Mob Factory Reviews
Mob factory is an tower defense and automation game for the lazy adventurer. Smelt down enemy loot into turrets & factories to automate an ever expanding dungeon from the comfort of your tower.
App ID | 2182630 |
App Type | GAME |
Developers | LiterallyEveryone Games |
Publishers | IndieArk, LiterallyEveryone Games |
Categories | Single-player |
Genres | Strategy, Simulation |
Release Date | 9 Nov, 2023 |
Platforms | Windows |
Supported Languages | English, Simplified Chinese, Traditional Chinese, Japanese, Korean, Spanish - Latin America |

430 Total Reviews
309 Positive Reviews
121 Negative Reviews
Mixed Score
Mob Factory has garnered a total of 430 reviews, with 309 positive reviews and 121 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Mob Factory over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
786 minutes
very sigma
👍 : 1 |
😃 : 0
Positive
Playtime:
413 minutes
Good GAme
👍 : 0 |
😃 : 0
Positive
Playtime:
479 minutes
good factory game
👍 : 0 |
😃 : 0
Positive
Playtime:
39 minutes
Important notice: I refunded the game. While I recommend this game for another kind of player, and I think this is a good game for a certain target audience, I am not that audience.
It's a cute game with a satisfying core and straightforward core gameplay loop. The audio is fine, the interface is intuitive and responsive, tutorializing is minimal and there's an appropriate escalation of complexity. Jump right in and start building, it's great!
So why the refund? After playing other factory games, Mob Factory is less of an infinite canvas on which I can express limitless creativity, and more of a ten or twenty hour puzzle that I can already see the solution to.
It's not that the game doesn't look fun. It's just that if I'm going to spend X hours puzzling together a perfectly optimized setup I'd rather do it in Factorio so I can slot it into my existing factory.
👍 : 0 |
😃 : 0
Positive
Playtime:
1789 minutes
Honestly, its a good concept and I overall don't mind the game. Instead of mining resources, you kill enemies to get the resources. You'll end up killing thousands of enemies per minutes with twisted corridors of traps. However, the ending part was so anti-climatic that it turned this review into a mixed/negative review.
The spoiler-free review synopsis is that the game oozes with charm. The art is great, the enemy designs (EXCEPT ONE) look really cool and their gimmicks are a fun puzzle to deal with. For example, you will have one enemy who can only be attacked from behind, so you have all your crossbows at the start of the death corridor to kill them.
However, the negatives are annoying to deal with. This game (Like most games like this) its heavily grindy at some parts. Its all great and all for some players, until you realise that some enemies cannot be optimally grinded for and will bottleneck all your supply. Just to get some optional potions, all of them are automatically bootlenecked by one potion requiring a drop from a specific enemy (Singular), that respawns slowly. When he dies, you get one drop (Out of the 10 you need to make one of that potion, which can be upgraded to only need 5). And don't even get me started on the ONE music track the game has in its entirety going on loop for hours at a time.
Right, my biggest gripe, the spoiler part (AKA the final "boss" rant)
[spoiler] Before this you had 2 other bosses. The red dragon (The enemy i was just talking about) and the hydra, which has it's own gimmicks to them. But the final boss, the black dragon, has a very interesting concept. You need to build a mech in 3 stages before the dragon destroys it, which sounds sick. Until you realise that you can just save the items needed for each stage in a loop and feed them into the machine after the dragon attacks the mech, which brings it to the next stage and the dragon can't even bring it down a stage (Nor gets anymore aggressive). It would of been cool if the boss was able to sweep the platform the mech is on or places some indestructible debris around the mech, so you have to make a path that optimally gets to the mech before the dragon destroys the resources. As a little sidenote, the dragon looks like it came straight from concept art (AKA drawn during the concept phase instead of the pixel art everything else has) [/spoiler]
Overall, great concept and cool art. Just wish it was left in the oven for longer (And the final boss being reworked)
👍 : 0 |
😃 : 0
Negative
Playtime:
1995 minutes
Honestly not bad.
This game is a nice little tower defense automation hybrid. The dynamic between working out an optimal tower setup, getting materials where they need to and eliminating bottlenecks provides a nice twist on typical Tower Defense games.
The experience is pretty chill too thanks to you having full control over how many enemies spawn and no real penalty for failure.
Dealing with liquid production at the end of the game was a bit frustrating but that's the one con in an otherwise enjoyable 20-30 hour experience.
👍 : 1 |
😃 : 0
Positive