Nuwa Reviews
Nuwa is a Sci-Fi Strategy Game. Explore an unknown galaxy, discover alien civilization relic and incredible giants, make creatures to help you terraform the planets.
App ID | 2010980 |
App Type | GAME |
Developers | Wild Kid Games |
Publishers | BD Games |
Categories | Single-player, Steam Cloud |
Genres | Indie, Strategy, Simulation, Adventure |
Release Date | 2 Oct, 2023 |
Platforms | Windows, Mac |
Supported Languages | English, German, Simplified Chinese, Japanese |

8 Total Reviews
5 Positive Reviews
3 Negative Reviews
Mixed Score
Nuwa has garnered a total of 8 reviews, with 5 positive reviews and 3 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Nuwa over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
9 minutes
Game is half translated, apparently, half finished.
👍 : 1 |
😃 : 0
Negative
Playtime:
705 minutes
A fun game about balancing ecosystems.
A bit rough around the edges at the moment, but quite enjoyable regardless.
👍 : 0 |
😃 : 0
Positive
Playtime:
20 minutes
I still have many questions even after doin' the tutorial. It seems interestin' but i'd have to dive into it more. Still I'll thumb it up since it ran nicely etc.
Gameplay here: https://youtu.be/NBNaandg-E8
👍 : 0 |
😃 : 0
Positive
Playtime:
27 minutes
This game is clearly still under development but is not listed as such.
The idea of a eco-system building game is interesting but when your starting creature has a 50% chance to die before producing any offspring and I've never saw a single one product multiple offspring over they extremely short lifetime, you may have a very hard time building an eco-system off of them.
👍 : 18 |
😃 : 1
Negative
Playtime:
206 minutes
Is this game listed as early access? It should be if its not. Game is poorly optimized: clicking doesnt work half the time, language is only partially translated, and gameplay mechanics/requirements are not explained. It could be a very fun game if it had better development.
👍 : 2 |
😃 : 0
Negative
Playtime:
2290 minutes
It's always a gem whenever I come across a game that scratches my niche tastes of terraforming worlds, and I've gotta say that this one definitely ticks that, and fairly surprising considering the price. I'd definitely recommend at the very least keeping an eye on this game's updates, it can't go anywhere but up with where it's at right now. Though I'd definitely suggest waiting a bit if the occasional bug or the translations aren't something you're a fan of
👍 : 1 |
😃 : 0
Positive
Playtime:
44 minutes
A very interesting game, but not quite what I expected. Regardless, with some work on the translations and I'm sure people all over the world will enjoy it a great amount.
👍 : 5 |
😃 : 0
Positive
Playtime:
309 minutes
I've played about four hours in the demo, so overall I have like eight. I like this game, it has some fun ideas, and its decently made. But it does have quite a few issues.
The biggest issue for me is the time limit mechanic. It feels out of place in this type of game, and seems like it was tacked on without much thought, or just added to pad out playtime. It doesn't feel good to get sent back to the beginning, with only a few genes that usually don't help speed things up at all.
Another large issue is migration. It's very strong... Too strong. If you make an organism with migrate, it can easily spread over the planet and fill in the niche of every section of the planet, making it almost impossible to finish goals. It either needs to be toned down, or there needs to be a way to kill off a specific species.
The robot is pointless, and a waste of the player's time. I can see that love went into making the robot model and the few props you can interact with, but there's no reason to not let you scan creatures from orbit. You can still leave in the ability to go to the surface, just add the robot's gameplay functions to the menus as well.
It feels like a lot of the genes are required, while many of them aren't useful. I think it would be better to have more genes, but have them have two effects that are unrelated so that you have to balance them. Like +5 heat resistance, -.5 lifespan kind of deal. As is, the genes are basically just a 'do you have them?' kinda thing. I expected this kind of game to have more gradient ones, like with the different levels of acidity.
More of the randomly gained genes should be on the tech tree. Basic heat and cold, as well as radiation resistances would be great, even if they're weak. Especially when you have to restart and loose them.
I'm not sure if I missed it, but there doesn't seem to be consumers for plants, which seems odd. It might be locked behind random mutations, but I have yet to get an arthropod so I can't be sure.
This game is quite fun, and I hope to see the devs improve it. I wouldn't recommend this to anyone who isn't really into management games though, because the restart mechanic will be even more punishing.
👍 : 22 |
😃 : 0
Positive