Shadow of the Depth 深渊之影
58

Players in Game

317 😀     124 😒
68,38%

Rating

$10.49
$14.99

Shadow of the Depth 深渊之影 Reviews

Shadow of the Depth is a top-down action Roguelite game. Delve into a dungeon world of light and shadow to eradicate the monsters that ravage your home. Be prepared to step into the abyss before you!
App ID2100150
App TypeGAME
Developers
Publishers ChillyRoom
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Indie, Action, Adventure
Release DateQ2 2024
Platforms Windows
Supported Languages English, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean, Spanish - Latin America

Shadow of the Depth 深渊之影
58 Players in Game
508 All-Time Peak
68,38 Rating

Steam Charts

Shadow of the Depth 深渊之影
58 Players in Game
508 All-Time Peak
68,38 Rating

At the moment, Shadow of the Depth 深渊之影 has 58 players actively in-game. This is 0% lower than its all-time peak of 0.


Shadow of the Depth 深渊之影
441 Total Reviews
317 Positive Reviews
124 Negative Reviews
Mixed Score

Shadow of the Depth 深渊之影 has garnered a total of 441 reviews, with 317 positive reviews and 124 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Shadow of the Depth 深渊之影 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 512 minutes
Nice
👍 : 0 | 😃 : 0
Positive
Playtime: 359 minutes
good
👍 : 0 | 😃 : 0
Positive
Playtime: 197 minutes
i really enjoy this style. i own a cpl top down rogue likes. this 1 is great
👍 : 2 | 😃 : 0
Positive
Playtime: 382 minutes
gets boring and repetitive very quickly after the first few runs, the difficulty is laughable for a roguelike, so laughable that even a toddler can beat the game on his first run, and there aren't that many fun synergies to experiment with, not recommended.
👍 : 5 | 😃 : 2
Negative
Playtime: 58 minutes
Just a really fucking good game wow! Great game loop. Great art style. Fantastic controls. Perfect balance between fluid and skill required combat. Excellent keyboard, mouse, and controller options. Great price.
👍 : 1 | 😃 : 3
Positive
Playtime: 318 minutes
Solid rougelike, great price, nice selection of characters and weapons. This game is well worth the price of admission.
👍 : 0 | 😃 : 0
Positive
Playtime: 1008 minutes
Fun dungeon-crawler roguelite with meaty combat. Some characters are clearly better than others, imho. The bow and spear users kind of pale in comparison to samurai and magic girl.
👍 : 0 | 😃 : 0
Positive
Playtime: 902 minutes
Fire game. Love this style and love the combat and work put into the game. Although the game is good, like many others i would have rather the combat system be a bit more harsh where as it can be very easy at points especially the boss fights. all round good game though
👍 : 0 | 😃 : 0
Positive
Playtime: 481 minutes
Gauntlet Meets Hades Quite enjoyed the game! It's addictive, mostly everything feels great and it just has this perfect difficulty where a lot of roguelights always makes you feel scrappy and sweaty, but here its a lot more easy going, nothing ever feels that tanky, your build gets insane, generally, it lets you break the game, and that's why its addicting. I do find odd that when you hit the real ending, it shows EVERYONE'S epilogue instead of just your character, feels like a bit of an oversight, but its not like the story is that interesting or the point, but still, epilogue should be character dependant. The issues I ran into: - Lock-on can be finnicky, its clearly not a controller first game, now and then you have to fight the lock, its not the worst thing in the world. - Audio could use some tweaks, now and then attack sounds won't play, and, generally the battle sounds are just not punchy enough. - Game is quite short on content as far as I got, finished with 2 different chars, 2 different endings, and as i said, not like i need to know how each characters story ends. - Story itself could be more interesting, even if not the point. - This is petty, but the two different coloured doors are all green on your map, left my OCD just SHAKIN'. Generally, a pretty great fun gamey ahh game.
👍 : 1 | 😃 : 0
Positive
Playtime: 57 minutes
Roguelite's is a tough market to enter, especially right now. Not only are there many good ones out there, but they offer a gameplay cycle that keeps things fresh in a way that linear games do not. You simply keep playing and keep making progression. For a new roguelite to be successful, it has to have enough pull that it gets you away from the other ones you are playing. You have to trade your progression in your favorite ones to spend time in a new one. It really has to either offer something as good or more unique, and that can be tough to pull off. This game... there's nothing wrong with it. Honestly they have made a decent game here. I really quite like the art, and the combat is generally pretty good. Slaying swaths of foes is pretty rewarding. The top-down angle as opposed to 3d isometric was an interesting choice, but it works out well enough. I'll double plug the character artwork, because that was really well done here. The problem is you don't get to appreciate it during the run because of the top down view... so this creates an unfortunate circumstance where the art doesn't really give you a reason to keep playing. What this game suffers from is a bit of a lack of understanding of roguelite gameplay in general. If this were a linear RPG, it would be really cool. The problem though is that there is a lot of nuance to mid-run upgrades and the synergies you can build out, and I don't feel like this game quite grasps that well enough. You get upgrades but they are kind of... isolated from each other. You end up just picking random things that sound neat, and really don't seem to build up any strategy. The enemies tend to be easy, and stun locking is powerful. That means most of your difficulty comes from crowds and enemy AoE abilities, which is fine. It is an older tactic though and doesn't particularly feel refreshing. The maps, at least as far as I have seen, are very repetitive and, if I'm honest, pretty bland. There's very little useful terrain other than some spike traps. There's not really a lot of thought into making arena's here, it's more like a procedural dungeon run in a pixel roguelike. The runs also tend to be very long, which magnifies this problem. To be completely honest, I got bored before I finished my run. I ended up dying only because I was done playing and started taking odd risks. That's a death sentence for a roguelite... I have never experienced that feeling in Hades, for example. I was too busy stressing about how to beat the room. But here it just doesn't feel like that. I ended up hoping the run would end around every corner, and that just feels like a poor way to spend my time. There are special abilities and ultimates and such, and maybe each of the characters feels super unique. That could be a positive. But like i said, if this were just a linear dungeon crawl all of that would probably work a lot better. But the way this game is built, I have to choose between spending more time in Hades or Ember Knights or Children of Morta vs spending time in this one and.... it's not really a choice at that point. I wish this game the best of luck, because I do like what they did build here, and I hope they find some way to spice it up a bit. That said, I really don't think this is the next big entry in the roguelite space.
👍 : 14 | 😃 : 0
Negative

Shadow of the Depth 深渊之影 Steam Achievements

Shadow of the Depth 深渊之影 offers players a rich tapestry of challenges, with a total of 34 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Show Your Mettle

Kill 10 monsters

Monster Hunter

Kill 100 monsters

Monster Slayer

Kill 1000 monsters

Cycle of Life and Death

First death

Novice Path

Complete the beginner's tutorial

Novice Warrior

Clear stage 1-1 with Arthur

Novice Assassin

Clear stage 1-1 with Arya

Novice Mage

Clear stage 1-1 with Stephanie

Novice Samurai

Clear stage 1-1 with Ginzo

Novice Hunter

Clear stage 1-1 with Phyllis

Emerging Warrior

Clear using Arthur

Emerging Assassin

Clear using Arya

Emerging Mage

Clear using Stephanie

Emerging Samurai

Clear using Ginzo

Emerging Hunter

Clear using Phyllis

Master of All Characters

Clear with Arthur, Arya, Stephanie, Ginzo, and Phyllis

Ironclad

Clear without using health potions or healing statues

Skillful Victory

Clear without using regular or ultimate skills

Solo Hero

Clear without using secondary weapons

Natural Talent

Clear without picking up skill books and upgrade books

Heart of the Wild

Clear without picking up the Dragon's Heart

Materialistic Detachment

Clear without using gold

Glyphless

Clear without using runes

Back to Nature

Clear without activating talents

Elite Warrior

Clear hard mode with Arthur

Elite Assassin

Clear hard mode with Arya

Elite Mage

Clear hard mode with Stephanie

Elite Samurai

Clear hard mode with Ginzo

Elite Hunter

Clear hard mode with Phyllis

King of War

Clear nightmare mode with Arthur

Shadow Assassin

Clear nightmare mode with Arya

Archmage

Clear nightmare mode with Stephanie

Swordmaster

Clear nightmare mode with Ginzo

Guardian of the Forest

Clear nightmare mode with Phyllis


Shadow of the Depth 深渊之影 Screenshots

View the gallery of screenshots from Shadow of the Depth 深渊之影. These images showcase key moments and graphics of the game.


Shadow of the Depth 深渊之影 Minimum PC System Requirements

Minimum:
  • OS *: Windows 7+
  • Processor: Intel i5+
  • Memory: 2 GB RAM
  • Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
  • Storage: 1024 MB available space
  • Additional Notes: DirectX 9.1+ or OpenGL 3.2+

Shadow of the Depth 深渊之影 Recommended PC System Requirements

Recommended:
  • OS *: Windows 7+
  • Processor: Intel i5+
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
  • Storage: 1024 MB available space
  • Additional Notes: DirectX 9.1+ or OpenGL 3.2+

Shadow of the Depth 深渊之影 has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

Shadow of the Depth 深渊之影 Latest News & Patches

This game has received a total of 64 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Demo Update 0.8.28
Date: 2023-12-01 18:47:12
👍 : 3 | 👎 : 2
Demo Update 0.8.30
Date: 2023-12-03 04:24:42
👍 : 5 | 👎 : 2
Demo Update 0.8.31
Date: 2023-12-04 07:04:14
👍 : 6 | 👎 : 2
Demo Update 0.8.32
Date: 2023-12-05 11:48:51
👍 : 6 | 👎 : 2
Demo Update 0.8.33
Date: 2023-12-06 11:48:20
👍 : 6 | 👎 : 2


File uploading