One shot and they are dead. - There is no way to ambush with guns. If you shoot one, everyone else reacts instantaneously and shoot you back faster than you can click the next target. And you have to precisely click, otherwise it is a double-click and your hero just throws himself in the enemy's arms. - Orders get cancelled for weird reasons. If you ask a hero to go from A to B, then ask him to crawl to avoid a enemy sight, then the character just goes to the floor and stop walking. And many other small issues that ruined the fun. They tried to be an RTS for no reason. It doesn't feel like an RTS while stealthing. It doesn't feel like an RTS when battling.
👍 : 5 | 😃 : 1
Negative

63 Days Steam Achievements

63 Days offers players a rich tapestry of challenges, with a total of 62 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Prologue
The Olympic Hide-and-seek Final
The Diversion
Nightshift is Over
Master Infiltrator

Find all collectibles in Chapter I

The Intruder

Complete all challenges in Chapter I

Kedyw's finest

Complete Chapter I on Hard difficulty or in Challenge Mode

Nostradamus

Finish all quests before meeting with the partisans

"W" Hour"
Punctuality
Warehouse Inspector

Find all collectibles in Chapter II

Day One Elite

Complete all Challenges in Chapter II

Most experienced in the group

Complete Chapter II on Hard difficulty or in Challenge Mode

Not on my watch
The Last Victory
Lives Matter
Secrets of the ghetto

Find all collectibles in Chapter III

The Liberator

Complete all challenges in Chapter III

You're a hero now

Complete Chapter III on Hard difficulty or in Challenge Mode

The Fall
Lives Worth Saving
Among the ruins

Find all collectibles in Chapter IV

Demolition Man

Complete all challenges in Chapter IV

Looks like we've found our prize

Complete Chapter IV on Hard difficulty or in Challenge Mode

Sentenced to burn

Save the children from flamethrower squad

The Agony
To give water to the thirsty
River of mystery

Find all collectibles in Chapter V

Signaling Expert

Complete all challenges in Chapter V

Let them come

Complete Chapter V on Hard difficulty or in Challenge Mode

Epilogue
The Helping Hand
Contraband Collector

Find all collectibles in Chapter VI

This storm is a blessing

Complete all challenges in Chapter VI

The Ultimate Saviour

Complete Chapter VI on Hard difficulty or in Challenge Mode

Overachiever

Complete all sidequests in the game

I did... a thing!

Complete one challenge

That's interesting...

Find a collectible

This one is my favourite

Find 10 collectibles

No stone unturned

Find all the collectibles

Necessary evil

Kill 100 enemies

Getting the hang of it

Kill 200 enemies

It's just a number

Kill 500 enemies

Impalement art

Kill 25 enemies using Youngster's throwing knife

Suffocation

Use Lynx's Strangle to kill 50 enemies

People can't fly

Kill 10 enemies by pushing them from a high place

Wait, she's not d-

Kill 20 enemies, using Helga as a decoy

This is not San Andreas, mate!

Destroy 5 vehicles

Ride the lightning

Kill 4 enemies with Storm, using single SMG "Lightning" burst

Jigsaw puzzle

Kill 5 enemies with one grenade

Death from afar

Kill 20 enemies using sniper rifle

Outside the scope

Kill 5 snipers

Loud silence

Kill 20 enemies during an airstrike

It wasn't me!

Get an enemy killed by an unfortunate accident

Indomitable

Finish all missions on Hard difficulty level or in Challenge Mode

You're out!

Use Heniu's bat 25 times

Sister of Mercy

Heal any hero with Helga

Dishonorable discharge

Kill 30 officers

Weird funeral

Make 30 bodies vanish

Meet the team

Watch the credits

Brothers in arms
Internet high five

Finish a co-op mission (other than Prologue)


63 Days Screenshots

View the gallery of screenshots from 63 Days. These images showcase key moments and graphics of the game.


63 Days Minimum PC System Requirements

Minimum:
  • OS *: Windows® 7 (Service Pack 1) / Windows® 8 / Windows® 8.1 / Windows® 10 / (64-bit only)
  • Processor: Intel Core i5-7400 or AMD Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: Intel Arc 7, NVIDIA GeForce GTX 950 or AMD Radeon R9 270. At least 2GB of dedicated VRAM.
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 16 GB available space
  • Sound Card: Integrated or dedicated DirectX 11 compatible soundcard.

63 Days Recommended PC System Requirements

Recommended:
  • OS *: Windows® 7 (Service Pack 1) / Windows® 8 / Windows® 8.1 / Windows® 10 / (64-bit only)
  • Processor: Intel Core i7-4790 or AMD Ryzen 5 2600
  • Memory: 16 GB RAM
  • Graphics: Intel Arc 7, NVIDIA GeForce GTX 1650 or AMD Radeon RX 470. At least 4GB of dedicated VRAM.
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 16 GB available space
  • Sound Card: Integrated or dedicated DirectX 11 compatible soundcard.

63 Days has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

63 Days Latest News & Patches

This game has received a total of 1 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Patch Notes #11237
Date: 2024-10-15 09:02:05
+ INFO REGARDING PRIOR SAVES ⚠️
👍 : 49 | 👎 : 2


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