Heretic's Fork
37

Players in Game

2 976 😀     499 😒
82,58%

Rating

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$9.99

Heretic's Fork Reviews

Dear candidate, we are pleased to invite you to take up the position of manager of Hell. You will punish sinners by using our deck-building computer system to construct hellish towers capable of keeping the endless hordes of the underworld in check. Best of luck!
App ID2181610
App TypeGAME
Developers
Publishers Ravenage Games
Categories Single-player, Steam Achievements, Steam Cloud
Genres Strategy, Action
Release Date13 Sep, 2023
Platforms Windows
Supported Languages English, Simplified Chinese, French, German, Portuguese - Brazil, Russian

Heretic's Fork
3 475 Total Reviews
2 976 Positive Reviews
499 Negative Reviews
Very Positive Score

Heretic's Fork has garnered a total of 3 475 reviews, with 2 976 positive reviews and 499 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Heretic's Fork over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 578 minutes
6/10 Its a fine tower defence game with unique art style and some enjoyable soundtrack. Hard too say more, try it if you are fan of the genre.
👍 : 2 | 😃 : 0
Positive
Playtime: 418 minutes
i LOVE tower defense games, and this is a pretty good one! I'm "meh" about deck builders, but this is a nice twist on it. Good feeling of progression and balance. 7 hour update: There are a lot of things I'd change (QoL improvements like 3x, 4x, 5x, 100x etc. speed) if this were my game, but I still recommend it if you like tower defense roguelites.
👍 : 0 | 😃 : 0
Positive
Playtime: 1613 minutes
a roguelite tower defense game with an amazing soundtrack and hellish themes. [url=https://store.steampowered.com/curator/38906726-frumpy-frands/]CLICK HERE[/url] for more game recommendations that include anything and everything under the sun that looks cute or interesting with a focus on well done indies and puzzlers.
👍 : 0 | 😃 : 0
Positive
Playtime: 525 minutes
The game is more Deckbuilding then Tower Defense then I initially thought going in however the way it handles its deck construction and its aesthetic make it stand out. The music is very metal and enjoyable while the UI is clear and pleasing to the eyes. While the main game play loop happens within the same 8 or so levels with the same boss monsters, the variety in your build goals along with the different powers the Employee's provide keep it fresh. The monster variety is good visually but they all essentially just walk at the tower without too much variation. I personally enjoyed playing the game as a psuedo idle game while watching videos on my other screen, however the game is consistently having you make choices so it is still engaging. Highly recommend.
👍 : 0 | 😃 : 0
Positive
Playtime: 3740 minutes
[h2][i]Heretic's Fork[/i] is, quite simply, absolutely oozing with style…[/h2] …and is a hoot to play! An excellently themed deckbuilder-come-tower defense game. After being invited to take on the position of manager of Hell, you must create garrisons and towers, utilising HOLY, UNHOLY, or HELLFIRE damage, to punish sinners. Help keep the underworld in check today! [b]With a killer soundtrack, stylish design, and sprinklings of fun, creepy lore, there's a bunch of reasons to give this game a try![/b] [hr][/hr] 💖[u]Yay:[/u]💖 [list] [*]To second what 99% of others mention: oh my god what a treat the soundtrack is, back to back bops, could listen to it all day. [*]Admittedly on the nose but wonderfully dry humour. I'm a big sucker for corporate horror/humour. [*]Art is a [i]chef's kiss[/i] out of ten. Absolutely oozing with style. [*]I'm WEAK for OS format and interaction in games. Genuinely enjoyed digging through my emails and all the random files that popped up over time. Simple and sweet way to inject a bit of mystery, fun, and lore into an what is usually quite a face-value genre. Just gives the impression of a bit more love put into the whole package. [*]The deckbuilder and tower defense mash-up is really satisfying. [*]Just overall a really handsome and solid game that hooked me despite being outside of my usual genres. [/list] [hr][/hr] 💀[u]Nay:[/u]💀 [*]The games aren't short and don't have a solid save system to return to them mid-run. There is an option to forgo buffs in order to have a waypoint to return to, but who's realistically planning on using that when faced with buffs or an additional structure spot? [*]Similarly, I think there needs to be further speeds. The active cards I don't find so useful that I have to micromanage them, so I set everything to auto and wait–which can become a bore. [*]Replayabilty is hinged on endgame achievements which are tedious and not particularly varied, which is a bugbear of mine. Said endgame achievements rely far too much on luck and bottleneck you into the same strat, over and over-- it really exhausts the game. [*]As mentioned, the game's aren't exactly short so you can be grinding away and get caught in a game just praying that the next stage will give you the cards you need, or the next, or the next. [*]There are some bugs which, while small, can be irritating. Occasionally I found that on certain stages, enemies slowed to a crawl and it took forever to clear the stage. I also came across issues when using Banish to upgrade cards, they'd stack one on top of the other and I couldn't view them properly. [*]The lack of true variety in gameplay eventually makes HF feel needlessly monotonous. I don't [i]actually[/i] want my corporate horror to feel like a second desk job. My first one is bad enough! Come endgame, this is what HF toes the line of. [*]Since gathering all the achievements, I haven't really felt like playing a game again for funsies. I don't think the deck is quite varied enough to warrant playing without goals. [/list] [hr][/hr] [h3]While, admittedly, not a perfect game, [i]Heretic's Fork[/i] is dripping with style and has solid, satisfying gameplay. I got it on sale, and felt like I got more than my money's worth.[/h3] I would [i]love[/i] to see further updates with this game and an introduction of new damage types or builds that give a bit of variety to the gameplay. But as it is, I still enjoyed the time I put into it! [b]If you love industrial and metal soundtracks, deckbuilders, tower defense games, or punishing sinners in the underworld, you need to give [i]Heretic's Fork[/i] a try![/b] ✨
👍 : 0 | 😃 : 0
Positive
Playtime: 474 minutes
cool game and concept, i really wish there was a way to see more specific stats i.e. crit chance for different elemental types, tower range and attack speed, etc. also i wish there were more things to do during the actual rounds instead of just watching your towers do everything for you
👍 : 0 | 😃 : 0
Positive
Playtime: 3885 minutes
Best use of 5$ ever. The game is phenomenal allowing for you to replay over and over as each run is different. It takes some thought about how you want to build but also allows for the flexibility to change mid run. Definitely worth the play and hoping for more content
👍 : 0 | 😃 : 0
Positive
Playtime: 2236 minutes
Well, One of the best games I have played. 10/10 The soundtrack and art is both mind blowing. Even if you don't love rock and metal songs you'll end up loving them by the time you finish the game. It's a unique twist on Tower Defence and Deck builder games, here you get to play a combination of both. The mini-games and hidden secrets around the games are also fun and satisfying to find. The overall story is creative and I loved the fun email mechanic. Also the achievements are also not difficult to get and with that music in the background you won't mind spending some extra hours to get 100% completion.
👍 : 0 | 😃 : 0
Positive
Playtime: 653 minutes
I love deckbuilder, I love tower defense but I don't love this game because it failed at doing both, very shallow, lots of grinding, all style, no substance.
👍 : 2 | 😃 : 0
Negative
Playtime: 1221 minutes
Interesting twist on the bullet heaven/tower defense genre. My only grips would be balancing with certain cards being way too overpowered and others being basically unusable as they're overshadowed in almost every way by a different card. It would also be nice to add some QOL like higher game speeds after beating certain torment levels and some way to access more detailed card or ability information as currently it feels like higher level play is not possible due to a lack of information for planning. Once you know what you're doing, the game becomes quite easy and it feels like the last few levels become boring as you can just skip playing any cards and coast through the levels until you win. I would definitely enjoy more content, even if it's just adding more shot items or torment levels, but overall for the content it does have the game is quite fun albeit a bit grindy (which I do enjoy).
👍 : 1 | 😃 : 0
Positive
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