Build and conquer in Kaiserpunk, the ultimate city builder and grand strategy combo set in an alternative 20th century world. Engage in epic battles on land, sea, and air, or use your economic power to emerge as the ultimate victor.
15 Players in Game
823 All-Time Peak
66,66 Rating
Steam Charts
15 Players in Game
823 All-Time Peak
66,66 Rating
At the moment, Kaiserpunk has 15 players actively in-game. This is 0% lower than its all-time peak of 201.
Kaiserpunk Player Count
Kaiserpunk monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
| Month |
Average Players |
Change |
| 2026-07 |
15 |
0% |
| 2026-06 |
15 |
-75% |
| 2025-11 |
60 |
+5.26% |
| 2025-10 |
57 |
-11.56% |
| 2025-07 |
64 |
+16.48% |
| 2025-06 |
55 |
-19.72% |
| 2025-05 |
68 |
-17.38% |
| 2025-04 |
83 |
-38.21% |
| 2025-03 |
135 |
0% |
460 Total Reviews
321 Positive Reviews
139 Negative Reviews
Mixed Score
Kaiserpunk has garnered a total of 460 reviews, with 321 positive reviews and 139 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Kaiserpunk over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
583 minutes
Prepare to restart Kaiserpunk for a few times until you play it „for real“. Tutorials don't cover many things game expects you to know. Best way I found out is to simply restart and try out as many tactics as you can think of. When you learn what works and how, then punch your best effort. Wining in this game is so much fun, but takles effort to get there. Added trick is to select a secluded world region to start. Somewhere with as little surrounding regions as possible. You'll have less potential enemies once every faction starts berserking in military spending
👍 : 0 |
😃 : 0
Positive
Playtime:
336 minutes
Didn't beat Kaiserpunk yet. I doubt I'm even close. After several years every city of mine ends up either in flames and riots, or fails financially due to unemployment and wars. Not sure is dictatorship I'm attempting to set up is at fault, maybe that system just doesn't work… But I appreciate the game that properly kicks my a** , and allows me to pursue a proper tyranny, even i fit destroys me every time. Will keep trying I guess 😊
👍 : 0 |
😃 : 0
Positive
Playtime:
391 minutes
Fun, hard, complicated and rewarding experience
👍 : 0 |
😃 : 0
Positive
Playtime:
552 minutes
What I love most is how the game ties military strength directly to production. It’s not just about building tanks or units—it’s about understanding the entire backbone behind them. That connection between industry and warfare makes every expansion feel meaningful, like you’re slowly building the war machine piece by piece. You can recognize this approach even visually: if you choose to go all-out in military conquest, your local map will eventually be endless stream of mining facilities, factories,heavy industries… all churning out countless tanks, airplanes and artillery shells that will be lost within weeks after reaching the frontline. I personally LOVE this depiction of world war, feels brutal and accurate.
👍 : 1 |
😃 : 0
Positive
Playtime:
295 minutes
This game is a pure trouble simulator 😊 . That's all you do – you build and expand, and behind every corner there is new disaster or trouble. You scramble to constantly fix something. Too few resources? Too much resources? People leaving? People uncontrollably pouring in? No electricity, no water? Food is poor, unions are striking?... After making my digital lemmings finally happy, I feel ready to take up a real mayor's position! I'm a problem solver so I love a game that tries to break me!
👍 : 1 |
😃 : 0
Positive
Playtime:
487 minutes
I like creative and building games, with immersion high on my list too. And by these criteria I find this game a bit of a mixed bag: Visual layer – very immersive. Houses, cars, buildings, all looks in line with timeline game uses. Nice work here. Management layer – very detailed and even overcomplicated in case of world map handling. Full points to broadness of choices and available paths. Lower points for too little explanations offered to player Suggestions – Either simplify army/worldmap part of the game or redesign the tutorial for it. Second suggestion is to think about freeform road placement and smooth movement of cars through curves. Would help greatly with immersion. Bonus tip – this game concept screams for multiplayer, it would be epic! Overall score – recommend for anyone loving building/management games. Casual players will get lost soon!
👍 : 1 |
😃 : 0
Positive
Playtime:
1207 minutes
has potential, but unfortunately quite buggy
got to the end, but couldnt unlock the last tier of the military line despite having more than double the required points- making military combat.. useless.. it is already weighted in combat toward higher teir units and then the computer appears to get a bonus to the extent of something like double(opponent has the last tier of planes, full squadron in last territory, but you cant push without your own and it can one shot all ground units)-
also was getting constant riots at the end despite having 90+ morale and the prerequisite buildings designed to prevent that
also trades with other empires "being cancelled by me" without input, constantly, which annoys the AI as youre going back on your deals
you can also offer cash for a trade against their items, then hit negotiate and it will basically give you their items for what you offered minus the cash, so basically can trade for free agains the AI if you wanted to
also something buggy with the game itself, it basically lagged out at one point- despite only using about 20% of my cpu and gpu
👍 : 1 |
😃 : 0
Negative
Playtime:
228 minutes
Score: 8.0/10. Kaiserpunk honestly surprised me. At first I expected a pretty standard city-builder, but after a few hours I realized there's a lot more going on. Managing your city is fun on its own, but the way industry, logistics, research, and world politics all connect makes most decisions feel important. Watching a small settlement grow into a massive industrial powerhouse is incredibly satisfying, especially when your production chains finally start running smoothly (not easy to achieve). The alternate-history setting gives the game a unique identity, and the visual style does a great job of capturing that gritty industrial atmosphere. The game still has some rough edges, and there are definitely areas that could use more polish and quality-of-life improvements. A few systems could be explained better, and late-game management can become a bit overwhelming. Still, the core gameplay loop is strong enough that I kept saying "just one more thing" before ending a session. Overall, Kaiserpunk is one of the most interesting city-building and strategy games I've played recently, at least idea-wise. If you're into building complex economies, optimizing supply chains, and watching your decisions shape an entire nation, it's absolutely worth checking out. 8.0/10 – a really promising strategy game with a great foundation and a lot of potential ahead. I'm cheering for the devs to grab the potential
👍 : 3 |
😃 : 0
Positive
Playtime:
1868 minutes
Ai keeps cheating and leapfrogs you in research and units created. Incredibly frustrating playing for several hours, only to find out that even the lowest difficulty AI is suddenly has units 2 tiers higher than yours, meaning there's no way to win a battle against them. Diplomacy is just awful and world map regions work terribly, since annexing territories is a net negative to your cash flow. Don't waste your time with this game.
👍 : 4 |
😃 : 0
Negative
Playtime:
1169 minutes
I do very much like this game, and was not able to put it down for quite awhile. If you've played the Anno series or games like Farthest Frontier, etc. it is very similar and fits right in to that genre. The early 20th century does not get enough love in strategy games or sims, and the logistics and supply chains in this game feel very nice and orderly. It is easy to overextend yourself, but if you stay focused, keep your eyes on your numbers and think long-term, it's actually exceedingly easy to become quite powerful quickly.
That being said, I do have a few minor complaints that get in the way of this being a perfect game for me. It's a little weird that the bulk of decorative buildings/pieces like gardens/parks etc. are locked until much much later in the game, but that's not the end of the world. My main gripe is the combat--you spend all this time building your supply chains and amassing technology, getting really neat military stuff, only for all the battles to take place on the world map in a flat and stale looking spectacle. I guess technically it's real time battles, but it feels more like turn-based, and it is quite zoomed out. It's a shame because there are really cool units, all of which have very neat models... Seeing a zeppelin you built actually hovering over your city, or tanks rolling down your roadways would be a chef kiss. But alas, this is not something you'll see. This part of the game feels more like looking at more number charts. There are also no buildable defensive buildings that you can place within your city, which is too bad. Would be cool if you could put WW1 style trench works, bunkers, or AA gun nests on the actual city made. Again I find it weird that you can't because all this stuff has been fully 3d modeled. Just seems like a missed opportunity. Overall through, a great game, if not perfect. 7.7/10.
👍 : 8 |
😃 : 0
Positive
Kaiserpunk Minimum PC System Requirements
Minimum:- OS: Windows® 10 (64-bit)
- Processor: Intel® Core™ i5-3470 or AMD FX 6350
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1050 3 GB or AMD Radeon™ RX 560 (4GB VRAM, Shader Model 5)
- DirectX: Version 11
- Storage: 8 GB available space
Kaiserpunk Recommended PC System Requirements
Recommended:- OS: Windows® 10 (64-bit)
- Processor: Intel™ Core i7-3770 or AMD Ryzen™ 5 1600
- Memory: 16 GB RAM
- Graphics: GeForce GTX 1060 6 GB or AMD Radeon™ RX 590 (8GB VRAM, Shader Model 5))
- DirectX: Version 12
- Storage: 8 GB available space
Kaiserpunk has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Kaiserpunk Latest News & Patches
This game has received a total of 12 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
First demo update is served!
Date: 2024-06-05 14:23:29
Numerous fixes and improvements according to initial feedback
👍 : 70 |
👎 : 1
We're back - and we have second demo update in the bag!
Date: 2024-06-07 17:24:39
Another bugfix fest, but some new content as well...
👍 : 91 |
👎 : 0
Quick third demo update, Sunday edition
Date: 2024-06-09 10:14:37
Pursuing a few resilient bugs relentlessly
👍 : 42 |
👎 : 0
Fourth demo update, let’s get ready for Next Fest!
Date: 2024-06-10 14:12:12
Some final touches for Next Fest, ironing out alpha gameplay
👍 : 59 |
👎 : 1
Demo update No.5 is live!
Date: 2024-06-13 15:24:14
Several fixes, localization expansions, UI tweaks
👍 : 71 |
👎 : 1