Playtime:
5019 minutes
The Odyssey Engine is the most janky and tedious experience in RPG gaming history.
If you queue an action at range from an enemy (for instance, "Use a medpac") sometimes your character will walk into the enemy mob, attack and then use a medpac. There's also an issue with how combat turns are balanced...sometimes the game will spawn six or eight enemies in front of you after a cutscene. The game will give you control back and twelve to thirteen floating point numbers will tell you that you've been hit 6 times before you could queue in one action. These "front-facing, post-cutscene skirmishes" are some of the worst battles, because sometimes you'll be 'debuffed' from standing around chatting or lose positional advantages from being teleported to where the cutscene wants you to stand.
Now...the pause system at play in the Odyssey engine does allow you execute your personal strategies most of the time, but basic things like movement commands, pathing and target selection are geared towards the player using a controller. That is to say: issuing and positioning your characters is absolutely pointless and thus a big part of the RPG combat experience in the KOTOR games is non-existent. Most of the time in tough fights you either need to be completely overpowered for the encounters in question or run away and kite enemies with one character.
It's not a lot of fun, to say the least...
The first game has all these exact same problems, but it also has the added bonus of an extremely overrated and generic redemption story at its heart. I've never been interested in replaying the first KOTOR game after all these years. In fact, sometimes I'm convinced the only reason people are Star Wars fans is because they want to chop up their parents with swords or something; KOTOR 1 reads exactly like that kind of fantasy put to work. Fandom fantasies aside though, both games also have a huge problem with really generic environments and a lot of boring-ass fetch quests.
On the plus side: this sequel has a much, much, much, much, much, much...
MUCH, MUCH, MUCH, MUCH...
...more interesting narrative involving a Jedi Master named "Kreia", who is not a mysterious wizard with a plot twist under her robe; rather, she is a cantankerous teacher who will unceremoniously boot you out of her classroom after lecturing you. It actually pains me to state this, but the story in KOTOR 2 is good enough to make you forgive the Odyssey Engine for all its flaws.
Whereas the first Knights of the Old Republic is (for better or worse) a Darth Vader / Luke Skywalker simulator, this second game actually carries a strange philosophical tension throughout the story. The writing in The Sith Lords can be obtuse, but once you grasp the picture Obsidian (in this case Chris Avellone) is trying to paint, a lot of past conversations and interactions you had in the first hours of the game gain an added depth. Personally, I think Pillars of Eternity or New Vegas are Obsidian's greatest works, but the narrative threads about reincarnation, conflict and cooperation are all here in KOTOR 2.
It's really too bad the combat in The Sith Lords is so dated...and that fans seem more interested in a remake of the first game instead of continuing the story. Despite all its insanely frustrating gameplay flaws, KOTOR 2 really deserves more attention within the Star Wars canon.
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😃 : 0