Path of Achra
127

Players in Game

2 079 😀     35 😒
93,52%

Rating

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$9.99

Path of Achra Reviews

Path of Achra is a dark fantasy roguelike of the ancient earth, with a focus on streamlined controls and rapid hero customization. A "broken build sandbox." Fight through the deadly lands of Achra to reach the horrors of the Obelisk, and discover what lies beyond...
App ID2128270
App TypeGAME
Developers
Publishers Slouching Beast LLC
Categories Single-player, Steam Achievements, Steam Cloud
Genres RPG, Early Access
Release Date1 May, 2023
Platforms Windows
Supported Languages English

Path of Achra
2 114 Total Reviews
2 079 Positive Reviews
35 Negative Reviews
Very Positive Score

Path of Achra has garnered a total of 2 114 reviews, with 2 079 positive reviews and 35 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Path of Achra over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2906 minutes
It's good. It's hard to describe exactly why it's good as the game is very straight forward. But really what this game is is the perfect theory crafting and tester for builds. You do a couple of runs to understand the basics, and then you start thinking about what kind of fun or broken builds you could go for and start trying to run them. It becomes extremely fun to finally pull a good build off, tick it off the list, and start again with a new build on a higher difficulty. Due to the way mechanics can stack and trigger, there is surprising depth in what you can do. Absolutely recommended and don't be afraid now and again to look up some kind of fun and overpowered build.
👍 : 1 | 😃 : 0
Positive
Playtime: 3994 minutes
So many paths are open to you in this game that it's actually insane. You can be an ooze lord, acid jackal, shroom dealer, sentient tree, electric snake, king of worms, chimera, blood drinker, nudist, mirror summoner, arch lizard & so much more it's impossible to fit in this text box. That's not even the tip of the iceberg. If you've ever wanted to be a self mutilating goblin pyromaniac, a skeleton warlock with an army of cultists, or a shapeshifting naked ape, this might be the game for you. This game wants you to do whatever you want to do in order to survive & thrive. You're encouraged to break the game. It's incredible. If this game gets mod support there'd be literally no end to the possibilities, though we're already practically there as is. Path of Achra gives that "one more turn" feel only it's "one more run" & instead of building a civilization you're creating a god. 10/10
👍 : 1 | 😃 : 0
Positive
Playtime: 5017 minutes
This game is PEAK ever since seth showed it to us i have been addicted im on the sixteenth cycle of rupture and i have alot of fun but when is this gonna get some updates? theres some things ive noticed need to be buffed "innervation" needs to be changed to a percentage based increase or it can never keep up with the scaling of areas transformations all seem to be too weak to ever use dodge seems to be useless trying to use it in a build just always fails because some enemy is gonna hit you through tyour dodge still and keeps those builds from working can we get some sort of visual for what you mean by adjacent and is that only the squares next to me left and right diagonal or all the squares around me in a square? and what direction is a non adjacent hit? does that mean ranged? do spells that say deal multiple 20 damage attacks that bypass armor scale off our stats and weapons or are they literally useless since enemy's have thousands of hit points I LOVE THIS GAME so i just want to see it improve and im trying to crunch builds in my head but some descriptions lack clarity to me and if you could just put in like a visual diagram for what spaces the skills effect would be awesome then i can theory craft with more accurate specs
👍 : 4 | 😃 : 1
Positive
Playtime: 3942 minutes
amazing game! weird at first, but when you make a strong build once you can't stop. I have no complaints but I do have a request. An endless dungeon or one room arena style thing would fit this game perfect imo. When you make a build that works, the last boss gets slapped out of the way ftmp. To have a way to see just how far you can make it with those builds would be *chefs kiss*
👍 : 3 | 😃 : 0
Positive
Playtime: 2200 minutes
This is my brain dead game where number goes up and dopamine goes up. The most relaxing multiplications I have ever done. I really do love it.
👍 : 2 | 😃 : 0
Positive
Playtime: 182 minutes
i not playing the game but the game plays you when your playing you press the buttons and it happes you think you palying then you wake up from the dream and you have been asleep the whole time the video game is good because it has gameplay that you play sometimes andn sometimes the game palyas it sself :")
👍 : 4 | 😃 : 2
Positive
Playtime: 1025 minutes
I played the demo for 9 flipping hours before I finally won. I was a wizard that could punch you 36 times in one turn, each punch firing aoe damage projectiles that apply status effect. With me firing projectiles when I apply effects. It was glorious. Find out the full version is 10x easier as there's layers of new game +. We do love batform
👍 : 11 | 😃 : 0
Positive
Playtime: 832 minutes
This game is a metaphor for the romantic relationship. It starts off as easy, the period in which you'll explore several surface level facets of the relationship. There'll be different opportunities to explore and choices to make. It starts off easy. You'll see other reviewers bragging they beat the game on their first try. Wow, they must be [i]so[/i] [b]good[/b] at this game. Herein arrives the wall. The wall represents the crucible in which you must actually learn and know how to operate your lover. The ways in which you must understand — that the skirt you ripped off a burning monkey and scarified to your god for +25 hp was the win condition for your current run. This is Path of Achra. The game is easy — The first four-five cycles that is. Serving as its tutorial levels as the player becomes familiar with its mechanics, possible combinations, and the items they ought to be keeping an eye out for. It is here where you must shine and polish your tits and apply your deodorant to your underarms and taint. As soon as you're done with the first five cycles, that's where Path of Achra starts to suck on your balls with its tooth clamp.
👍 : 7 | 😃 : 0
Positive
Playtime: 10664 minutes
Simply put: Path of Achra is a top-notch game. Less simply put: this is an unreasonably well-made (and addicting) roguelike title with an absurdly reasonable pricetag. It may seem simple on the surface, but it packs enough under-the-hood complexity to keep bringing you back for "just one more run". I would happily pay $30+ for this type of brain-tickling, build-breaking RPG goodness. At $10, this game offers incredible value for the price of a cheap chicken kebab. This game's got the goods: - Nigh endless builds to uncover and tinker with. Your build's starting point is dictated by your choice of Culture, Class and Religion. (With 24 options for each of these, this amounts to 13,824 build options from the title screen alone). - Multitudes of enticing skills and abilities split across 10 elements to unlock and combine as you seek overpowered combinations in each run - An interesting religion/prayer system that rewards you for building around your deity of choice (and for thoughtful theorycrafting in general) - A robust class mastery system that provides exciting and diverse end-game build choices based on the skills you select each run. - Compelling loot with meaningful mechanical interactions + itemization options (just one of several layers of customization goodness that lends to this game's deep enjoyability/replayability) - A preponderance of broken interactions to uncover and abuse. This game takes the roguelike formula of stumbling onto overpowered combinations and places it at the forefront of the gameplay loop. - Flexible gameplay that can be as deep or streamlined as you want it to be. You can plan out each turn, directing each step and attack, or hold just hold down a single key and watch your as character mows through levels (provided your build cuts the Chut). I personally enjoy playing somewhere between these two gears. Okay, so the game's good. What's the catch? Well, be warned: this is a learn-by-dying type of game. While not on the level a Soulslike game's punishment, you can rest assured that you will die often. You'll likely lose quite a few runs before sticking a victory. With an appreciable lack of hand-holding, Path of Achra thrusts you directly into a character editor without so much as a "good luck". No tutorials, no tooltips, no overt explanations - just your 3 starting build choices and a Play button. Simply magnificent.. While this might seem like a lack of player-friendliness, Path of Achra actually oozes approachability. You can learn everything you need by simply playing the game and dying. This trial-by-death gameplay loop is a core part of what makes this game both challenging and refreshing. Much of the game's charm comes from its deeply enjoyable cycle of theorycrafting, experimenting, trying, dying, and then returning to the drawing board. As such, be prepared to die. That said, first few runs can be intimidating. At first glance, there's are an overwhelming amount of unique keywords, mechanics, skills, and items to parse before you can begin theorycrafting meaningfully . Don't fret - there's no need to learn everything at once. Each character can focus on a maximum of 3 (of 10 elements) which helps keep each new attempt fairly digestible. Give yourself a few runs to absorb all this game has to offer. Be patient, not everything is immediately apparent. I was 10+ runs in before I discovered how to use power-up points... and let's not talk how long I played before casting my first prayer. Doesn't matter -- haven't stopped having fun since I first opened the client. Let's review: At its core, this game revolves around tinkering with class/skill/item combinations to create powerful synergies. When combined carefully, some combos can trigger recursive effects or feedback loops that make them wildly powerful. As a result, the characters you end up building are as over-the-top as they are fun to play. This game is, in a sense, a OP character simulator. Here are some of my favorite characters from my limited play - I can't yet imagine full the scope of possibilities: - first build was a summoner who filled the battlefield with strange beasts and sat back to enjoy the stampede - beat the first boss with a fiery warrior who shifted between Dragon and Salamander forms, swinging a volcanic 2H axe while annihilating half the screen with vast clouds of flame - got my first win with a speedy humanoid penguin who sped about pummeling foes with electrified fists and zapping everything in sight with every step taken Often it's as much fun to think about your next character as it is to play your current one. The options you unlock and things you learn with each run will constantly have you asking yourself: what do I try next run? - a stationary summoner who calls upon toxic vines and slithering serpents to melt enemies into sizzling pools of acid? - a self-harming psychic priest fueled by sadomasochism and explosive, death-defying miracles? - a puny goblin cloaked in hyper-defensive frost magic who can eat unused loot to gain permanent bonuses, and offsets their inherent fragility with hyper-defensive Ice magic As of this review I've unlocked about half the content and only been able to try about 20% of it. My list of builds to experiment with grows with each run. TL;DR: 10/10 would recommend. The 98% (as of writing) Steam Score (with a clean 100% from recent reviews) is expertly earned. I'm looking forward to more content for this game and more content from this developer.
👍 : 16 | 😃 : 0
Positive
Playtime: 2151 minutes
Game is better than the vast majority of shit that comes out and you literally just hold a button.
👍 : 26 | 😃 : 3
Positive
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