Playtime:
875 minutes
TL;DR - The game is fine, has a bunch of issues, but is overall passable-to-enjoyable. 6-7/10
Imma preface this review with the fact that I played the entire 14 hour (possibly +1h of demo, Idk if it counts) experience in VR, and I have done so across multiple 1-2h sessions within a single week. I think on the surface, the game is very good, with an interesting premise, story, and mechanics. But there is a lot of problems under said surface.
To start off, a lot of the VR content is less immersive than you'd think. The world is empty because everyone is in Augmented Dreaming version of reality (AD), but AD is only available in limited areas, and you have to go out of it to travel between the main areas. And while moving outside of the AD boundary smoothly brings you back to the real world, leaving/entering manually is associated with added wait times whereas it could've been a really cool smooth transition.
And this isn't a standalone issue. Every time you enter a scripted dialogue scene your character blinks which freezes you in place for the duration of the dialogue, until you blink again, which either frees you or jumps to the next scene. There is a lot of waiting, and even characters running away from you will wait for their queue, adding to the feeling that you're going panel by panel in a 360-degree virtual comic. Overall fine, but occasionally very awkward.
This is accumulated by a host of other small issues that plague the game. Some animations play off the center of the playspace, other off the presumed head position, others still off your actual head position. Letting go of an item returns it to where it originally was, so you better not accidentally weaken your grip for a single frame while carrying something, or you have to do it again. Some items are both collectibles and memory triggers, so you need to pick it up to trigger the memory, and then pick it up again after memory is done to collect it. And memories themselves will sometimes require you to replay them (at least once, sometimes multiple, especially if you make a mistake) but they don't have a fast forward button, so you're just waiting there for the characters to get to the point.
As a cherry on top of all those issues, resident consolation minigames start as a nice change of pace from the Detective Visual Novel gameplay bits, but they quickly turn into distractions away from the game, making for awkward pacing in tenser moments, especially given you need to check (nearly) every room you enter for the patients if you want to 100% it. And even then, I somehow only got ~60% of all patients. And frankly, the very simple Simon Says is the most challenging part of the game. Everything else is quite linear, and if there are parts where playtesters got stuck, you can bet that the game will beat it over your head what you need to do.
Finally, there are the accessibility features, or lack thereof. I have no idea why there is no height controls for a VR title, or a way to recenter the playspace. The game would often throw the place where it thinks I am in a corner of the room, and because you get transported during a blackout, I could never know if me not going out of it is intentional, or if the game put my head in a middle of some object or just outside the area I'm intended to be in for a certain interaction. There is also some moments where your controllers vibrate, and mine did so at full power every time. They vibrated so hard for so long, that I could see the tracking accuracy degrade in real time. My controllers were vibrating so loud it drowned out in-game sounds. I'm all for adding a kick with vibrations, but when it feels like I'm holding a pair of drills in my hands, I'd like the ability to tone it down or disable entirely. And it's strange, because the game seems to do a lot to accommodate VR so that it doesn't seem sickening, and can be very comfortably played in a seated position (probably better than standing for majority of the game tbf). But it still has some problems, some of which can be fixed easily, others not so much.
And yet... despite all that wall of text, this review is positive. Why? Story.
While all the issues above bogged down the experience, they didn't ruin it. The story carries the game real hard. It's by no means perfect - the main gimmick is a bit contrived, and the further into the story you go, the more you need to suspend your disbelief to not notice some issues. But it's a good story, with interesting twists and turns. Again, the format tries to bring it down because everyone that matters has a face, and everyone that doesn't don't, which makes the pool of suspects and major characters very small. But still, the web of interactions is very tangled, and untangling it is a pleasant journey that you go on alongside your character. Him lacking his memory is a fantastic empty vessel for the player to slot themselves right into.
There are some issues here still. VA occasionally falls off, Elaine will often sound as if she's a robot, and while I think a lot of the VA intonation choices were intentional, I don't think they always hit the nail on the head, but I think the protagonist is at least very well voiced. Varied, with mostly correct emotion and responses to the events happening. You spend the most time with his voice, so I'm really glad its of good quality. Same for our mini sidekick, even if people might find her a bit annoying.
And in the end, I'm really happy they went with a dual edition. Even if it makes both the PC and VR version slightly worse than had they kept focus on just one. I think a minor sacrifice of quality there is worth bridging the gap that VR games tend to have And it means you can play it in VR, and when you get tired from standing around with some goggles on your head, you can take them off and still continue enjoying the story on a flat screen. Even if I purposefully didn't use this feature, there were definitely times where I would've had I not been going for a full-VR run.
So yes, game has issues. It aint perfect, far from it. But it's a solid story across a good amount of time, so I think it's worth a recommendation.
👍 : 14 |
😃 : 0