Kaiserpunk
Charts
53

Players in Game

321 😀     139 😒
66,66%

Rating

$29.99

Kaiserpunk Steam Charts & Stats

Build and conquer in Kaiserpunk, the ultimate city builder and grand strategy combo set in an alternative 20th century world. Engage in epic battles on land, sea, and air, or use your economic power to emerge as the ultimate victor.
App ID2012190
App TypeGAME
Developers
Publishers Overseer Games
Categories Single-player
Genres Strategy, Simulation
Release Date2024
Platforms Windows
Supported Languages English

Kaiserpunk
53 Players in Game
823 All-Time Peak
66,66 Rating

Steam Charts

Kaiserpunk
53 Players in Game
823 All-Time Peak
66,66 Rating

At the moment, Kaiserpunk has 53 players actively in-game. This is 0% lower than its all-time peak of 201.


Kaiserpunk Player Count

Kaiserpunk monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-07 64 +16.48%
2025-06 55 -19.72%
2025-05 68 -17.38%
2025-04 83 -38.21%
2025-03 135 0%

Kaiserpunk
460 Total Reviews
321 Positive Reviews
139 Negative Reviews
Mixed Score

Kaiserpunk has garnered a total of 460 reviews, with 321 positive reviews and 139 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Kaiserpunk over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 350 minutes
The military theme is very cool, it feels like I'm playing Hearts of Iron IV. The atmosphere is conveyed well
👍 : 0 | 😃 : 0
Positive
Playtime: 225 minutes
First game in started fine, but within a couple of hours the performance slowly ground down to a stutterfest. Can't explain it.
👍 : 1 | 😃 : 0
Negative
Playtime: 952 minutes
It's a neat game to play. A little basic in some areas but over complex in others. A little alternative to what you see from titles like anno. I'll thumbs it up cause I enjoy it so far. It would be a neutral as I honestly think it feels more like a late "early" access stage title.
👍 : 0 | 😃 : 0
Positive
Playtime: 661 minutes
So havent played super much of it, but it seems to be a pretty alright game. Only thing i got to complain about is production lines, like i think Anno 1800 did a way better system where there where individual tabs for the verious production lines for verious end products. Something simmilar here would have been nice to have, dosent have to be a 1 to 1 but yeah.
👍 : 0 | 😃 : 0
Positive
Playtime: 332 minutes
An interesting strategy game, similar to Frost Punk and also to survival games in terms of civilization and Crusaders, I love games like this. I recommend it.
👍 : 0 | 😃 : 0
Positive
Playtime: 153 minutes
I really liked the game, it was interesting, and I think I'll play it again.
👍 : 0 | 😃 : 0
Positive
Playtime: 133 minutes
not a bad strategy game. With various development skills. The city is big, you can find your own style
👍 : 0 | 😃 : 0
Positive
Playtime: 967 minutes
So this is primarily a city builder. I don't think it would be controversial to say it was heavily influenced by the Anno games, citizens have levels, needs & luxuries and the factories and farms require different citizen levels etc. There are production chains, like Anno, where you plant, for example, wheat fields, that require a mill to produce grain, and a bakery to produce bread. The warehouses are city wide, so once produce is in a warehouse, it can be used anywhere, unemployment is not an issue, and the citizens pay taxes based on how well you satisfy their needs, etc etc. So, is it as good as Anno ? No, of course not, Anno is a long running series produced by a major AAA publisher, and I wouldn't expect this to compete with it. However, the question is then, what does this game do that's unique and different to others in the genre, and what makes it stand out and give it interest ahead of other games and of course, its competitors. With Kaiserpunk, it's two things, I think. Firstly, the setting, you are building a civilisation / city in the ruins of post world war one Europe (I did find this of interest), and secondly, it incorporates 4X elements in the form of an over world map that you can potentially conquer or, by diplomacy, explore interact with in other ways. You have other AI competitors in other regions of the map that will be off doing their own thing. The best comparison I can think of is that the over world map resembles a kind of "Risk" board game type thing, where you can deploy an army or air force to and fight other units for control of that region in a kind of rock, paper, scissors type of combat encounter. Once you control a region, you can select certain features, such as air defence facilities, production facilities etc, etc, however, you don't build cities there, beyond your main capital city. There is a diplomacy screen, but this seemed quite simple (nothing like Civ VI type diplomacy, for example), although I didn't explore it much, beyond the tutorial. So, is the over world map and the 4X elements enough to make the game stand out. To be honest, I'm not really sure, as I had much more fun building my capital city out and it wasn't until much later that I bothered trying to explore it much (I played on easy, so wasn't bothered by AI competitors attacking me). I suspect it may need fleshing out before it becomes a really compelling feature that would warrant repeated play throughs, although happy to be proved wrong here. To return to the city building aspect, however, I do think this is a very solid city builder and I definitely enjoyed that part of the game, so I would recommend this on that basis, without necessarily being convinced just yet on the over world 4X elements of the game. In my humble opinion, I do think there could be a few things that might improve the city building side of things though. 1. The icons that indicate a problem with a building (e.g. you haven't built a water tower or a substation close enough) should be bigger. I often found myself discovering much later that I had missed this as I didn't see the icon until i zoomed in to the building. 2. From a distance, it wasn't easy to distinguish different buildings - zooming in, they all look distinct and vibrant, but much less so from a distance. It would also be nice to see how many of a certain building you have, and perhaps be able to cycle through them so you could check on each one. I built some factories, got called away because of a fire, then couldn't find them again :). 3. "New Development unlocked", or something. This pops up very frequently as you progress through the research tree and it would be nice if it told you what had been unlocked, other than having to search through the build menus to see if there was something new there. 4. The ability to disable the "maximum storage reached" message - after a while, I was maxed out in most things, and this was just constantly on the screen. 5. Some type of heat map for the coverage of various buildings, e.g. being able to see fire station coverage, or medical centre coverage etc. Each building has this if you select it, but this could be a bit clearer, perhaps some heat map options, city wide ? 6. There is a screen (pressing I in game) that shows you production v usage of resources. Not sure this provides the best information. What you want to see is, for example .. "Do I have enough bakeries to satisfy the demand for bread, with my current population?". This screen doesn't seem to provide this in real time, rather, it seems to show how many were produced and used in the previous cycle, so even if you put down new bakeries, this screen won't update for some time. I don't want to keep comparing this game to Anno, BUT, Anno 1800 displays this exactly how you want to see it, e.g. adding a bakery is immediately reflected in your production stat screens. 7. Once I started building up my military, I found myself being quite confused. I think this is because of the disconnect between training a unit, and producing it, e.g. I would train a tank unit but would have to produce the actual tanks in a vehicle factory, but it wasn't clear whether I was producing enough tanks, or how many I had in storage etc. It felt like a bit of a disconnect to me and that the links between these two could be clearer, because it also affected the production of ships v training a naval squadron and air force / aircraft factories etc. Sorry for the long list of things that look like complaints, they're not, it's that I really did enjoy my time building out my capital city here, it's a very solid & capable city builder and I think improving these things could make the later game (e.g. when your city has grown quite large) feel less unwieldy, so are only intended as suggestions that, in my view, could improved the playability of the game. In summary I would certainly recommend this game, I do think it brings something different and original to the Anno type formula, but is still a few rough edges away from being, for me, a 100 hour epic.
👍 : 1 | 😃 : 0
Positive
Playtime: 133 minutes
It's a pretty cool game, but it needs optimization. Hitting 45 FPS on my 4070Ti 13600K 32GB RAM system while maintaining a 45%-55% GPU and CPU utilization is just wrong. Mind you, this was in the larger tutorial city, the second one, so decently populated but nothing too much. I had also reduced the settings by quite an amount. It just needs work. I cannot recommend this game right now. A pity, it seemed quite interesting. I will revisit Kaiserpunk in the future, both to play and to update my review - should the dramatic changes required take place. [Edit after developer response]: Thank you for your response kind dev, if nothing else it shows that you really care! I really do hope you guys get to fix the issues, since as I said the game itself seemed very interesting and I really want to get to play it.
👍 : 2 | 😃 : 0
Negative
Playtime: 1100 minutes
If there had been an option for "neither positive or negative" I would have used that, but I guess I have to go for negative. The idea of this game sounded very interesting. Playing a city builder to produce resources and troops for a strategy game is something I have never done before, and it combines two genres that I like. Sadly I don't think it quite worked out, at least not for now. The city building part is not bad at all but the strategy game is not that great. It does make sense that the strategy game goes slow so that you have time to play the city builder, but it feels wierd. I also noticed how the AI seem to be ignoring most of the things that are holding the player back. For instance, expanding in the strategy game drains lots of money, but the AI expands like crazy with no regard for resources. Also, when the AI will have very sudden and extreme spikes when it comes to how much research they are doing. When I played on the easiest difficulty, I got through the early game while doing research about 2x faster than the AI, but when I hit midgame one of the AI's suddenly shot up and started doing 10x the research I did. Either there are some VERY important mechanics that have not been communicated to me, or the AI is just allowed to cheat like crazy even on the easiest difficulty. But overall, I do believe this game has good potentiall, and surely there are many players who would love the game as it is now. But it is not for me...
👍 : 23 | 😃 : 0
Negative

Kaiserpunk Screenshots

View the gallery of screenshots from Kaiserpunk. These images showcase key moments and graphics of the game.


Kaiserpunk Minimum PC System Requirements

Minimum:
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i5-3470 or AMD FX 6350
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1050 3 GB or AMD Radeon™ RX 560 (4GB VRAM, Shader Model 5)
  • DirectX: Version 11
  • Storage: 8 GB available space

Kaiserpunk Recommended PC System Requirements

Recommended:
  • OS: Windows® 10 (64-bit)
  • Processor: Intel™ Core i7-3770 or AMD Ryzen™ 5 1600
  • Memory: 16 GB RAM
  • Graphics: GeForce GTX 1060 6 GB or AMD Radeon™ RX 590 (8GB VRAM, Shader Model 5))
  • DirectX: Version 12
  • Storage: 8 GB available space

Kaiserpunk has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

Kaiserpunk Latest News & Patches

This game has received a total of 12 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

First demo update is served!
Date: 2024-06-05 14:23:29
Numerous fixes and improvements according to initial feedback
👍 : 70 | 👎 : 1
We're back - and we have second demo update in the bag!
Date: 2024-06-07 17:24:39
Another bugfix fest, but some new content as well...
👍 : 91 | 👎 : 0
Quick third demo update, Sunday edition
Date: 2024-06-09 10:14:37
Pursuing a few resilient bugs relentlessly
👍 : 42 | 👎 : 0
Fourth demo update, let’s get ready for Next Fest!
Date: 2024-06-10 14:12:12
Some final touches for Next Fest, ironing out alpha gameplay
👍 : 59 | 👎 : 1
Demo update No.5 is live!
Date: 2024-06-13 15:24:14
Several fixes, localization expansions, UI tweaks
👍 : 71 | 👎 : 1


File uploading