Septaroad Voyager
1

Players in Game

9 😀     1 😒
70,57%

Rating

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$14.99

Septaroad Voyager Reviews

Seven heroes. Infinite adventures. Embark on an epic journey through a vast world filled with danger. Assign tactics to your party members or control them individually in fast-paced battles. Discover the captivating tale of Septaroad Voyager.
App ID2091620
App TypeGAME
Developers
Publishers Rockwell Studios, LLC
Categories Single-player, Steam Cloud, Full controller support, Includes level editor
Genres RPG, Early Access
Release Date1 Jun, 2023
Platforms Windows
Supported Languages English

Septaroad Voyager
10 Total Reviews
9 Positive Reviews
1 Negative Reviews
Mostly Positive Score

Septaroad Voyager has garnered a total of 10 reviews, with 9 positive reviews and 1 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Septaroad Voyager over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1515 minutes
After about 20 hours, both in the alpha randomized part and the actual game, I feel confident I can make a pretty full review. But I am not going to, I am just going to tell you to buy it. Because it is fun, and the dev is working very hard to improve it constantly, and the potential is massive! Ok I will give a mini-review though. Graphics are good enough on characters not to detract in any way for me, and with some of the character parts and sprites looking quite good. The world is in a pretty simple state currently, but what is in the game looks great; Japanese, Byzantine, Arab-Moorish, medieval European on the other side of Europe. The cities and towns look great. The sound and music go from ok and doing the job, up to absolutely awesome. The music in the south, in particular, is fantastic. The combat system plays like Final Fantasy 12, with a larger party, and some MMORPG mechanics like threat control. It is pretty simple at the top level, get more points, open new skills on a board, get better stats from it. But then you get to the mix and match of class changing, of building a set of tactics for each character, of summoning a pet and giving out buffs and slapping a debuff from character X that increases the damage of character Y and Z. Having characters A and B target this kind of enemy, which their weapons and skills specialize at defeating. Enemy is weak against this element, you use one of those two classes, or this buff on another class. The randomized dungeon mechanic, and enemy groups, things to make the maps feel a bit more alive could use some work, but those sorts of things usually come at the end of early access. Because at this point, there is pretty much no story, just prologues for each character. None of the story setups are insufferable characters or extremely dull, like certain other RPGs (cough cough 90% of them), and certainly give a tone that we are going to get into a story with some philosophy and dark themes, some adventure and loss, and more interesting characters. Honestly, as of now, the game is good, it is fun, I've enjoyed it a lot. Not a ton there yet, but all of the things that make a game actually WORK are in, and now the dev is on to finishing out the world and story. The potential I see for the game is absolutely huge. If you like FF12's combat, or FF5's job system, or anything similar, definitely give it a try. Or if you just want to support a dev who cares deeply about making a good game, as evidenced by his readiness to fix problems quickly and consider ideas and criticisms openly, give it a buy.
👍 : 1 | 😃 : 1
Positive
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