Rotwood
Charts
87

Players in Game

5 690 😀     1 840 😒
73,82%

Rating

$19.99

Rotwood Reviews

Rotwood is a 1-4 player hack-and-slash dungeon crawler by the makers of Don't Starve and Mark of the Ninja. Battle corrupted beasts, gather what remains, and forge a safe haven with your friends.
App ID2015270
App TypeGAME
Developers
Publishers Klei Entertainment
Categories Single-player, Multi-player, Co-op, Online Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Partial Controller Support
Genres Action, RPG, Adventure
Release Date24 Apr, 2024
Platforms Windows
Supported Languages English

Rotwood
7 530 Total Reviews
5 690 Positive Reviews
1 840 Negative Reviews
Mostly Positive Score

Rotwood has garnered a total of 7 530 reviews, with 5 690 positive reviews and 1 840 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Rotwood over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1316 minutes
Klei's pumping out bangers like a full-auto shotgun. Well done, fellas!
👍 : 0 | 😃 : 0
Positive
Playtime: 3861 minutes
I love rot wood. each time through is a gamble and with the abilitys you can do something different each time. with the cooking unlocked you have a little bit of control which i like. Their does need to be more weapons and the armor need refining as well as the gems need to be added to armor. My biggest complaint is their just needs to be more. I love the game as is but i want more from it. I dont play many rogue like but i was really drawn to the replay-ability of this.
👍 : 0 | 😃 : 0
Positive
Playtime: 3748 minutes
Kill stuff, the controls are neat and easy, game is fun and looks so pretty. Klei is a great publisher, this game will get heaps of content in the years to come! 32 hours in - very good, lots of fun moments, and my non-gamer wife enjoyed the cute characters and the fun combat.
👍 : 0 | 😃 : 0
Positive
Playtime: 802 minutes
Very fun game, love the art style and combat. Feels very fluid. Hope they add more to the game, i.e. more weapons more combo moves, more enemy variety, and qol. This is also just an idea that I think would be cool to see in the game, pets. I think it would be so cool to have pets that just look cool and follow you around. They wouldn't have to do anything. I also think it would be nice to have bit better menus when managing equipment. It visually looks fine, but it can be frustrating trying to get to the different types of armor, or to a different weapon by closing then reopening menus. I have more to say, but no one will probably read this, so :P Very fun, would recommend. Klei, continue working on this game, look forward to dlc and you've got me hooked. :3
👍 : 0 | 😃 : 0
Positive
Playtime: 1607 minutes
Pretty fun, honestly I don't much else to add. Pick it up if you wanna, but if you don't your not missing out on anything groundbreaking.
👍 : 0 | 😃 : 0
Positive
Playtime: 5637 minutes
The artstyle and animations are godly, the style perfectly conveying the whimsy of the set up, and going around and fighting in it is such a simple pleasure to enjoy. A wide variety of different unique builds, some pieces of gear adding something completely new, while some connecting to allow you to experience something familiar and constant as well, depending on what you'd prefer at any time. The fighting mechanics reward you for putting in effort and memorizing techniques, rather than just doing combos over and over again like most games would, you actually feel like wielding a weapon, as there are quite a few different ways to put it to use (except the bow that one's kinda boring). There is a slight issue with making the most effective way of playing a boring one, by which is just spamming easy attacks safely, given it is far more important to not get damage rather than getting damage in, however; even though one could ignore that and make it harder on themselves on purpose to have more fun, but one shouldn't have to. On top of that, some enemies have too high a travel speed, especially when they begin to fill up the screen, locked onto your position just a quarter of a second before hitting, resulting in some battles just being you running away from enemies chasing you down and covering the entire screen in damage hitboxes, leaving you little opportunity to fight back, which is very lame. There is very little use to the heavy class compared to the lighter ones too. The game definitely has its issues that may never be fixed, but it's definitely still worth it. Always loved it when weapons and armor and gear could be made out of vanquished enemies, making me feel resourceful and giving the most practical explanation for the gear's existence and its effects. You get to make your own cozy little camp and fill it with fun little characters too, which is a nice tiny break. Offers plenty of gameplay for many hours especially for ones who enjoy grinding for upgrading gear, and being able to do it in multiplayer is also a huge bonus for many. The style of the effects and animations is satisfying and very clear too, making the gameplay feel smooth and surefooted. Amazing game, highly recommend it.
👍 : 0 | 😃 : 0
Positive
Playtime: 1537 minutes
Klei is one of my favorite studios with Rotwood proving yet again they know how to take a popular genre, put their own spin on it, and make a great game.
👍 : 0 | 😃 : 0
Positive
Playtime: 960 minutes
Rotwood ---------------------------- It’s got that tight, satisfying combat that just feels right every hit lands with weight, and dodging at the last second is awesome. The art style is super clean to kinda cartoony but still gritty in a cool way. (like most of this companies art in their games) The roguelike loop is addicting. You go in, get your loot, get smacked by some giant frog-thing, and then immediately want to jump back in. It’s got that “just one more run” energy in the best (and worst) way possible. The gear system’s simple but rewarding, and the upgrade paths make you feel like you’re actually progressing, not just grinding for the sake of it. Rotwood’s got charm, challenge, and a whole lot of angry mushrooms. Enjoy the game!
👍 : 1 | 😃 : 0
Positive
Playtime: 1445 minutes
Maybe the best "roguelite" I have ever played. If u like games like Hades - Vampires Survivors - Voidigo - Cult of the Lamp, its a must buy - no brainer. Great artstyle too & multiplayer. 9/10
👍 : 1 | 😃 : 1
Positive
Playtime: 9312 minutes
I used to love this game, and it’s still worth playing through if you haven’t already. The gameplay loop is captivating and the art style is unique and blends perfectly with the animation style during combat. Only issue is we haven’t heard from the devs in about 4 months, and they locked the subreddit for this game. At this point I can only assume that this game has been abandoned by Klei. This game was a breath of fresh air, and even moreso with every update. It is a shame that I don’t see any support for this game anymore.
👍 : 7 | 😃 : 0
Positive
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