Dokimon
1

Players in Game

161 😀     37 😒
74,95%

Rating

$19.99

Dokimon Steam Charts & Stats

"Whoa, watch out!" That was close, didn't you know Dokimon are dangerous!?ーStep into Xelos region, where you'll set off on an adventure to uncover the mystery behind your missing childhood friend.
App ID2019300
App TypeGAME
Developers
Publishers Yanako RPGs
Categories Single-player, Full controller support
Genres Casual, Strategy, RPG, Adventure
Release DateQ4 2024
Platforms Windows, Mac
Supported Languages English

Dokimon
1 Players in Game
54 All-Time Peak
74,95 Rating

Steam Charts

Dokimon
1 Players in Game
54 All-Time Peak
74,95 Rating

At the moment, Dokimon has 1 players actively in-game. This is 0% lower than its all-time peak of 0.


Dokimon
198 Total Reviews
161 Positive Reviews
37 Negative Reviews
Mostly Positive Score

Dokimon has garnered a total of 198 reviews, with 161 positive reviews and 37 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Dokimon over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 53 minutes
Ive been following this game on twitter for a while and was excited when a youtuber recomended it, but the game crashes far too often. When im exploring menus, switching monsters, even when i finish important boss fights. Will hopefully come back after afew patches
👍 : 0 | 😃 : 0
Negative
Playtime: 129 minutes
OK. Yes its going for a classic Pokemon vibe, and Visually, its fantastic. The writing in places leaves a lot to be desired, the combat is fine, and i actually like a few of the changes on how monster abilities work, but none of it is explained, i found it by chance. You apply exp points to boost stats, and you have full control over what abilities your mon's have, you select one and scroll a list to pick your favourites, i like this, but i can imagine many would go much of the game not knowing these new abilities are available, or they have points they need to be spending. Mon types are ambiguous, its hard to tell is at all, what types they are and what you should be using based on visual design. Other trainers don't aggro to you outside of key figures, you need to speak with them and then you decide if you want to battle or not. They can also be battled again immediately with no change in dialogue. You also just stumble upon the main villains, no build up, or explanation or anything its just their base and you wander in. The game feels unpolished. Its made in an engine built in game maker called MonMae, a sort of RPG maker type deal, that from what i can tell was made by the games developer. And Dokimon seems to be a vehicle for driving sales of their engine. Its an impressive feat, and something i may get myself, but i wish Dokimon had a bit more polish, as its definitely clear a lot of work and care went into its creation. Again, the game is visually fantastic, and has enough meat to warrant a buy, but i do feel its lack of polish, doesnt justify the full price tag, this is a when at least 50% off buy imo.
👍 : 0 | 😃 : 0
Positive
Playtime: 206 minutes
I was only able to give this game an hour for now, but I plan to come back to it. I just want to leave this as a thank you to the developer for making an interesting game with unique creatures and a nostalgic gloss. I remember being between 10-12 and it was my brother's birthday, and one of his birthday gifts was Yellow. We would spend hours playing and finding every creature we could to make the best team, and this game brings back some of those memories of the days where I would turn to him and ask if it was my turn. There are some differences though and it's not that I'm over 30. The creatures look unique and some are quite nice. I struggled a little to pick my starter and ended up choosing the cuddly teddy that could burn my enemies. The elements are similar to other games, but fresh such as Fairy is weak to Light attacks. Items, such as a katana, are not equippable by you or your mons and instead are used to find alternate paths or hidden items, which takes away my Rerouni Kenshin cosplay idea. Moves are learned as the mons level up and are stored in a move pool that you can select, and of course you have your stat points per level but instead of them being pre-selected, you are given the choice at your leisure. There's also affinity points that boost stats and those as you can tell are earned as the mons grow to like you. So there's this amazing self narrative right away that clicks for me where I can stick to a current mon and learn and grow with them, or switch it for something else. Later on, it may be difficult to let go of some of them just to try a different one and I'll cry as hard as Ash freeing his strongest team members before losing an important match. The music I feel is the weakest to me, for example when you start the game it immediately plays this dark tone in atmosphere and story. A little girl lost in the woods and surrounded by menacing monsters, but the vibe is ruined with a cheery beat that has been playing since I was able to explore. This could have been a bug though because I was playing with the 8 bit and piano just before progressing. Honestly, that part had my most interest. Remember those ads for Evertale? The darker tone and mystery of a monster collecting/training genre? Sure that game was a lie, but that's the first thought that came to me when I saw this scene. To sum up my review, this game is brings back nostalgia from all of my past favorite genres like, Digimon, Pocket Monsters, Cardcaptor Sakura, and Dragon Quest - and that makes my heart scream like the first time I saw the Digimon Movie. I review this game as, "I'm Greymon now, *que the Digimon soundtrack*/10"
👍 : 0 | 😃 : 0
Positive
Playtime: 315 minutes
fun creature colllector with a bit of a darker story, its a nice way to spend an evening or three
👍 : 0 | 😃 : 0
Positive
Playtime: 2497 minutes
Saw a post about this game online the other weekend, then saw it later that day on sale on steam and picked it up. Its a fun little monster collector with some cool monsters. Had fun playing through it, and would recommend to anyone looking for something similar to but not quite pokemon.
👍 : 0 | 😃 : 0
Positive
Playtime: 634 minutes
So, I had fun with this game for 8 of the hours I played. However, right before the end the game is not clear on what to do and where to go, nor is there ever any guidance on where to find certain Elite Trainers. This makes the game extremely frustrating and tedious since one will now have to backtrack to figure out what is missed in order to progress. Many bugs still persist, too, and many areas are still "under construction" with no time-frame or even conformation when they will be completed. Furthermore, when there is new content. little guidance is given. Like in the newest content update: it introduces flying, but there is, again, no guidance on how to unlock this mechanic for use. For example, I found the dude in the last city and have a flight license, but yet he wants me to find an item. What item? He never tells me what it is called, where to go to look for it, nothing. I'm fine with not to much direction in games, but this is just terrible design through-and-through. Thus, Dokimon Quest gets a 4/10, and if one wants to scratch that pokemon-esque gaming itch, I highly recommend getting Nexomon 1 & 2 instead of this, unless this is on-sale for 80% off or more.
👍 : 6 | 😃 : 0
Negative

Dokimon Steam Achievements

Dokimon offers players a rich tapestry of challenges, with a total of 40 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Launch the Game

Thanks for playing!

Meet the Professor

"Professor Rei at your service!"

Ai Koi You

Battle with Koi

Captalizing!

Catch your first monster

XOXO

Have an encounter with an evil organization

Samurai Warrior

Obtain the Katana

Carrot Expert
A little Fishy...

Defeat Haru

Together Forever
The Great Sage

Defeat the great sage Aki

Make a Splash!

"If it was a good morning, I'd be surfing!"

Secret Agent
Fairy Town

Defeat Faye

A Peculiar Ally
Dark Arts
Bewitching!

Make a deal with a Witch

A Cunning Duo
Yowch! That's hot...
Elfly!

Defeat Tsuki

An Iconic Duo

Defeat the Xer Generals

Swimmingly!

Defeat Aoi

Karate Master
You're on Fire!

Defeat Azula

Tenshi!
Just the beginning?
1 Oni 2 Oni Red Oni Blue...
Thief!
98%

Complete the Main Story

Sincerely!

Obtain the grass fairy Sindela

Millian a Million
Kthuune Kthuuge Kthuuko
Duskabellohmalina
Strange New Land
Make it Double!
King of the Earth
Dusk to Dawn
Kitsune
Under Contract
Filthy Rich
That Tasted Purple...

Use a Fairy Portal


Dokimon Screenshots

View the gallery of screenshots from Dokimon. These images showcase key moments and graphics of the game.


Dokimon Minimum PC System Requirements

Minimum:
  • OS *: Windows 7 or newer
  • Processor: Dual core processor
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics
  • Storage: 100 MB available space

Dokimon Recommended PC System Requirements

Recommended:
  • OS: Windows 10
  • Processor: Quad core processor
  • Memory: 8 GB RAM
  • Graphics: Intel HD Graphics
  • Storage: 500 MB available space

Dokimon Minimum MAC System Requirements

Minimum:
  • OS: macOS 10.13 (High Sierra)
  • Processor: Intel Core i3 or equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000 or equivalent
  • Storage: 100 MB available space

Dokimon Recommended MAC System Requirements

Recommended:
  • OS: macOS 10.15 (Catalina) or later
  • Processor: Intel Core i5 or equivalent
  • Memory: 8 GB RAM
  • Graphics: Dedicated GPU with 2GB VRAM
  • Storage: 500 MB available space

Dokimon has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

Dokimon Latest News & Patches

This game has received a total of 13 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Dokimon DEMO gets a big update, with full controller support and localization!
Date: 2024-10-16 20:39:35
Dokimon DEMO now has full controller support, Japanese (wip), and Spanish! デモは日本語に翻訳しました!
👍 : 14 | 👎 : 0
Just over 2 weeks before Dokimon launch to Steam on Nov. 22!
Date: 2024-11-07 20:06:53
Dokimon is releasing to Steam on Nov. 22, get excited!
👍 : 23 | 👎 : 0
Launch Day Hotfixes : Re-enabled Piano, Fixed some crashes, Temp. Disabled Forms
Date: 2024-11-22 22:07:24
👍 : 27 | 👎 : 0
Weekend Hot Patch - Hoping to have everything perfect by Friday!
Date: 2024-11-25 11:04:30
👍 : 29 | 👎 : 0
Hot fixes (again) - Think this is the last of them! Next is Xelos cutscene fix
Date: 2024-11-26 02:12:35
👍 : 27 | 👎 : 0


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