Shadow of the Depth is a top-down action Roguelite game. Delve into a dungeon world of light and shadow to eradicate the monsters that ravage your home. Be prepared to step into the abyss before you!
58 Players in Game
508 All-Time Peak
68,38 Rating
Steam Charts
58 Players in Game
508 All-Time Peak
68,38 Rating
At the moment, Shadow of the Depth 深渊之影 has 58 players actively in-game. This is 0% lower than its all-time peak of 0.
441 Total Reviews
317 Positive Reviews
124 Negative Reviews
Mixed Score
Shadow of the Depth 深渊之影 has garnered a total of 441 reviews, with 317 positive reviews and 124 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Shadow of the Depth 深渊之影 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
512 minutes
Nice
👍 : 0 |
😃 : 0
Positive
Playtime:
359 minutes
good
👍 : 0 |
😃 : 0
Positive
Playtime:
197 minutes
i really enjoy this style. i own a cpl top down rogue likes. this 1 is great
👍 : 2 |
😃 : 0
Positive
Playtime:
382 minutes
gets boring and repetitive very quickly after the first few runs, the difficulty is laughable for a roguelike, so laughable that even a toddler can beat the game on his first run, and there aren't that many fun synergies to experiment with, not recommended.
👍 : 5 |
😃 : 2
Negative
Playtime:
58 minutes
Just a really fucking good game wow!
Great game loop.
Great art style.
Fantastic controls.
Perfect balance between fluid and skill required combat.
Excellent keyboard, mouse, and controller options.
Great price.
👍 : 1 |
😃 : 3
Positive
Playtime:
318 minutes
Solid rougelike, great price, nice selection of characters and weapons. This game is well worth the price of admission.
👍 : 0 |
😃 : 0
Positive
Playtime:
1008 minutes
Fun dungeon-crawler roguelite with meaty combat. Some characters are clearly better than others, imho. The bow and spear users kind of pale in comparison to samurai and magic girl.
👍 : 0 |
😃 : 0
Positive
Playtime:
902 minutes
Fire game. Love this style and love the combat and work put into the game. Although the game is good, like many others i would have rather the combat system be a bit more harsh where as it can be very easy at points especially the boss fights. all round good game though
👍 : 0 |
😃 : 0
Positive
Playtime:
481 minutes
Gauntlet Meets Hades
Quite enjoyed the game! It's addictive, mostly everything feels great and it just has this perfect difficulty where a lot of roguelights always makes you feel scrappy and sweaty, but here its a lot more easy going, nothing ever feels that tanky, your build gets insane, generally, it lets you break the game, and that's why its addicting.
I do find odd that when you hit the real ending, it shows EVERYONE'S epilogue instead of just your character, feels like a bit of an oversight, but its not like the story is that interesting or the point, but still, epilogue should be character dependant.
The issues I ran into:
- Lock-on can be finnicky, its clearly not a controller first game, now and then you have to fight the lock, its not the worst thing in the world.
- Audio could use some tweaks, now and then attack sounds won't play, and, generally the battle sounds are just not punchy enough.
- Game is quite short on content as far as I got, finished with 2 different chars, 2 different endings, and as i said, not like i need to know how each characters story ends.
- Story itself could be more interesting, even if not the point.
- This is petty, but the two different coloured doors are all green on your map, left my OCD just SHAKIN'.
Generally, a pretty great fun gamey ahh game.
👍 : 1 |
😃 : 0
Positive
Playtime:
57 minutes
Roguelite's is a tough market to enter, especially right now.
Not only are there many good ones out there, but they offer a gameplay cycle that keeps things fresh in a way that linear games do not. You simply keep playing and keep making progression.
For a new roguelite to be successful, it has to have enough pull that it gets you away from the other ones you are playing. You have to trade your progression in your favorite ones to spend time in a new one. It really has to either offer something as good or more unique, and that can be tough to pull off.
This game... there's nothing wrong with it. Honestly they have made a decent game here. I really quite like the art, and the combat is generally pretty good. Slaying swaths of foes is pretty rewarding. The top-down angle as opposed to 3d isometric was an interesting choice, but it works out well enough. I'll double plug the character artwork, because that was really well done here. The problem is you don't get to appreciate it during the run because of the top down view... so this creates an unfortunate circumstance where the art doesn't really give you a reason to keep playing.
What this game suffers from is a bit of a lack of understanding of roguelite gameplay in general. If this were a linear RPG, it would be really cool. The problem though is that there is a lot of nuance to mid-run upgrades and the synergies you can build out, and I don't feel like this game quite grasps that well enough. You get upgrades but they are kind of... isolated from each other. You end up just picking random things that sound neat, and really don't seem to build up any strategy. The enemies tend to be easy, and stun locking is powerful. That means most of your difficulty comes from crowds and enemy AoE abilities, which is fine. It is an older tactic though and doesn't particularly feel refreshing.
The maps, at least as far as I have seen, are very repetitive and, if I'm honest, pretty bland. There's very little useful terrain other than some spike traps. There's not really a lot of thought into making arena's here, it's more like a procedural dungeon run in a pixel roguelike. The runs also tend to be very long, which magnifies this problem. To be completely honest, I got bored before I finished my run. I ended up dying only because I was done playing and started taking odd risks. That's a death sentence for a roguelite... I have never experienced that feeling in Hades, for example. I was too busy stressing about how to beat the room. But here it just doesn't feel like that. I ended up hoping the run would end around every corner, and that just feels like a poor way to spend my time.
There are special abilities and ultimates and such, and maybe each of the characters feels super unique. That could be a positive. But like i said, if this were just a linear dungeon crawl all of that would probably work a lot better. But the way this game is built, I have to choose between spending more time in Hades or Ember Knights or Children of Morta vs spending time in this one and.... it's not really a choice at that point.
I wish this game the best of luck, because I do like what they did build here, and I hope they find some way to spice it up a bit. That said, I really don't think this is the next big entry in the roguelite space.
👍 : 14 |
😃 : 0
Negative
Shadow of the Depth 深渊之影 Steam Achievements
Shadow of the Depth 深渊之影 offers players a rich tapestry of challenges, with a total of 34 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.
Show Your Mettle
Kill 10 monsters
Monster Hunter
Kill 100 monsters
Monster Slayer
Kill 1000 monsters
Cycle of Life and Death
First death
Novice Path
Complete the beginner's tutorial
Novice Warrior
Clear stage 1-1 with Arthur
Novice Assassin
Clear stage 1-1 with Arya
Novice Mage
Clear stage 1-1 with Stephanie
Novice Samurai
Clear stage 1-1 with Ginzo
Novice Hunter
Clear stage 1-1 with Phyllis
Emerging Warrior
Clear using Arthur
Emerging Assassin
Clear using Arya
Emerging Mage
Clear using Stephanie
Emerging Samurai
Clear using Ginzo
Emerging Hunter
Clear using Phyllis
Master of All Characters
Clear with Arthur, Arya, Stephanie, Ginzo, and Phyllis
Ironclad
Clear without using health potions or healing statues
Skillful Victory
Clear without using regular or ultimate skills
Solo Hero
Clear without using secondary weapons
Natural Talent
Clear without picking up skill books and upgrade books
Heart of the Wild
Clear without picking up the Dragon's Heart
Materialistic Detachment
Clear without using gold
Glyphless
Clear without using runes
Back to Nature
Clear without activating talents
Elite Warrior
Clear hard mode with Arthur
Elite Assassin
Clear hard mode with Arya
Elite Mage
Clear hard mode with Stephanie
Elite Samurai
Clear hard mode with Ginzo
Elite Hunter
Clear hard mode with Phyllis
King of War
Clear nightmare mode with Arthur
Shadow Assassin
Clear nightmare mode with Arya
Archmage
Clear nightmare mode with Stephanie
Swordmaster
Clear nightmare mode with Ginzo
Guardian of the Forest
Clear nightmare mode with Phyllis
Shadow of the Depth 深渊之影 Minimum PC System Requirements
Minimum:- OS *: Windows 7+
- Processor: Intel i5+
- Memory: 2 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 1024 MB available space
- Additional Notes: DirectX 9.1+ or OpenGL 3.2+
Shadow of the Depth 深渊之影 Recommended PC System Requirements
Recommended:- OS *: Windows 7+
- Processor: Intel i5+
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
- Storage: 1024 MB available space
- Additional Notes: DirectX 9.1+ or OpenGL 3.2+
Shadow of the Depth 深渊之影 has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Shadow of the Depth 深渊之影 Latest News & Patches
This game has received a total of 64 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
Demo Update 0.8.28
Date: 2023-12-01 18:47:12
👍 : 3 |
👎 : 2
Demo Update 0.8.30
Date: 2023-12-03 04:24:42
👍 : 5 |
👎 : 2
Demo Update 0.8.31
Date: 2023-12-04 07:04:14
👍 : 6 |
👎 : 2
Demo Update 0.8.32
Date: 2023-12-05 11:48:51
👍 : 6 |
👎 : 2
Demo Update 0.8.33
Date: 2023-12-06 11:48:20
👍 : 6 |
👎 : 2