SULFUR
Charts
242

Players in Game

3 847 😀     614 😒
83,35%

Rating

$24.99

SULFUR Steam Charts & Stats

SULFUR is a modern old-school action-adventure: Outsmart enemies, find treasure, improve weapons, harness powers. Delve deeper, find answers, make it end.
App ID2124120
App TypeGAME
Developers
Publishers Perfect Random
Categories Single-player, Partial Controller Support
Genres Indie, Action, Adventure
Release Date2024
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Arabic, Russian, English, Korean, Spanish - Latin America, Turkish, Polish, Portuguese - Portugal, Ukrainian

SULFUR
242 Players in Game
2 793 All-Time Peak
83,35 Rating

Steam Charts

SULFUR
242 Players in Game
2 793 All-Time Peak
83,35 Rating

At the moment, SULFUR has 242 players actively in-game. This is 87.01% lower than its all-time peak of 2 171.


SULFUR Player Count

SULFUR monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-08 355 -38.11%
2025-07 575 +62.73%
2025-06 353 -3%
2025-05 364 -3.75%
2025-04 378 -7.69%
2025-03 410 +2.86%
2025-02 398 +13.95%
2025-01 349 -30.86%
2024-12 506 -48.42%
2024-11 981 -54.81%
2024-10 2171 0%

SULFUR
4 461 Total Reviews
3 847 Positive Reviews
614 Negative Reviews
Very Positive Score

SULFUR has garnered a total of 4 461 reviews, with 3 847 positive reviews and 614 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for SULFUR over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 5064 minutes
the kind of game youll never beat but never put down. If youre getting frustrated, or want to goof off, go to the game properties and enter "-dev true" into the launch options. then press f3 when you get into the game.
👍 : 1 | 😃 : 0
Positive
Playtime: 3252 minutes
This game tickles my mad scientist brain to come up with the weirdest insane weapon builds [strike] that mostly end up not working very well at all [/strike] It also calls to the hoarder inside of me that just wants to keep every single weapon I find. Leading to many hours of playing item Tetris in my storage boxes. But that's part of the fun! Very fun solo extraction shooter for whenever you don't want to sweat in Tarkov. The core gameplay loop is fun enough to keep you entertained for many hours, and the level variety is pretty good. Small (indie) dev team is very active and releasing updates quite frequently, with sometimes even surprise updates in between the major roadmap goals. Support them if you can! This game is worth every penny. On a side note, I do wish there were more weapon attachments that have unique stats or do something special. Currently many of the attachments either just do the same thing, or are just varieties of optics. Would be nice to have some more options like foregrips / angled grips / stocks / extended magazines etc. But for the devs, keep up the great work!
👍 : 4 | 😃 : 1
Positive
Playtime: 1049 minutes
Based game. Devs constantly update with new content and bug fixes.
👍 : 1 | 😃 : 0
Positive
Playtime: 4163 minutes
Very fun game. I like going in, bringing up goods and going back. I gotta clenched butthole a couple of times when i got close to losing it all. Only thing is controller support could be better. If I craft anything that fills the grid I cant craft without disconnecting cause it just removes an item. Same thing when trying to hotkey a food item. Also I can't do some of the cool melee stuff I saw in the trailers. Other than that great game can't wait for the full release.
👍 : 1 | 😃 : 0
Positive
Playtime: 951 minutes
Pretty boring and mediocre with a stable foundation but this game still needs time in the oven. The gunplay and feedback from shooting and aiming feels bad and way off. The systems with oils needs to be redone, there are oils and scrolls that simply are just worthless. Alot of guns are also worthless or bad. Gun atatchments need to stop having this 20% crit chance on this scope, but 25 % on the other scope. Just feels silly when you can buy the best scopes and muzzles from the church shop. The game needs more vertical secrets and exploration, The double jump should be used for this reason. Bad feedback when hitting enemies, sometimes its hard to tell if you hit them when aiming down ( their models have this white flash when they get hit). The music was okay. The game would benefit from a talent-system, or more atachments on guns. Anything to make it more customizeble. Also make the gameplay loop more interesting with random events and minibosses.
👍 : 3 | 😃 : 1
Negative
Playtime: 2136 minutes
So glad this game exists. It feels like Doom met Borderlands, then cheated on it to have a three-way with Dark and Darker and Shadow Warrior. You're dungeon-crawling as a priest chasing a witch who killed your congregation (through a place called the Sulfur), and you are seeking righteous vengeance. You do this in first-person with lots of unique guns, swords, explosions, and quick thinking. The game offers a very fair amount of challenge to make this interesting. You can level up your weapons to apply oils and enchantments to them, which helps you lean into their strengths. These weapons are at risk of loss (along with your inventory) should you die in dungeons, which have multiple randomly generated stages. Meta-progression comes in the form of surviving a run (or escaping it early through multiple in-game mechanics), and using or storing your money, items, and weapons to fuel your next run. That said, the RNG is real. Last night my friend geared up to do a really easy weapon farming run on an easy cave, and got absolutely shit-wrecked by a cyborg and lost everything. Protip- pack only what you can afford to lose because you never know what could happen. Everything in this game has a lot of optional and welcome flavor text, as well as just charm in general. There is a ridiculously deep amount of crafting, almost entirely dedicated to making random cultural foods. The development reeks of intelligent, but also well-rounded video game enthusiasts doing a passion project. Random note- in the same vein as Shadow Warrior, this game feels extremely good when you play it while listening to Wu-Tang, particularly Wu-Tang Forever. Anyways, I think that you should buy this game if you like what I described above. It's just going to get better. Thanks. Question to the dev - why doesn't chicken, flour, wine, and butter make Chicken Marsala? Can butter, chicken, and spice not make Butter Chicken? More harsh food criticisms to come. Also, this game would be absolutely incredibly good scaled to co-op multiplayer if that's ever possible. I would buy it for all my willing friends if you ever take it there.
👍 : 4 | 😃 : 0
Positive
Playtime: 4900 minutes
Although this game is (at time of writing) in early access, and most likely some things will change in the future, enough is playable right now to give a good idea of where this will be on release, so I'm going to post my review now. Also because I can. I really enjoy this game. If you pull up the search bar and look for Wasted, the post-nuclear roguelite drinking game, you'll see a lot of similarities, but this game feels a lot more ambitious and open. I really like the weapon attachment options, as well as the progression system relying on equipment choice, hopefully this is expanded a little more as elemental resistance feels very situational at best, some effects are still very broken, and maxing out a gun comes very quickly, after which there is no further progression. The game does currently have a very good lineup of enemy types that rarely repeat across zones, and encourage a good selection of weapon types for different situations - the big crow dudes need quick headshots so they don't block you and fly away, while the smaller, faster enemies necessitate rapid fire or spread based weapons. It's also very satisfying to blow an entire room of idiots up in a shower of raspberry jello with a well placed grenade. The only things holding this game back currently, which I implore the designers to fix before release, are as follows: *The clipping is terrible - I've gotten stuck under terrain and fallen through the maps several times, and hitboxes feel very random at times when it comes to shots hitting or passing through enemies. Also the save system relying on reaching a checkpoint or cancelling a run means that you're glued to your computer until you finish the run or cancel early, which is always annoying if you have irl commitments at random. *Energy weapons are bad and should feel bad - I've learned to just throw them in the trash now as their disadvantages outweigh pretty much any advantage they might bring. Even Fallout laser pistols don't feel this useless. *Some kind of environment based progression for equipment - this might just be how the loot tables work but it feels like you can very easily get end game gear early by chance and, once maxed out, leads to less compelling play. In future it would be fun to see unique or more powerful drops that only spawn past a certain point. *That said, it would be nice if low ranking guns that use high value ammo were sold or spawn more commonly. When you inevitably die, if you don't have a ton of items in your stash (something I've learned is vital), you'll be stuck with bags of the good stuff and nothing to use it with. Most of this is nitpicks and some people won't mind these - that said if you don't mind losing everything to a random pack of dogs spawning from nowhere or having to repair your shoes constantly, this is otherwise a very fun stress-reliever.
👍 : 6 | 😃 : 1
Positive
Playtime: 104 minutes
Hard call on this one. I really want to enjoy it but at the end of the day, I guess maybe it’s just not for me. I can see where the developers want to go with it and mechanically it plays fine. The problem is item variety, boring level design, and the gunplay just doesn’t have enough weight behind it for me. It’s not a bad game don’t get me wrong. There are plenty of good reviews out there and I really just wanted to present a counterpoint to anybody on the fence as to why I wasn’t a huge fan of it. As always, this is just one person‘s opinion
👍 : 9 | 😃 : 1
Negative
Playtime: 251 minutes
great game but i would like more rooms to be put in the generating loop. especially rooms with events and more ways to loot Also, maybe when you proceed to the next floor, maybe get a prize of some sort. even if just couple items of junk tier.
👍 : 9 | 😃 : 0
Positive
Playtime: 637 minutes
So much potential! I love the game loop, great soundtrack, and minimalist graphics. There are several game play QOL improvements I'd like to see before I could consider it a good game. 1. Reduce fog of war -or- make enemies not be able to see into fog of war. So many times I have been hit from a sniper with no way for me to detect them or attack back. 2. Make items float in sewer level, make water less deep, make enemies not be able to shoot you from the water, and make it so you can actually see in the water. 3. Increase range you automatically pick up ammo and gold. I want to be able to run through the barrels with my sword and not have to backtrack for all of the gold every time. 4. More ways to find recipes! I like the recipe mechanic but I can't think of every combination on my own. 5. Better visuals for damage. Do headshots do more damage? Am I doing any damage to this tanky character, or do I need to find another way. Better visuals for how much damage you're doing would help this. 6. Guns level up faster -or- all guns equip level up, like in pokemon. It feels like you're being punished for trying out new guns.
👍 : 44 | 😃 : 2
Positive

SULFUR Screenshots

View the gallery of screenshots from SULFUR. These images showcase key moments and graphics of the game.


SULFUR Minimum PC System Requirements

Minimum:
  • OS *: Windows 7 64-bit or later
  • Processor: 2.4GHZ Dual Core Processor Or Higher
  • Graphics: GeForce 9800GT Or Equivalent
  • DirectX: Version 9.0
  • Storage: 2 GB available space
  • Sound Card: Must handle loud beats and explosions

SULFUR Recommended PC System Requirements

Recommended:
  • OS: Windows 10 64-bit
  • Processor: 2.4 GHZ Quad Core Processor Or Higher
  • Memory: 4 GB RAM
  • Graphics: Geforce GTX 460 Or Equivalent
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Sound Card: MORE BEATS MORE EXPLOSIONS

SULFUR has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


SULFUR Videos

Explore videos from SULFUR, featuring gameplay, trailers, and more.


SULFUR Latest News & Patches

This game has received a total of 10 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Demo Update - Celebrating the Rhubarb!
Date: 2024-05-13 14:17:02
This is a special week in this part of human Earth where we celebrate Pentecost Week!
👍 : 100 | 👎 : 0
SULFUR BIG DEMO Update @ PC Gaming Show 2024
Date: 2024-06-09 12:07:42
SULFUR is featured on the PC Gaming Show 2024, bringing a bunch of exclusive reveals, including new content for the SULFUR Demo!
👍 : 144 | 👎 : 1
Patch notes 0.9.9
Date: 2024-11-01 20:32:38
👍 : 244 | 👎 : 6
Patch notes 0.9.10
Date: 2024-11-08 15:43:26
👍 : 690 | 👎 : 7
Warehouse Update
Date: 2024-11-13 16:45:07
We've finally added the most requested feature so far: Ways to expand your storage space!
👍 : 1840 | 👎 : 22


File uploading