Don't Starve Reviews
Don’t Starve is an uncompromising wilderness survival game full of science and magic. Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style.
App ID | 219740 |
App Type | GAME |
Developers | Klei Entertainment |
Publishers | Klei Entertainment |
Categories | Single-player, Steam Cloud, Full controller support, Remote Play on TV, Steam Trading Cards, Steam Workshop, Remote Play on Phone, Remote Play on Tablet |
Genres | Indie, Simulation, Adventure |
Release Date | 23 Apr, 2013 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, Simplified Chinese |

109 816 Total Reviews
106 118 Positive Reviews
3 698 Negative Reviews
Overwhelmingly Positive Score
Don't Starve has garnered a total of 109 816 reviews, with 106 118 positive reviews and 3 698 negative reviews, resulting in a ‘Overwhelmingly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Don't Starve over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
367 minutes
Definitely one of my favorite survival games. In game story is difficult to parse, and has ARG elements that have been already widely discovered. In totality, story is very intriguing and satisfying. For the most part, my hours have been spent in the modding community, which lengthen the average playthrough. Similar to other survival games with potential end points, there's a point where you've optimized and built your base past the point of effort, and need new stimulation to feel motivated to continue.
Quick Points of Consideration:
* Unique art style
* Interesting but esoteric story, mostly irrelevant to play
* Fun survival game!
* Starts difficult, but easy to trip yourself up even after settled and learned
👍 : 0 |
😃 : 0
Positive
Playtime:
670 minutes
its really interesting,but i found it very tedious at times. Its really good when you know what is going on and when you have a plan. i think when all the criteria is met (you liking resource management and have game knowledge). You having fun in here really depends on trial and error and the satisfaction of finally getting things right from the knowledge you acquired your last death
👍 : 0 |
😃 : 0
Positive
Playtime:
1054 minutes
This game was hard to play yet also fun surviving and for new players don't go into the dark at midnight cause that was the first mistake i did
👍 : 0 |
😃 : 0
Positive
Playtime:
17260 minutes
Awesome survival game, the learning curve is brutally steep but the game is rewarding AF, shipwrecked is the best DLC ever
👍 : 0 |
😃 : 0
Positive
Playtime:
299 minutes
I love the amount of variety in this game. It is simply never the same experience twice. Best money I have spent in my life probably.
👍 : 0 |
😃 : 0
Positive
Playtime:
1950 minutes
I really like it, but I would love it more if I had all the DLCs QAQ
Though my favorite is the Shipwrecked one so that
👍 : 0 |
😃 : 0
Positive
Playtime:
33964 minutes
one of the best survival games I've seen, it beats any I've played. The DLCS give more content, even without it don't starve has good content that i repeat a lot. I recommend to anyone who likes survival games.
👍 : 1 |
😃 : 0
Positive
Playtime:
594 minutes
This game really sucks, it's just kind of backwards and inconsitently confusing. You wander around and you'll die, you stay still you'll die. The basic items for your character could spawn right next to you or 3 miles away and soft lock your progress for 2 weeks. It's random in all the wrong ways.
It's keen on pushing you to explore the world but then punishes you for doing so, you have a tiny hunger bar and very few ways to respawn or regain health. Even eating only gives you 1-5 health, the later game foods at least the ones I've tried give you zero health at all. Despite the massive amount of effort put into them.
It wants you to explore but every ten minutes the lights shut off and you're forced to either a slow crawl with nearly no light or a complete stand still.
Pretty much any plan or strategy you make is pointless because the items you need for it could be fiften miles away or spawn right next to you.
Travel is dreadfully slow even with worm holes (random chance to go where you're trying to get.) and paths (double your speed.)
Every world is stupidly massive, but its hardcore mode no respawns. And with enemies that can easiely one shot you. Why would you ever take the risk to leave your comfy base? Because the devs said so, they'll send as many enemies to pester and kill you as needed to force you to do what they want.
Pretty much the whole game is just random chance, the devs decided to leave it to random chance to enjoy the game. Except the things that ruin your game, its not random when enemies will spawn to come and kill you. It's not random to starve to death. Only things that are enjoyable are random, only progression is random.
Imagine if every time you took a dump you had a 1 in 5 chance of exploding and dying. That's what this game feels like, a random tedious chore where you die at the end.
👍 : 3 |
😃 : 0
Negative
Playtime:
19562 minutes
favourite game. im not too big a fan of survival or base building games, and i think its because in most other games the survival compliments the base building, where i feel its the reverse in dont starve.
the art, characters and the world are a huge part of the appeal; how they speak in musical instuments, the roguelike-ness of starting anew when you die, [spoiler] though you can easily revive indefinitely if you get enough beard hair. Which is why Wilson is the best character, with no downsides. [/spoiler] All the characters are fun to play. Some change the gameplay barely at all while others change how you interact with the world and its creatures.
the dlc are super. I'm just about getting the hang of long term surviving in shipwrecked and I still cant reliably survive past day 20~ in hamlet.
cant wait to make a huge mega world of all three, the way the dlc are activated was confusing to me at the start, like i thought you could only activate one dlc at a time, but if you activate hamlet, shipwrecked is also active.
👍 : 3 |
😃 : 0
Positive
Playtime:
874 minutes
Don't Starve is at this point a classic surreal survival game. And it is a SURVIVAL centric game. While games like Terraria are focused on adventure and exploration and Minecraft has light survival elements, Don't Starve really puts the emphasis on STAYING ALIVE FOR AS LONG AS YOU CAN.
Several mechanics, a bunch of them hidden forcing you to experiment yourself, encourage bravery and figuring things out.
With permanent death and losing all your progress on death seems punitive, but with a bit of frustration tolerance, you'll quickly realize that the actual mastery in don't starve is not based on how pretty you make your one base the time it worked, but how well can you master the environment around you.
Personally, I lean towards game with a bigger narrative emphasis than Don't Starve, but honestly? I can't commend it enough. Figuring things out is quite fun and whenever you have some free time, playing a bit is super fun.
Personally, I don't like using the wiki because I feel it robs you the fun and the tension of discovery, so play this as blind as possible.
👍 : 7 |
😃 : 0
Positive