Panda legend Reviews

The era of cold weapons, the Panda Kingdom was suffered by combine attack because other animals wanted to capture this rich place. Now, you are a desperate frontier general and you decide to set out alone to fight for the low morale of the army.
App ID2025780
App TypeGAME
Developers
Publishers 淤馨致志科技有限公司
Categories Single-player
Genres Indie, Action, RPG, Adventure
Release Date9 Sep, 2022
Platforms Windows
Supported Languages English, Simplified Chinese

Panda legend
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

Panda legend has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 16 minutes
It has potential but needs further development.
👍 : 11 | 😃 : 1
Positive
Playtime: 50 minutes
The logo says "Panda Lagend" :^)
👍 : 2 | 😃 : 6
Negative
Playtime: 63 minutes
[i]EDIT[/i]: SO, I went in to check on the progress of the development ...unfortunately, none of the issues described below were adressed at this point. I still feel frustrated about the UI functionality and that ESC does not works like escape from UI in the settigs. I still sustain my positive review due to the fact that DEV is active and still tries. I'll surely check in back again at some point. Let me say it first - this should be in an [i]Early Access[/i] phase, not a full release. A nice soul-like game, with a very good graphics and interesting approach to the gameplay. You are a Warrior-Panda, you learn skills by reading magic scrolls and you can wield a vast amount of weapons; on your path to ...wherever you're going - you'll meet various enemies that are also quite skilled in combat. Game also offers you a challenger mode, where you will face a waves of enemies, each harder than before (FYI - this is very fun). This sounds good overall, but ...please read below. [b]PRO[/b]s: + Good graphic + Challenger mode [b]4 DEV[/b]s: x As I've already stated - at this point the Game should not be considered as a full release as it is unfinished. x Translation need work. -> Both in game descriptions and the Steam page give very rough feeling that they were just translated through AI, not a real human. If you don't have the ability to hire a proper translator, you might consider asking community to help out (a Discord channel would be advised for the Western communities) x The graphic is very nice, I love the details on armout and weapons and overall on the environment, but... -> There are a few decals that lack the proper textures so they are quickly painted in single color, some textures are used for way too many props (like a tree-stumps - it's just resize of one texture) -> Great trick with the butterflyes (for real), but they do not fly up with their head down. Their textures and [s]physic[/s] behavior need a small adjustment. For fast fix - you can make them dissapear like they do now, but based on the distance of the character - that way whenever a Player would want to get too close and might spot the nuances - they'd 'fly-away' (dissapear). x What is 'Hit' ? is it a Critical-Hit? Hit-Ratio? ...a bit more detailed explaination in tooltips would be appreciated. -> And while you'd be at it, please try to keep consistent with the shourtcuts (Recovery is once 'Rcy', once 'Rey'; those are details, but not a meaningless ones) x When you dodge backwards a character turns around and makes a front roll. That exposes your backs to the enemies and feels quite unnatural. Maybe a small jump back, or a back-salto (we're a matrial artist afterall) could be implemented instead? x Please consider adding (just as an additional option) action camera. Right now camera sets the view, but skills follow the movement direction, not a camera direction. x There will be a proper UI, right? x When playing in the Fullscreen mode, each interaction with the UI makes the mouse cursor to be out of the game - basically the game-window is not focused at that time, and right after closing the UI you have to click the actual game-window in order to be able to move/attack/interact. <- that should be fixed ASAP.
👍 : 3 | 😃 : 0
Positive
Playtime: 9 minutes
Here from MythyMoo! Thank you for this :) Good Game, Controller support sucks atm, hope there will be some Development and new Patches. :)
👍 : 0 | 😃 : 0
Positive
Playtime: 1744 minutes
Even on Easy the game is still not beatable. 1) Leveling is completely pointless starting with level 76 because there are no skills to add points to anymore. 2) Leveling is not very helpful even on lower levels. You can add max 10 points to ATK which means ATK value increase from 310 to 340. You can add max 10 points to HP which means increase 5500 instead of 5000 (with heavy armor). What's the point? Even with maxed out character the amount of damage you do to bosses at the end of the game is silly (literally milimeters of their health bar) but they kill you in a couple of hits. The same applies to awards for beating sub-bosses (like 15 HP or 2 ATK). 3) Enemies continue to attack even when they're hit (the same doesn't apply to Panda) which means majority of multi-hit skills/combos is useless (bosses usually kill you during combo). 4) Especially bosses attack almost constantly with very little window of opportunity to attack them. And when they are not attacking, they are blocking (Panda can't use unblockable power attacks like enemies). 5) Lot of attacks are usually like "magnetic" and because of that it's very difficult to dogde them. How the boss fights usually look like can be seen in gameplay video on this page. The last boss is 0:58. EDIT: There are other skills to invest to but the game doesn't indicate it at all. There are 33 skills total and it's necessary to use mouse wheel to see the other ones. So leveling is not pointless, game is beatable on Easy but still not balanced very well.
👍 : 3 | 😃 : 0
Negative
Playtime: 66 minutes
this game is like sekiro but like you are a panda,great graphics and combat,its way harder than sekiro like way harder
👍 : 0 | 😃 : 0
Positive
Playtime: 39 minutes
This game have potential. I like it. For that price it is VERY good. PS. Easy is STILL too hard! ;)
👍 : 0 | 😃 : 0
Positive
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