Yellow Taxi Goes Vroom
Charts
10

Players in Game

1 223 😀     26 😒
92,32%

Rating

$16.99

Yellow Taxi Goes Vroom Reviews

Yellow Taxi Goes Vroom is an arcade bump'a'jump platformer where you take people for rides and the oil industry for all they have.
App ID2011780
App TypeGAME
Developers
Publishers Those Awesome Guys
Categories Single-player, Steam Cloud, Full controller support, Steam Leaderboards
Genres Indie, Action, Racing
Release Date9 Apr, 2024
Platforms Windows
Supported Languages English, Italian

Yellow Taxi Goes Vroom
1 249 Total Reviews
1 223 Positive Reviews
26 Negative Reviews
Very Positive Score

Yellow Taxi Goes Vroom has garnered a total of 1 249 reviews, with 1 223 positive reviews and 26 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Yellow Taxi Goes Vroom over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 908 minutes
It's obvious that a lot of love went into this project. It's absolutely amazing and once you get the hang of the movement you can literally fly through the maps. It's so fun to see an unreachable place thinking "I need an ability for this" only to come back later and realize you've just been lacking the skill. Absolute must have for people who like wacky humor and tricky platforming.
👍 : 0 | 😃 : 0
Positive
Playtime: 526 minutes
A really good collectathon platformer! It has unique movement, fun collectables, and a unique, over the top style to the whole game. It feels a little awkward to control at first, as it's not typical platformer controls. Mainly, you are using slopes and the terrain as ramps to rocket yourself into the air in place of a jump button. But once you get the hang of it, it becomes second nature. In my experience, the more you play the game and explore your moveset, the more fun you have. As you play you learn the intricacies of the movement system, more and more of the game opens up to you. The game doesn't teach you everything you can do from the beginning. It slowly drip feeds techniques to you throughout the game. I enjoyed this, as I enjoy messing around with movement systems, and it was very rewarding discovering techniques before the game taught me. The only downside to this, which I wish the game told you up front, is that you should leave and come back to levels later if you can't find everything in your first run of a level. Because later you can revisit it with all of the skill and knowledge you've acquired over time to collect the items you missed. Speaking of the collectables, I really enjoyed hunting them down, especially because of the game's fluid movement. Most levels are very open, so combining that with the movement system means there are usually several ways to get to collectables in hard to reach places. It was rewarding to find my own ways to get to where I wanted to go and never got old. The game also has a unique style that probably won't click for everybody, but it did for me. It is a very colorful, vibrant game, filled with over the top humor and goofiness, steeped in internet culture and references. There were several references to memes and pop culture throughout the game. It is unapologetic in its vision, and I liked that part about it. I think the developers went with "the more ridiculous, the better" as their guideline, and honestly, I'm here for it. I wasn't as big of a fan of a couple areas. The more top-down sections that change the controls felt a bit forced to me. Also, the Crazy Taxi-like levels with a timer got a little annoying. I enjoyed the act of escorting people to their locations as fast as possible, but I wish I wasn't forced to do it in order to add to the timer to keep myself alive. There were a couple instances where I had to stop exploring to escort a few people just so I would have more time to explore and collect things. The timer just seemed at odds with the gameplay loop of exploring and collecting items. It is a very small problem in a great game though and is very much a nitpick. Those levels were still fun for the most part. Overall, as a big fan of collectathon platformers, I had a lot of fun! Any fan of the genre should check it out!
👍 : 0 | 😃 : 0
Positive
Playtime: 1195 minutes
This game is right up there with A Hat in Time in terms of pure 3D platformer fun, and its movement tech is way deeper and more rewarding than it seems!
👍 : 0 | 😃 : 0
Positive
Playtime: 923 minutes
not into all the reddit humor but the gameplay is the fire in depth 3d platforming i strive for. (besides the laser eyes level)
👍 : 1 | 😃 : 0
Positive
Playtime: 542 minutes
Absolutely original cute joyful fun. A pixilated pastiche to Sega and Nintendo’s greatest hits yet a wildly original design and composition which readily answers extremely difficult design questions with profound simplicity and ease. Equal parts nostalgic for that digital blue sky of 90’s - 00’s platformers this game utilizes it’s homages to create a comfort and a padding for the rest of the experience to launch itself off of. Mario Odyssey, Crazy Taxi, 3D Sonic games being the largest inspirations by far with Mario Odyssey’s pacing, Mario and Sonic’s core mechanical movement systems which allow for mastery and greater understanding over time, Sonic’s ramp and visceral level design for extreme speed, and Crazy Taxi’s: rapid energy, visual style, and slidey yet predictable momentum. The game combines these into a blender with some secret ingredients of its own resulting in a profoundly original experience that is overflowing with charm and fun ideas. This game manages to solve the issues that many Sonic games can even barely manage to answer let alone solve, yet the cracks do show. Aspects of this game feel a bit too “cheesy” and it reminds me why the most successful platforms don’t do certain things. For example, many times the game asks the player to be precise, a thing that’s designed to be very hard to do in this game due to the slidey momentum and rapid acceleration of the character, so, in turn, frustrations around being able to do what feels like a simple maneuver can crop up. This problem persists in deliberately designed challenging moments, which feel like they were designed for a more classic platformer that has the ability for more precision, and now feel out of place here. However, these moments of frustration and poor design are far outshined by the unique platforming puzzles which define this game more than anything else. The music and sound design are also certainly highlights elevating the art style and gameplay to a level which rivals the games it’s indebted to. I found many of the noises and backing tracks to be supremely satisfying and fitting. Not to mention the game feel is just supremely well executed, however there is too much screen flashing which thankfully you can turn off. Anyways… Personality, heart, soul, and exploration of esoteric mechanics is what indie games should be all about and this game is the full package. Go play it!
👍 : 0 | 😃 : 0
Positive
Playtime: 820 minutes
Gameplay is amazing. Way different kind of controllers from most 3D platformers but damn it works well. The visuals are also really fun and colorful humor is pretty topical and dumb, but whatev, cant please em all
👍 : 0 | 😃 : 0
Positive
Playtime: 1086 minutes
This is the GOAT of 3D platforming. The movement in this game is unique and feels good to control. The artstyle and sound design also works great together. The music is also very well made. Even if some of the music tracks feel a little short, it doesn't get annoying after looping since it's such a joy to listen to. Please make a sequel
👍 : 1 | 😃 : 0
Positive
Playtime: 431 minutes
Okay, having beaten this game, I can say that its charm and movement can really suck you in, and in most instances, it's a great game. However... Sometimes this game is just flat out unfair. It started with a boss chase around the mid-ish point of the game. You're in this maze trying to get around these minions who have a touch of death (you have to instantly restart the three phase fight), and it wouldn't seem so bad except the walls are so high that they can completely obstruct your view. You turn a corner and suddenly you've been caught and have to chase the boss all over again. Then there was the dream level, which has a dude in the center of the map who shoots an instant kill laser at you while you're trying to make precision jumps. The timing of the laser blasts and the positioning of certain ramps mean you need some crazy punctuality if you want to not get killed in the middle of setting up your own jump. Sometimes the laser would clip through a floor or wall, resetting me even though I wasn't supposed to be in it's path. The not-a-jump-but-actually-a-jump is a really cool mechanic, but considering the overall tank controls (it is a car after all), as well as the number of inputs necessary to start a jump and move during it, it can get really frustrating in later levels when you end up basically fighting the camera as you're trying to turn and move in midair. Doubly so if you're trying to perform a backflip, which gets more height than a frontflip. Triply so if you're trying to do a perfect dash because sometimes ramps won't launch you at the correct angle. In total, this is a solid 6/10 game, and I enjoyed most of my time with it, but I can't give it those extra 4 points, or a recommendation just because of the frustrating nosedive at the end.
👍 : 1 | 😃 : 0
Negative
Playtime: 881 minutes
It does, in fact, go Vroom. Okay jokes out of the way this is legitimately one of the best 3D platformers I've ever played. It's just plain fun, driving feels great, the platforming challenges make you feel great when you pull them off, the graphics are wonderfully retro. It answers the eternal question "What if Mario Odyssey was stupid" and does it with aplomb. The humor is often so dumb it loops back around to being genius, like the class of fitness bros with a borderline religious devotion against ever exercising their legs. My only criticism is that the render distance on the final level feels weird. Thank you to the Devs for finally making Crazy Taxi good. Bunnies.
👍 : 2 | 😃 : 0
Positive
Playtime: 523 minutes
Mais um jogo que pede uma review um pouco mais contundente. É uma obra com muita personalidade, algo aparente em todos os sentidos: arte, música, sonoplastia, rítimo e por aí vai. A decisão de colocar um taxi num collectathon pede um game design que obedece uma lógica um pouco diferente do comum nesse gênero. Entretanto, eles não conseguem manter isso consistente, tanto que sentiram a necessidade de dar a habilidade de pular para o taxi. Depois que você descobre essa mecânica e aprende a abusar da mesma, o jogo perde um pouco da magia. De qualquer forma, não é prudente jogar o bebê fora com a água do banho. É uma tentativa honesta de fazer algo diferente. Um exemplo disso, são os momentos que o jogo muda completamente o ângulo da câmera, ou a jogabilidade como um todo. É o tipo de ousadia que tenta testar o limite da linguagem "videogame", algo que acho muito bem vindo.
👍 : 2 | 😃 : 0
Positive
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