Path of Achra
Charts
86

Players in Game

2 537 😀     41 😒
93,86%

Rating

Compare Path of Achra with other games
$6.99
$9.99

Path of Achra Reviews

Path of Achra is a dark fantasy roguelike of the ancient earth, with a focus on streamlined controls and rapid hero customization. A "broken build sandbox." Fight through the deadly lands of Achra to reach the horrors of the Obelisk, and discover what lies beyond...
App ID2128270
App TypeGAME
Developers
Publishers Slouching Beast LLC
Categories Single-player, Steam Achievements, Steam Cloud
Genres RPG, Early Access
Release Date1 May, 2023
Platforms Windows
Supported Languages English

Path of Achra
2 578 Total Reviews
2 537 Positive Reviews
41 Negative Reviews
Very Positive Score

Path of Achra has garnered a total of 2 578 reviews, with 2 537 positive reviews and 41 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Path of Achra over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 31303 minutes
This game is, without exaggerating, something that changed my perspective on the world, myself, and how we think. Play it and remember to take your time. It's about a journey rather than a destination.
👍 : 1 | 😃 : 0
Positive
Playtime: 13409 minutes
Amazing game with enormous "design space". This allows the player to discover combos, contemplate new strategies and sometimes get surprised (good or bad) by something unexpected. If you're the kind of player that likes a game with lots of room for creative thinking, but is simple to play, this game is for you. Oh, and the art/style is quite good for a such a small project.
👍 : 1 | 😃 : 0
Positive
Playtime: 2040 minutes
More like Path of Autism. Also the man in the title art looks like he has stubby little arms and it makes me laugh.
👍 : 1 | 😃 : 0
Positive
Playtime: 2703 minutes
This game is an amazing fever dream of gore, fire, summoning and death. Under the hood it is a "not-so-complicated" trigger builder - build builder, if you will, but if you play for a while, you may find yourself captivated by all the possibilities and synergies with items, classes, gods and so on. You start with a small selection of options during your first few runs, but the rest is very quickly unlocked. The difficulty can be progressively boosted after you beat the previous one - this forces you to optimize your builds and tactics - this stimulates me greatly. Overall, the amount of satisfaction you can get when you finally get your naked ape axeman who can turn into a dragon running cannot be expressed by words. You will fail more times than you can count, sometimes due to your own hubris, sometimes due to some bullshit goddamn passive ability of an enemy you learned to ignore on lower difficulties. Buy and try to walk the dusty Path, Struggler.
👍 : 1 | 😃 : 0
Positive
Playtime: 1428 minutes
Incredible roguelike for those who love build-crafting with complex systems and broken synergies. It is fun to come back every once in a while to try beating the game with a class I haven't tried before, or revisit an old build to make it even more overpowered.
👍 : 2 | 😃 : 0
Positive
Playtime: 3342 minutes
i would like to recommend this over not, but the game needs more work; you can spend 5hrs on a hopeful build only to get stuck with 3 biome choices that seem *specifically designed to kill the run*. it's not that you picked bad skills, it's that the rewards NEVER lined up with what you were spending skill points on! instead, you spend 3-5hrs click-by-click only to find that you were never intended to win this run with this seed, and no recourse for your wasted time. the game really needs a layer of "rework" --- a way to convert damage types of a single item, for example! there is a built-in way to affect your items in game: "sacrifice other loot to improve ONLY the most basic stats of another item." that's great if you are playing a warrior-build but if you are trying a summoner/spellcaster: you get NO REPRIEVE! Just as bad: I can't even tell how powerful my summons got: resistances, life amount, attack power%... the same round i summoned 4 "flying weapons" was the same one that "random freezing aura" kills those 4 flying weapons!! why did I even spend points there?!? The game log is a *freakin mess*... I saw one of my skill talents was actually triggering this OTHER ability, but only because i browsed through dozens of lines of "non-delimited game spitout" and saw one skill in particular. Expect 30+ lines of non-delimited output and no way to meaningfully understand which skills are actually dealing damage. I dunno, I would rather suggest to play Noita where the player has "agency" over the damage you are doing. This game is missing in-game method to change item types or affect the biomes being approached. There never seems to be a connection between the original Poem and the actual gameplay, After 60 mixed hours I can no longer waste time TRYING to give this game a chance.
👍 : 4 | 😃 : 1
Negative
Playtime: 1118 minutes
I had to uninstall this game to get anything done. I'm not proud to admit that the nearly 20 hours I've sunk into this game (at this time of writing) happened across only two weekdays. I have a day job mind you. Don't ask me how that math works, but I can promise it didn't involve much sleep. Build variety is deceptively complex yet absurdly simple to understand. I haven't gotten hooked so quickly and intensely on anything since cocaine. Keep this game away from me.
👍 : 3 | 😃 : 3
Positive
Playtime: 5185 minutes
No other game lets me win by standing still rapidly and having my enemies nuke themselves from touching me.
👍 : 6 | 😃 : 1
Positive
Playtime: 4504 minutes
The developer really wasn't joking when they described the game as a "broken build sandbox." If you enjoy experimenting with synergies and figuring out different ways to break a game, you'll love this.
👍 : 12 | 😃 : 0
Positive
Playtime: 544 minutes
There was a time—call it the Before Times—when my life was circling the drain. I wasn’t just bored or unmotivated. I was broken. Drowning in addiction to a vile, soul-eating drug—the kind that doesn’t just kill your body, but slowly erases your will to live. Every day was a haze. Every night, a battle with demons both chemical and internal. Then, Path of Achra entered my life. At first glance, it looked like just another indie roguelike. Pixel graphics. Turn-based grid movement. Strange little names and cryptic powers. But I was desperate—for anything. So I clicked Play. And in that moment, my healing began. This game didn’t just distract me. It didn’t numb the pain—it transmuted it. Its deep mechanics, endless build possibilities, and brutal elegance gave me something my addiction never could: clarity. Every death taught me. Every new build awoke parts of my brain I thought the drug had burned away forever. The gods of Achra didn’t pity me. They challenged me. And I rose. Over time, the cravings faded. My mind, once a fogged wasteland, became sharp. Focused. Hungry—but now for knowledge, for strategy, for transcendence. I stopped using. Not because someone told me to, but because I had something better. I had purpose. I had Path of Achra. I am no longer a slave to my past. I am reborn in the fires of permadeath. I see the grid. I understand the weave of combat and class. I have reached a higher state of being—and it all started with a small, unassuming game that turned out to be my salvation. If you are just looking for a time-waster, turn back. But if your soul is screaming for meaning—if you want to feel alive again—walk the Path.
👍 : 28 | 😃 : 4
Positive
File uploading