Chernobylite 2: Exclusion Zone
Charts
300 😀     173 😒
61,32%

Rating

$31.99
$39.99

Chernobylite 2: Exclusion Zone Steam Charts & Stats

Explore the mysterious open world of the Chornobyl Exclusion Zone in this post-apocalyptic action RPG adventure. Craft your story by facing sinister hazards and monsters. Survive furious encounters with the help of your crafted weaponry, developed skills, gathered teammates, and supported factions
App ID2075100
App TypeGAME
Developers
Publishers The Farm 51
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Online Co-op, Full controller support
Genres Indie, Action, RPG, Adventure
Release Date2025
Platforms Windows
Supported Languages French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English, Spanish - Latin America, Polish, Ukrainian

Chernobylite 2: Exclusion Zone
473 Total Reviews
300 Positive Reviews
173 Negative Reviews
Mixed Score

Chernobylite 2: Exclusion Zone has garnered a total of 473 reviews, with 300 positive reviews and 173 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Chernobylite 2: Exclusion Zone over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 79 minutes
Mega Patch 03 is good, but need more improvements and contents
👍 : 0 | 😃 : 0
Positive
Playtime: 54 minutes
I dont think this games knows what it wants to be. It tries so hard to be a MMO but singleplayer and the mechanics of the game completely different from the first game. Do not recomend this game unless its on sale for £5
👍 : 0 | 😃 : 0
Negative
Playtime: 443 minutes
oh I've mixed feelings on this.... but I'm thumbing it up. For early access it's alright and it shows a lot of promise. I'm not captivated or blown away - but I didn't bounce of it as much as I expected. Performance started out as acceptable with the occasional bottleneck in the open world (I'm assuming the game is loading in assets and might be happier on an SSD?) although it seemed to get worse the further I progressed in the game. In terms of story the idea of factions trapped under a Chernobyllite dome duking it out with mutants works for me and I'm easily won over by open worlds. Exploration, surviving and finding your way is fun. Or at least it should be. There's a lot here I'm unsure about. I haven't put a lot of hours into the game - so I may have missed things somewhere. But so far... There doesn't seem to be a lot to do outside of missions. The original gave you a map with a specific objective (retrieve ammo, meds, whatever) with the option to pick up resources on the way. With a larger map there's the invitation to explore and players need to be rewarded for going off the beaten track. An open world which is just a backdrop to trundle between story missions is wasted. We need to be able to rummage around and discover things for ourselves. Add to that I've come across the occasional scrap between mutants and humans - I'm guessing these are are scripted (which is fine)- but I'd like to discover characters outside the main story somewhere in the Zone (perhaps occasionally giving me something to do which may annoy, or woo, a faction along with a reward). And there's many a building that *looks* interesting from the outside - and that's as far as it goes, because once it you get closer you find the entrances boarded up. This is a lot more combat heavy. The original impressed that combat was something best to be avoided, or low key and tactical. This fully embraces slugging it out in melee and firefights, and it's easy to run into a mob of chernobylite riddled mutants and get into a tussle. The inclusion of 'bullet sponge' enemies (thankfully going to be addressed) was a wrong move and contributed to much frustration in the early game - having to take one down for things to open up. There is a tension... I miss the slower pace of the original where you felt vulnerable in the face of opposition. EZ throws plenty of mutants at you, but then the game starts to feel a bit too hack & slash (or point & shoot). It becomes less of a tense encounter, which if to do the original justice - is how it should feel, and more of hacking/gunning through a mob of enemies to get to your objective. I'm intrigued by the RPG elements, winning over faction members to develop specific skills, watching relationships change based on decisions made during missions and having skill checks in the open world. From what I've seen so far this looks promising (although watching your character attempt a skill, and using a probability mechanic to determine success rather than having it blocked off altogether if your stat isn't high enough would work better for me). There isn't the sense of battling "against the Zone" - so improved survival mechanics will be welcome. At the moment I'm collecting resources to expand my base - in the original I was able to decide who ate, who ate less, and who went to bed hungry whilst being worried about who would up sticks and simply walk out on me. For the atmosphere - again I'm mixed. The original had the sense of weirdness "breaking in", here it's taken everything over with some weird Chernoyblite winged beastie encountered in the first area of the game. This is tough-- it changes the tone but in the same vein I don't think it would have worked to have remade the first game (a'la Stalker). It's less a continuation of the story, more of a development of the concept... what would happen if Chernobyilite was harnessed on a commercial scale? It's taking some time to grow on me. On the picky side, I'm not won over by the modelling of the main character... when downing bad guys / mutants lets have an option to autoloot... having to hold down a button to crouch is slightly annoying (because the delay is just long enough to irritate me)- and am I the only one who found the English voices a little jarring? Despite all this, I've kind of enjoyed it so far. Reading the updates from the devs I'm excited. There's a lot of passion going into this and I'm confident they'll iron out the quirks and rework this into something on par with the first game. I'll stick with it and looking forward to the August update. i7-10700F GTX 4060 32 GB RAM Megapatch 3: 1 hour in after restart. Removal of the class system I think was a wise move. Enjoying the open world atmosphere although there seems to be a bit too much open space at the moment (although I've found a bunker which I need a charge to open, so that looks interesting). Some of the monster animations seem clunky when there's several on screen - which is annoying as things were fine pre-patch.
👍 : 4 | 😃 : 0
Positive
Playtime: 31 minutes
Ehh its fine if you expect it. Honestly, the og Chernobylite felt better. Like it felt like real life and it was just better. The game is still in its early version so I hope the devs make it a better experience for 40 dollars. The original game felt way more Chernobyl and the weapons seemed better compared to this game. I was seeking an experience similiar to stalker 2 like open world, wide weapon selection, and good graphics, the game has an open world I heard and the graphics seem good. But I am not sure about the weapon selection. If the game was cheaper than I would not complain but the 40 dollars wasted have to be worth it.
👍 : 3 | 😃 : 0
Negative
Playtime: 1891 minutes
this game is awesome . is early release so changing and at times glitchy but well worth it i cant wait for the full release and them to finish out the story:)
👍 : 4 | 😃 : 0
Positive
Playtime: 139 minutes
I played first Chernobylite on console and really loved it. The second part raised my doubts when announced and released in early access but after last update I watched on trailer that devs changed many things and now it's a right sequel so I tried and I can say I'm very happy. Chernobylite 2 plays like the original one just with more options and more freedom in gameplay. The world is bigger and there's more things to do. The story evolves in interesting way. RPG elements on broad scale are natural evolution considering the scale of the new game. Even in early access the game feels much bigger and rich than the first part. The optimization feels OK, no stuttering on my RTX 3090 pc.
👍 : 4 | 😃 : 0
Positive
Playtime: 316 minutes
I would approach Chernobylite 2 as a lore booster, I appreciate the way it incorporates a more Roadside take on zone interactions, at times seeming to have references to Doomed City as much as the Picnic. Some of the game play will turn off veterans of the zone but if they are open minded they can view this game as another approach to the Chernobylite we know and love rather than a replacement of or evolution of it per se. The game engine is fairly reminiscent of the Chernobylite remastered/ enhanced edition release which means its still an intensely beautiful game, one of the more photogenic renditions of the zone for certain. As for fighting, rather than leveling up the Dr. from the first game, you are in the NAR's boots so you pick a class, specialize and behave accordingly. That is different from the first game but its not "BAD" it is simply showing you the pov of NAR. I would say like running Opposing Force after finishing the first half life. Building in base is better than ever and voice acting is in a great state in the release. Some graphics are a bit uncanny/ terrifying eyes but that's never something we can patch or mod. Fighting is kinda harder tbh but very rewarding, in the old game of course we could build a super gun and make it easy, in this one its more like how would you manage fighting and supplying yourself in a limited scope? Interesting new PDA tablet, scanning items with it is pretty cool, I wish I had some agency over what I scan etc. For example scanning for... buried treasure or something.
👍 : 5 | 😃 : 0
Positive
Playtime: 328 minutes
The saying "can't tell cool stories if no one makes it home to tell them" means that the firefight is secondary to survival. The firefight is important, indeed, but . . . there is a reason ground troops carry so much equipment that they may not necessarily use- it is because they want to 1)have the tools to 2)use the tactics that will 3)bring them home. This is a survival game to me, even though i have very light experience in it so far. The vibes are "you gotta live to make it home to your family" type energy. No, I am not picking berries and eating them every five steps like in Ark, or rock-boiling water for forever to be able to not die of thirst in real life, but there is a touch of that feeling adrenaline-high/going-into-shock-clarity that insists that you survive- even if it is just in a pixellated landscape. It is not the horror/scary aspects of the game, or the landscape, or the character design, etc. It is all of these things and more that make you feel like you just "want to make it home." And that feeling hooks into the story itself, leading you along with both hope and despair in your hands, and using both to overcome the situations you find yourself in. The experience-so-far inspired me to draft a poem whose relevance to this review is to convey the feelings I get when in game: dawn sunbursts green-hued gray picture perfect world away astringent bandage burning lace adept adage about-face hide and seek weeping bride sorrow sold telling lies empty coffin coughing nails before nightfall turning pale let them loose nocturn wails amble 'round far we roam broken corner tumbled stone rocket-bled home sweet home bullet tumble spray parade chernobylite green-hued gray carry us now, Away beyond sunset under foot cough salvation charcoal soot wily caverns echo names tell somehow now, Away breaking breach smoking gun breathing deep powder lungs galvanized till this day crowd and gather bow to pray silver secret pendulum never now never run finding purpose blinding bright seeing clearly blinking twice muzzle flash masked beneath charcoal mine wherein you seek answers fleeting nothing right every heart burning lace charcoal breath blushing bride about face left with nothing left to die left to rot left to lie left to turn green-hued gray ending age freak parade empty sparkle blinding deep taking time fall to sleep purpose lost morning light prophet mist foghorn smite marching cadence punching brick red-brown blood synthesis all is right now is not when is then steaming hot leaning stark sanity lost bereavement found without cost -empty cauldron weaving webs turning tides wax and ebb wholesome whisper isotope blushing bride shunned elope fruitful curtains casket mask taking turns setting task whereupon fissile might speaking truth chernobylite
👍 : 5 | 😃 : 0
Positive
Playtime: 88 minutes
They took everything from the first game... removed the good things and decreased the performance - at least on my system - in it's current state not even close to be recommended... It may change when full release - but for now buy the first game instead.
👍 : 11 | 😃 : 0
Negative
Playtime: 301 minutes
Has little to do with the first game, and that's good. It feels fresh within the Stalker genre and the devs are really ambitious with their vision. Still needs work but I recommend it. Чики-брики
👍 : 10 | 😃 : 0
Positive

Chernobylite 2: Exclusion Zone Screenshots

View the gallery of screenshots from Chernobylite 2: Exclusion Zone. These images showcase key moments and graphics of the game.


Chernobylite 2: Exclusion Zone Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: 64-bit Windows 10 / 11
  • Processor: AMD Ryzen 1600X / Intel Core i5-7600K
  • Memory: 16 GB RAM
  • Graphics: Radeon RX 580 8GB/ GeForce 1070 8GB/ Arc A380
  • DirectX: Version 12

Chernobylite 2: Exclusion Zone Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: 64-bit Windows 10 / 11
  • Processor: Ryzen 7 7800X3D / Intel Core i5-12600K
  • Memory: 16 GB RAM
  • Graphics: Radeon RX 5700 XT / GeForce RTX 2070 SUPER/ Arc A770
  • DirectX: Version 12

Chernobylite 2: Exclusion Zone has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

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