Fields of Mistria
Charts
1 616

Players in Game

19 544 😀     414 😒
95,49%

Rating

$11.19
$13.99

Fields of Mistria Steam Charts & Stats

Start your new life! Build the farm of your dreams as you discover a world brimming with possibilities. Magic, romance, and adventure all await you in this nostalgic farming / life sim RPG!
App ID2142790
App TypeGAME
Developers
Publishers NPC Studio
Categories Single-player, Full controller support
Genres Indie, Simulation, RPG
Release Date2024
Platforms Windows
Supported Languages English

Fields of Mistria
1 616 Players in Game
12 452 All-Time Peak
95,49 Rating

Steam Charts

Fields of Mistria
1 616 Players in Game
12 452 All-Time Peak
95,49 Rating

At the moment, Fields of Mistria has 1 616 players actively in-game. This is 0% lower than its all-time peak of 11 653.


Fields of Mistria Player Count

Fields of Mistria monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2026-07 1616 +2.23%
2026-06 1580 +40.56%
2026-05 1124 -53.49%
2026-04 2417 -10.43%
2026-03 2699 +15.9%
2026-02 2329 +46.39%
2026-01 1591 +29.07%
2025-12 1232 +16.09%
2025-11 1061 -44.02%
2025-10 1896 -13.1%
2025-09 2182 -35.23%
2025-08 3370 +2.34%
2025-07 3293 +134.36%
2025-06 1405 -2.04%
2025-05 1434 -24.32%
2025-04 1895 -55.26%
2025-03 4237 +116.44%
2025-02 1957 -20.01%
2025-01 2447 -20.68%
2024-12 3085 +23.83%
2024-11 2491 +14.59%
2024-10 2174 -53.59%
2024-09 4685 -39.55%
2024-08 7752 0%

Fields of Mistria
19 958 Total Reviews
19 544 Positive Reviews
414 Negative Reviews
Overwhelmingly Positive Score

Fields of Mistria has garnered a total of 19 958 reviews, with 19 544 positive reviews and 414 negative reviews, resulting in a ‘Overwhelmingly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Fields of Mistria over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2449 minutes
This game has great potential to be the next big cozy game. The only thing that annoys me is the size of the bag/inventory feels too small but still, looking forward for the v1.0 ! (And thank you for [strike] Not Gale [/strike] Hayden 😁😁)
👍 : 3 | 😃 : 0
Positive
Playtime: 5925 minutes
I was having a good time and really enjoyed the game initially until I got to the later part of the game. Overall its a good game, I really had fun playing it last few months. [hr][/hr] [b]First of all the positive comments:[/b] - overall gameplay is fine, its simple yet interesting enough. - a lot of QoL feature that really makes sense. - character designs are fantastic, they look awesome. Although I sure hope all of them goes beyond just looking fantastic. [hr][/hr] [b]Now the negative:[/b] - The RPG side, a lot of skill perks are unbalanced. Either it doesn't provide enough to make the gameplay anything different (for example most buff on armor), not worth it (likeable food buff is useless when there's a lovable food buff with the same drop rate, unlocking both makes the drop rate of useful buff lower even), or simply useless (revival food unlocked last, where you would also have all highest armor level and makes it useless). [hr][/hr] [b]Characters[/b] - I love that all the characters are very lively, they have so many unique dialogues that almost never repeat. However, they are too friendly. All of them are friendly. By saying this I don't mean that I want disrespectful town folks, I just want to see some variation. Lots of them feels like the same person with different occupation. Realistically people will be kind of awkward and not really know what to talk about until you befriend them and reach higher hearts. I know Mistria is a very welcoming and friendly town, but characters like this will truly make the world feel alive. - [b]Most character story are quite flat, they are just doing something with you. You are not really learning more about the character personality.[/b] Maybe that's enough for a 1/2 heart story, but the same format until 8 heart? And suddenly you are confessing to each other?? [hr][/hr] [b]Friendship and Dating mechanism (early access)[/b] - I don't see anyone talking about this, but this is the one thing I hated the most about the game: Since becoming best friend = automatically loses every other thing, its forcing you to choose to date multiple people to enjoy more content from the game. It should be the player that initiate relationship, not in an inevitable cutscene, not brushing it off with "dating multiple people is fine I don't judge". It makes the game breaks out of my control. I don't want to do that. I wish I know this sooner so I don't gift everyone everything every time. - I don't judge dating multiple character at the same time, its the way I found out that it's forced to my throat and I have no other choice. Combining it with the fact that some character story is so flat, I don't feel like I'm closed enough to the character to confess with them. Yet I had to because if I choose to be best friend I'll miss out and never have the chance to change it back within one save file (without mod) - Either have a separate best friend storyline or add the ability to make them your partner again, or else it feels like there is no real gameplay for choosing other option. It's easy! Just make an item player can purchase so you can ask them to be your partner again! Now you are just missing out the option to make them your partner for free. - Dates having no dialogue and only able to obtain photocard one time is pretty dissapointing. You already prepared so many dialogues for all other things, how is making dialogue for dating any different? It's like one of the most unique and important feature you provide, yet it's so lacking. [hr][/hr] [b]Main quest progression[/b] - I see a lot of people voices out their frustration already but I will say it again. Locking quest progression behind two marriage candidate storyline is super weird? Combining with the point I mentioned above about friendship and dating mechanism, it feels very forced and out of players control. [hr][/hr] Overall, as a farming sim, its alright. As a dating sim, it is very lacking in storyline and character personalities.
👍 : 9 | 😃 : 1
Negative
Playtime: 1551 minutes
I really love how this game is paced, you control what you do and when. There's also so much for character customization, I'm really excited for the game's next major update!
👍 : 7 | 😃 : 0
Positive
Playtime: 8165 minutes
The art is beautiful with a Harvest Moon type vibe with gameplay with a similar feel to newer titles like Stardew. Not to mention the characters are so unique and charming. I want to marry just about everyone in this game (definitely going to be doing multiple runs through) I can't wait for the full release of the game, also really hoping there will be a coop mode I'd love to play this with friends!
👍 : 6 | 😃 : 0
Positive
Playtime: 4640 minutes
I love this game! It's similar to Stardew Valley but with a wonderfully unique fantasy storyline, I prefer the controls over SV as well, much smoother and less cumbersome. There is already an insane amount of content, whether you're following the story arc, delving into the mines, filling up the museum, upgrading your various skills, taking care of tons of cute animals, or making friends with the very likeable variety of characters, it's so hard to put this game down! I can't wait for the full release of this game I'm so unbelievably excited! I recommend this to everyone who will listen. Thankyou for this great game! ♡⸜(˶˃ ᵕ ˂˶)⸝♡ ദ്ദി◝ ⩊ ◜.ᐟ
👍 : 6 | 😃 : 0
Positive
Playtime: 5083 minutes
I played a lot of Mistria, maxed most things out, and took some time afterwards to really cement my thoughts. I feel like in the end, I can't say I enjoyed myself more than I was frustrated by odd or short-sighted decisions, and can't recommend it. There's a lot it does right, but I think putting sunglasses on a cow is probably the biggest highlight. Despite not being pixel perfect, it does much better job of pixel alignment than some of its contemporaries, especially Mina the Hollower. It tries to invoke a very SNES sort of visual atmosphere and it sticks to it pretty well for the most part. For the negatives, I think one of the biggest double-edged sword the game has is the Early Access. As other reviews mention there are a lot of crashes, and I'm sure they'll get ironed out, but the frequency of the crashes is odd when this has been in an abnormally long Early Access period of two years. Early Access is a risky trade-off where you get free QA testing from paying customers in exchange for lower goodwill from those players for a few months or a year. One of the other main benefits of Early Access is you can get the sense of what works and what doesn't from the community and change them even if they're core gameplay aspects. After so much time, most players consider this game's core loop set in stone and there'd most likely be backlash if they were redone or corrected. If the bugs aren't fixable and the main gameplay issues can't be refined, it's clear the Early Access wasn't worth it. Some of these issues (both subjective and objective) include: - Animal raising is not profitable, is tedious, and not even necessary since you can largely just buy all the items. - Days are far too short, and the map is far too big, which allows you to do only one thing in a day. There's an option to make them slightly longer, but it recommends you don't, and it still feels too short. - The game is full of the bad kind of RNG and double RNG. It's almost entirely non-deterministic and there's tons of situations where you have a 1 in 5 chance to have a 1 in 40 chance to get something you need, and if you don't get it you need to wait 3-7 days to try again. This means either you're encouraged to work out strats for grinding for days on end (of real time), or ignore these quests and parts of the story entirely. - In contrast to other games in the space, there's a ton more things to level up, but most aren't related or mesh in any way without meaningful rewards, so you're not encouraged to explore them and end up with some stat at level 60 while another is at level 4. The other thing is that leveling them up usually only has a single minor reward and no other use. Ex: Maxing out blacksmithing lets you get armor that is worse than what the game automatically provides you. - The characters are inconsistently designed and all have a similar personality. Some look like they're an 80's anime inspired design and others are closer to Dream Daddy inspired. - The character events don't really reveal much about them or provide anything to make you more invested, and everyone's a little too flirty without any provocation. Along with most of the characters drawn in a thirsty design, it makes me feel like I'm maybe not horny enough to enjoy this game the way it's meant to be played? - Everyone is already happy and no one has any real problems except that there was an earthquake (though all the buildings look fine), but no one is really bothered by it. There's no real motivation for you to get to know or involve yourself with the town, because everyone's already fine without you. At one point you have to literally [i]convince[/i] some of the characters to let you pay to upgrade their shop. - You have to max out friendship with two specific characters to progress the game. I personally thought they were both pretty boring characters so when I found this out I had only one heart with each. There's no restriction to how many gifts you can give in a week, which means each one makes less of a difference, so you have to obsessively give them loved gifts every day for 3+ months just to continue. - The music sounds like it was composed by multiple composers where one was largely using the Earthbound sound set, and the other using a Sega Genesis sound set and (while this is a personal preference) they tend to clash a lot. There are a few tracks that stand out really well (like the Spring Festival, though it reminds me more of a shopping mall), but many just straight up don't fit the theme. The songs for Fall is a good example of this, where one sounds like a western highway and another a carnival. Other songs sound like they belong in a racing game like Out Run. - There's really no late game things to do, and majority of rewards in the game are clothes and things, which I guess didn't interest me, because once I got an outfit I liked, I was pretty set. But that's just me. There are other positives and other negatives, but these were the ones that stood out to me. While this game isn't for me and I can't recommend it, there's a lot to learn from these missteps and I'd be interested to see what they cook up with their next game, because I imagine if they had some more time in the oven before going Early Access this would have been a real winner.
👍 : 14 | 😃 : 0
Negative
Playtime: 7169 minutes
So... I absolutely love this game! This is exactly the sort of farm sim I've been looking for, and I can't recommend it enough to fans of the genre, particularly classic Harvest Moon. At first I felt the game was a little too straightforward: NPCs enjoyed almost every item I gave them, crops grew very quickly and required little pre-planning, shops and houses were accessible at all times of day, and resources were very abundant and easily gathered, and the map shows the location of every NPC at any given time. But when I gave the game more time I realized that this works well to easing the player in--the game world opens up more the longer you play and there's a surprising amount of depth to it. The atmosphere is welcoming and friendly, and I find the main story and town progression to be extremely good motivators to progress. The writing is very charming and entertaining, and has an incredible attention to detail that I haven't seen in the genre before--there's almost no need to consult a wiki of preferred gifts or schedules, because most characters will tell you the information organically and the map will show you where everyone is, allowing for more varied schedules. I've played through my first year of the game, and only just have started to see dialogue repeated--there is SO much unique and situational dialogue, and it really helps to bring the characters and the town to life! I have come to really enjoy all of the characters, and am excited to see how all the heart quests for the eligible characters will play out. There is a great deal of robustness to the game mechanics, but they aren't needlessly complex or hard to engage with. As a diehard farm sim fan who has played and loved a lot of Harvest Moon, several of the Rune Factory games, Stardew Valley, and a good handful of other early access projects, I can confidently say that Fields of Mistria executes the farming mechanics I like while staying away from the ones that muddy things up. As much as I love Stardew Valley, I felt that it was a little lacking in the animal department since it had no animal festival... And I'm delighted that Mistria has one! It may not sound like much, but I've always felt that the yearly festival is an important way to reward good husbandry and make the animals feel more interesting and lively. There's also a lot of animals--large and small--to raise, and I appreciate the wealth of choices! The ability to breed animals for new and interesting colors is also fresh to me, and I've been really enjoying how much it adds to the gameplay. However, growing crops is relatively straightforward in this game at present. If you prefer the depth of Harvest Moon A New Beginning and its system for crop husbandry, Harvest Moon Tree of Tranquility and the array of unique crops available, or if you prefer the variety of the grange display in Stardew Valley, you might be disappointed. Animal raising has always been one of my favorite elements in the genre though, so I'm hardly complaining! I also vastly prefer the mining in this game to Stardew Valley. Mistria's mines are much more my speed--somewhat similar to Rune Factory 1 and 2, but with enough variety to keep venturing into them for resources engaging. I appreciate how the enemies require a little more strategy to deal with, but combat is still simple enough to keep exploration smooth. However if you prefer the randomly generated floors, simpler combat, and tighter progression of Stardew Valley, you may not enjoy the mining here as much as I did. Even in early access I'm amazed at the level of polish and detail, and I can hardly wait to see how Mistria will continue to improve. I've had only a few issues with the game crashing, and that's more than I can say for a lot of other early access projects I've played--plus, it's clear to me that the devs are taking feedback and putting it to good use. This has already become one of my favorite farm sims of all time!! If you enjoyed Stardew Valley but craved something closer to Harvest Moon or Rune Factory, I think this'll be the game you've been waiting for too!
👍 : 18 | 😃 : 0
Positive
Playtime: 2908 minutes
This game's fun and it's the only game I surprisingly am interested in the characters. I never date or get married in Harvest Moon (Classic and Remake ones) and even in Stardew Valley. But the characters in this game has charm. It's cute. Juniper my beloved ohohohohohoho~ Eiland my broski fr I love this game and I am looking forward of this game's future! Bless! Also, game works SUPER WELL in Steam Deck.
👍 : 22 | 😃 : 2
Positive
Playtime: 2777 minutes
It's Stardew on crack. Magic abilities, weapons and armor. More exploration and depth. Addicting progression and cool perks. And most importantly, the coziest of the cozy.
👍 : 52 | 😃 : 0
Positive
Playtime: 7152 minutes
Is it blasphemy to say I like this more than Stardew? It reminds me a lot more of the old harvest moon games and i have been addicted since I bought it!
👍 : 152 | 😃 : 4
Positive

Fields of Mistria Screenshots

View the gallery of screenshots from Fields of Mistria. These images showcase key moments and graphics of the game.


Fields of Mistria Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 SP1
  • Processor: Dual Core 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: 1GB VRAM
  • DirectX: Version 9.0
  • Storage: 4 GB available space

Fields of Mistria Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system

Fields of Mistria has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Fields of Mistria Videos

Explore videos from Fields of Mistria, featuring gameplay, trailers, and more.


Fields of Mistria Latest News & Patches

This game has received a total of 7 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Fields of Mistria’s first patch is here!
Date: 2024-08-15 14:43:26
v0.11.4 Patch Notes:
👍 : 3203 | 👎 : 17
Patch Notes v0.11.5
Date: 2024-08-21 20:02:14
👍 : 2269 | 👎 : 20
Patch Notes v0.11.6
Date: 2024-09-10 21:17:46
👍 : 2196 | 👎 : 67
Patch Notes v0.11.7
Date: 2024-09-11 20:41:10
👍 : 1826 | 👎 : 32
Fields of Mistria's First Major Update & Patch Notes are here!
Date: 2024-11-18 20:00:27
👍 : 5232 | 👎 : 35



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