Dishonored Reviews
Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal.
App ID | 205100 |
App Type | GAME |
Developers | Arkane Studios |
Publishers | Bethesda Softworks |
Categories | Single-player, Steam Achievements, Steam Cloud, Partial Controller Support, Remote Play on TV, Remote Play on Tablet |
Genres | Action, Adventure |
Release Date | 11 Oct, 2012 |
Platforms | Windows |
Supported Languages | English, French, Italian, German, Spanish - Spain |

82 101 Total Reviews
80 163 Positive Reviews
1 938 Negative Reviews
Overwhelmingly Positive Score
Dishonored has garnered a total of 82 101 reviews, with 80 163 positive reviews and 1 938 negative reviews, resulting in a ‘Overwhelmingly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Dishonored over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
2489 minutes
Games like this aren't made anymore. An absolutely timeless art style, smooth as butter immersive sim gameplay, a gripping story, and fantastic audio design really come together to create one of the best games I've ever played. 9.5/10.
👍 : 2 |
😃 : 0
Positive
Playtime:
2828 minutes
Extremely good, must play for anyone who enjoys stealth and a wide variety of choices/endings.
👍 : 0 |
😃 : 0
Positive
Playtime:
6569 minutes
13 years on and this game looks and plays great. I recently upgraded my monitor to Ultra-wide QHD OLED. The subtle grays of Dishonored look drabber and derriere then ever. And the game supports higher resolutions natively. On a SSD, unlike some older games, Dishonored loads very quickly. Worth replaying again and again.
👍 : 0 |
😃 : 0
Positive
Playtime:
1170 minutes
I still can't believe this game is 12 years old, as it holds up amazingly well in terms of gameplay and visuals. The choice in scenery and aesthetics is something which I think is uniquely Dishonored.
The good:
- Visuals and atmosphere are both amazing. Made even more impressive by the age of the game
- Smooth gameplay in high action scenes
- Play how you want to achieve the objective. I can choose to come in guns blazing and kill everyone on the map, or sneak past everyone, then make the target disappear, completing a mission with no blood on your hands
- Interesting characters
- One of the most bug free experiences I've had in a 3D game in a long timee
The bad:
- Storyline was a bit predictable, nothing wrong with that however it's a bit overplayed at this point
- I felt like my choices didn't make much of a difference to the gameplay outside of some very minor changes that I rarely noticed, plus a different achievement
Regardless, this is a great game to play at least once, if not multiple times to see different outcomes
👍 : 0 |
😃 : 0
Positive
Playtime:
433 minutes
Dishonored is a game I've played too many times considering I don't like it. I sat in glued to the screen watching the trailers, I scrounged enough cash to buy it within a year of release (a big deal at the time), and in the years since I've beat this game at least half a dozen times, once without alerts, kills, knockouts outside of targets, or powers (may have used blink once for a platforming thing, but that's it.) I want to love this game, I want it to be the Thief games Looking Glass never gave us, I want it to be this colossus of game design that stands to spite an industry that restricts it further every year, but I don't.
A lot of this game is close to being great, but falls far enough to not be good. The art design is a emblematic of this as the idea of oil-painting turned real not-Victorian-London is great. There's a masterful mix of the decay that poverty and plague has brought to the average person, while often in the same level the rich are opulently detached. The shine of whale oil is one of the few visuals that manages to be iconic, but often the result is just ugly or worse, uninspired. Everyone in this game is atrocious looking, the faces look dysgenic, and a lot of the views are monotone in colour, it all fazes into an indistinct malaise that neither captivates, nor, more crucially, well defines the area.
In my attempts to love Dishonored, I've come across advice again and again to turn off a lot of the pittances made for the player, for example the objective markers. Once removed, the game doesn't give you enough information to find some things, especially optional objectives, without a gross comb of the area. This most recent playthrough I got lost for 20 minutes trying to take out the search light when kidnapping Sokolov. I hate a lot of these allowances, I hate blink, I hate darkeye, I don't like sleep darts, but when stripped away the game doesn't have a compelling alternative. The most fun I had was with my predescribed challenge run, but it was also the most frustration. The game simply isn't designed to be played without these insidious elements.
Why do I hate blink? It fosters an assymetrical playstyle, which isn't bad by itself, but this assymetry comes by a physical distinction between safe and not safe areas. The ever present chandeliers are safe because you can't be seen there unless you're in alert and enemies can't reach you. You can walk away from your computer if you're up there. These aren't safe areas like a saving room in Resident Evil either, a place to prepare for a challenging run into danger, they're so prevalent that "smart" play is blinking to one, waiting for your mana to regen, blinking to the next, ad infinitem. These aren't present in every level and they aren't in every room, but one of their equivalents always is. The issue isn't in difficulty, but tension is. I don't want to feel safe and invincible during a stealth game, I want to feel tense and immersed. The power fantasy of stealth is totally inverted here, instead of being wily and succeeding because of your own wits, you succeeded because you have special ghost powers.
Furthermore, I'm going to try not to talk about Thief too much, but seeing as Dishonored is widely compared to it I'll do so here. In Thief, let's say you turn a corner only to find a guard way too close. There's real tension, moving quickly to remove yourself from danger is safe, but loud and makes you more visible, that could be what makes the guard detect you. Hiding in shadows might be smart, but the guard can access your position and nearly trip over you, then you're screwed. It's genius. In Dishonored? Blink away. So much tension and decision making is destroyed because Blink is so powerful, you NEVER have to commit to anything outside of a choking guards. Everyone uses blink, it's iconic to the series because you'll constantly be using it. Even something as simple and ubiquitous across gaming as sneaking up to someone to do a stealth kill is made trivial, you don't need to worry about sound or timing, it's silent and instant and makes so many encounters feel meaningless. This is also my issue with the sleep arrows, they're just a bit more niche.
I hate darkeye because it's the intended method for awareness. The sound engine in this game sucks, so the solution is just get wallhacks. Turning on darkeye removes all ambiguity about a situation except the possibility of a wall starting or stopping where you don't expect, so you flicker in and out of it as fast as your mana can regen. It's all so slow and disruptive and uninteresting. My previous Thief example works here as well, tension comes from uncertainty and Dishonored's stealth is as black and white and you could manage. This binary state of stealth leaves so little unknown to the player that I have nothing to fear. I know everything that's about to happen and if I don't then it's just a button press away and seconds until I can keep playing a video game instead of cheating out where the enemies are. It feels awful to use, but without it you're helpless and open to many unfair game overs. In Thief you move slowly but there's always some risk, so you're listening out for guards. You're playing and observing at the same time. In Dishonored, you fly and zip around so there's no time for listening, if that even worked, so instead they had to include a mechanic as sledgehammerly game breaking as blink to match it. You're also physically detached from what you're observing, i.e. on the chandelier seeing if a doorway is safe, so you can't push your ear up to listen to it or peak through, this is then the alternative.
Any stealth run in Dishonored is also hampered by the action combat aspect to the game, anytime you're spotted you could just go and kill. The combat's pretty basic despite the plethora of abilities. I've seen crazy combos online, but that's all unnecessary. The levels are broken up to allow you to make fast swoops between cover and break line of sight, but when most enemies' major threat is that they stop and slowly aim their pistol, it allows you to really easily avoid their line of fire and break up larger groups into individuals. Both aspects suffer by the other's existence.
The world is almost interesting, just doesn't feel fleshed out enough considering the crazy sights we see, the levels all feel very artificial despite a lot of detail being added in. The story is dismissal, there's one twist that is obvious and toothless and there's a few characters you can get attached to. Emily is fine, but suffers from being too heavy handed in her role as the moral center of the game, Sam is cool but not interesting. Daud gets a lot more attention in the DLC obviously and I think works as a solid character, it helps that I like his levels a bit more as well, but I never felt compelled by him. Slackjaw and Granny Rags are interesting, but once you get what they are there's not much else. There's so much voice talent in this game that's wasted, why is Piero Brad Dourif? An amazing actor who's relegated to being "odd" and a pervert.
I intended to write 2 paragraphs or so, I guess this is why I keep coming back to the game. I wish I liked it and it does bring my mind back to it after a while, but I think it's due to it being an interesting failure and receiving near unanimous praise. This most recent run I didn't quicksave at all, I can abuse that in some stealth games and wanted to more freely go with Dishonored's flow and meet it at whatever terms it may give. I tried my best to embrace it's world and gameplay, and I came out the otherside even more sure that this simply isn't a good game.
👍 : 4 |
😃 : 5
Negative
Playtime:
1496 minutes
this game is extremely fun and so creative.
i highly recommend this game to anyone who likes to have fun.
👍 : 5 |
😃 : 0
Positive
Playtime:
14308 minutes
The graphics are more like an idie graphic novel which (IMHO) makes it even better. Photorealistic would have ruined the gritty vibe.
Great story, great lore, great game 10/10
👍 : 1 |
😃 : 0
Positive
Playtime:
6324 minutes
Dishonored quickly sky-rocketed its way into being one of my favorite games of all time after learning about it from my girlfriend. White first-person stealth/combat games never were really my alley, I quickly found myself intrigued by the fun game-play provided by the mechanics of Dishonored.
The story is also super intriguing to me as someone who sits and reads every book, document, and note littered around the maps that truly flesh out the games lore and world-building that can be completely missed by the player, but doesn't ruin the experience if one misses it.
The most interesting draw being the Chaos mechanic to me, which has left me playing the game over and over again, resulting in different outcomes depending on my actions I take in each mission. Character either become more jaded, plague is spread worse, and distrust can run far more rampant if your actions are more lethal. And there's the many different achievements for running through the game with fun self-imposed challenged (don't upgrade your magic abilities, don't be spotted, etc).
All-in-all, a solid experience that I continue to be drawn and come back to!
👍 : 1 |
😃 : 0
Positive
Playtime:
9862 minutes
I loved this game soo much when it came out, i hid in the basement for 2 week and didnt go to school just to play this and the dlc´s and i think it was worth it.
This was along time ago but thinking about it now, it was still worth it (:
👍 : 5 |
😃 : 1
Positive
Playtime:
733 minutes
I beat Dishonoured for the first time, in 2025. This game withstands the test of time. Great story and terrific gameplay that caters to multiple play styles. This will always be an excellent game.
👍 : 29 |
😃 : 0
Positive