Geneforge 3
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46 😀     8 😒
74,65%

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$19.99

Geneforge 3 Reviews

Geneforge 3 is an Indie fantasy role-playing adventure, the third chapter of the Geneforge Saga. In this fantasy adventure, you can explore strange, hostile lands, choose which side you will fight for, and, as always, make your own horde of completely obedient mutant monsters. Geneforge 3 has a huge and open storyline.
App ID200990
App TypeGAME
Developers
Publishers Spiderweb Software
Categories Single-player
Genres Indie, Strategy, RPG
Release Date1 Apr, 2005
Platforms Windows
Supported Languages English

Geneforge 3
54 Total Reviews
46 Positive Reviews
8 Negative Reviews
Mostly Positive Score

Geneforge 3 has garnered a total of 54 reviews, with 46 positive reviews and 8 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Geneforge 3 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 548 minutes
I played this game years and years ago and fell in love with the immense depth of story and features it has. All this time later it's just as strong as it ever was. Of the five entries of the series, three of which I've played nearly to the end (I've never quite figured out how to totally beat any of them - these games are wicked challenging!), I think this one best represents the design strengths of the series. There is a massive world to explore with these games, and with this one in particular. I love the creature creation and management systems especially, which is what I think differentiates this game from other RPGs and puts it above. This series also exemplifies how 90's and early 00's graphics are timeless, and how graphics always have been and will be secondary to excellent gameplay. I highly recommend getting all the games in the bundle but beginning with this one, then moving on to either 1 or 4 (4 is essentially a continuation of 3, with even more features).
👍 : 1 | 😃 : 0
Positive
Playtime: 2881 minutes
Before playing G3 I heard it being criticized a lot. Now I will answer this criticism. Yes, we once again start as a Shaper in training. Yes, once again, a new Geneforge is under construction and there's a rebellion. Drakons survived the ending of G2 and now wage war on the mainland with help from free serviles and traitorous Shapers. But, the game takes place on remote Ashen Isles. We travel from one to another, getting closer and closer to the new Geneforge and its creator. Some fans didn't like that and I get where they are coming from. In previous games we had one big map, while G3 has small, separate island each with problems of its own (rebelling commoners, full enemy control, traitors and spies etc.). But, I think this only helped diversify the plot. We are constantly on the move meeting new characters and facing new challenges, almost like a road movie. It is also no shorter than G1 taking me 45.1 hours on first walkthrough. Another ctiticism of the game is it having only two sides to choose from: loyalists and rebels. But, I was OK with that. I'd rather have to best faction in the saga, then some 4 or 5 average ones. The gameplay didn't change much but there are new features like crafting and human companions. Overall, Geneforge 3 is a great addition to the franchise and I don't get why so many people dislike it.
👍 : 2 | 😃 : 0
Positive
Playtime: 2356 minutes
The absolute worst game of the series. Only two factions, with ridiculous black and white moralities (looking at you, Lankan), it almost feels a parody of the factions of the first two games. The island system makes the game incredibly linear feeling (you still *can* choose a route, but you'll end up doing every area anyway and murder-boning 9/10ths of the friendlies because of how xp-starved you are) The two recruitables are an interesting story-telling device, but they're weak as shit, barely customizable, an xp-sink in a low-xp game, and using them as dispensable meatshields (because the game won't let them die) is barely an option either with how much of a pain the ass constantly trekking back to the start to re-recruit them is. Also, this game has even more spawners in it than the first game (as well as bosses that can summon and shape mid-combat), and yet it also doesn't give a single exp point for killing spawned enemies. I'm not sure why my PC becomes incapable of learning from his battle experience at just these particular moments, but it makes what can already be something of a chore into an absolutely horrible experience, if you'll pardon the pun. I really don't understand why developers feel the need to put in these kind of "features". It wasn't an exploit, since standard xp scaling pretty heavily discouraged grinding. The final answer is that you shouldn't be trying so hard to discourage munchkin behavior, because it only breeds more of it to try to get around the barrier you've placed. For example, I was at the boss of an island, wanted another level up to beat the boss without extensive save-scumming, but couldn't find an easy source of the last 100 or so exp I needed. So, since spawned enemies weren't giving the exp I needed, I felt compelled to break character and murder-bone an entire town instead just to wring out maximum possible xp. Why does killing innocent civvies give exp but killing monsters doesn't? Who knows.
👍 : 8 | 😃 : 0
Negative
Playtime: 2750 minutes
oGeneforge 3, and the entire Geneforge series, is one of the best RPG every made. Geneforge 3 gives the PC an element of choice between two factions that both have their own unique and obvious flaws (a rationale not shared among most mainstream rpgs), which is coupled with a fantastic story line. Among the entire series, this one is probably the weakest. One of its biggest flaws is that it doesn't have as much flexibility that the other games in this series have when it comes to choosing factions. However, the introduction of having up to 2 companions with a unique perception help it. Another issue, like the previous 2 games (Geneforge 1 and 2) is the player is limited to 3 inflexible character archetypes. That being said, I still highly recommend this game and series
👍 : 3 | 😃 : 0
Positive
Playtime: 3905 minutes
This is probably the least popular Spiderweb game that exists, after Avadon, a reputation that seems very strange and ill-deserved to me. But poll after poll, this game consistently rates as not only the worst of the Geneforges, but also one of the worst of all SW games. So, here is a block of text about why that seems very silly to me. Geneforge 3 takes place a few years after the sequel where again, one of the many possible endings for the last game was selected as canon and the effects of that sparked the begining of a powerful splinter cell of separatists that begin the game by attacking your school. It's up to you and your half-baked training to find companions (or not, I'm not your supervisor) and make your way through the Ashen Isles, choosing to help the Shapers or work to destroy them as you gain more of their power to create and destroy. This summary also effectively encompasses why this game was so unpopular, because although the choices you make are all your own, you essentially have the run of two possible routes and follow a moderately linear path along them. Among Spiderweb games, this is outrageous. Not only for the Geneforge series, but even the Avernum series features a wide, sprawling selection of factions and individual choices you can make along the way which will affect the ending. To move from such wide freedom to something that feels more like it's on rails is something I can understand and relate to at a certain level. My rebuttal of that idea is a subtle reminder that it's still a Spiderweb Geneforge game. It is still a gorgeous piece of storytelling in the Geneforge universe with a variety of interesting ideas on a topic and characters in a theme that I'm personally dedicated to and fascinated by. As linear as it might be and as dated as it might be, creative, original stories don't get old. For that reason, I still find that it plays the same as it did when it was released- and entire level of depth and role playing greater than any competitor, most especially at it's current and, frankly, underserved price point of $4 within the Geneforge Saga bundle on Steam. It's not easy to make a game more visually appealing to a new audience that would have otherwise been turned off by the classic art style while also not annoying oldbie players that would find the new version too alien and hipster. And almost every long running game series I can readily think of goes through this awkward phase at some point. For Geneforge, it is surely this game. The new graphics do not sit well with me personally, and I made that known at the time it released. However, on looking back, I realise that it was a necessary step to bring a more semi-modern style and interface that four and five would later have perfected. So, in a way, I've come to be more tolerant of it. I also recognise that I'm a bit of an outlier and, if you've made it this far in the series, the changes would likely be very welcome to you. It's a game that I've already replayed once on Steam and, obviously, one that I feel strongly enough to write an uncharacteristically positive review on eight years after the first time I played it (oh my god, I'm old). But, since I still feel that way and still plan on playing it again after all this time, it must be good, right? My recommendation is positive.
👍 : 6 | 😃 : 0
Positive
Playtime: 3460 minutes
I love this game. While the graphics are not quite what most people enjoy these days, the storyline is amazing. The replayability of this game is unparallelled because you can do ANYTHING you want to do. There are repercussions for doing stupid things like killing a main character, but the game will let you do it if you're strong enough. As long as you're strong enough and spend your skill points wisely, you can go to any area of the game you want. It's a game that requires a little strategical thought, and a whole lot of patience.
👍 : 7 | 😃 : 0
Positive
Playtime: 3414 minutes
Geneforge 3 is more of the same in the Geneforge Series with minor differences that are both good and bad. The story follows their same premise of a Shaper in-training starting out in some small remote area, learning for the first time of rebels and geneforges and fighting their way through a long series of locations and picking a side. In this particular installment one of the bad things is that you are more limited in choice. While the previous games offer 3 or more faction choices this game really only offers 2. You can be pro-Shaper or Pro-rebellion and it leaves almost no room to ride the fine line in between. Unfortunately, I really preferred riding that fine line. I love to do quests for both sides, listen to both sides tell their story, get to know both sides and then at the end either remain neutral or pick the side I felt most in-tune with. The problem is this game really forces the decision and it does it fairly early on. Making those decisions locks you out of so many of the other factions interactions and makes it very difficult if not impossible to really explore all the map areas. The map areas are another change for the series. While normally you get one large map that you explore one area at a time, this game gives you 5 different islands. In some ways I like that as you felt a small sense of completion at each island, but I also really disliked it when it came to traveling between islands. In the giant single maps of previous games you could quick travel to any place you'd cleared on the map. While you can do that here on individual islands you have to travel to dock areas of the map and then manually go to the boats to travel to another island. That's really tedious, especially when you are further in the game and want to travel back to the first island. You have to make several different dock transfers. It would have been better if you could just quick travel back through any points after having made the initial boat trip. There's also a sort of map location within a location. So you have areas you can enter on a map location that don't show up on the world map. Like entering an inn or underground room. These areas are not available for quick travel and don't show up anywhere. You can only access them from the entrance on the map. This is also a bit frustrating as I find it difficult to remember where exactly each of those locations were and you don't get to see when you've cleared them the same way you would on the regular map. Another change is that you now get traveling companions. While you could always create your own creations and occasionally you would get temporary creations you didn't make or temporary assistance in the other games you can now have two traveling companions. Alwan is pro-shaper and Greta is pro-rebellion. Unfortunately, if you make choices that are too close to one of those faction sides the companion with the opposite views will leave you. This is another place where the inability to remain very neutral is very frustrating because you will always be forced into a side and forced to lose one of the companions. I would have liked to remain neutral throughout most of the game and kept both traveling companions till much later. Despite the more linear feel of this game and the rehashed story concept I felt the writing and story for this game were improved from Geneforge 2. While the initial mystery of the canisters and the geneforge are no longer there as a player (because you already have knowledge from previous games that your character does not) there's some new mysteries to discover and I think they hold more interest than the story and mystery of Geneforge 2 even if they don't quite compare to the mystery of Geneforge 1. Other than those things Geneforge three is very much the same as Geneforge 1 and 2. It's a turn-based combat RPG. If you liked 1 and/or 2 you'll probably like this one as well. Like it's predecessors it is a difficult game and you will die many times. You can chose to play through it quicker and only do the main quests. You may be able to play through it under 10 hours doing the bare minimum. If you like to pick up every side quest and explore every nook and cranny, you'll spend a lot more time in the game. Probably about 50-60 hours if you play that way. I find with all the games that by the time I'm in the final reaches of the game I'm more anxious to just get to the end finally than excited to see the conclusion, but yet they hold a sort of addictive sway when I'm still exploring through most of the game. If you like RPGs, if you like turn-based combat, if you enjoy deep immersive stories (that require a lot of reading), or if you love exploration, you'll like this game. If you don't like those elements this game is not for you.
👍 : 7 | 😃 : 1
Positive
Playtime: 1740 minutes
The Geneforge Saga is a series of Science Fantasy, turn-based(combat), indie Role Playing Games. One central motif, and the one that is the heart of the series, that this game revolve around are quasi artificial intelligence and full-blown A.I., both biologically grounded--brought into existence through magic--and what role, plus how they should be handled and implemented in a fantasy medievalesque, with some steampunk elements, society structure. The game begins with the player-character, a Shaper apprentice--Shapers are an organization of powerful wizards that dominate this fictional world through their magical might and especially their knowledge and monopoly on creating new life --waking up in bed as the school he is enrolled in are under attack, located on a group of Islands on the outskirts of the Shaper controlled empire. The narrative and dialogue structure, on a macro and a micro level, are a bit of a mix between classical (western) RPGs and JRPGs and something else, though the game overall is leaps and bounds more Western. The design is partial due to a specific wish on the one hand and the very barebones graphic engine on the other. Overall I'd recommend the game on the basis of its setting: On the one hand if you're tired of derivative Tolkienesque fantasy, and on the other in virtue of the fact that it isn't mindless escapism or entertainment, it isn't decadent drama just for the sake of drama, it isn't slapstick humor. It is pulp that isn't pulp. It has a soul and relevance for the real world, and the theme it explores will become more and more relevant for humanity in the near future. Not that the game is particular insightful as such but its core is noble and commendable for an indie game.
👍 : 15 | 😃 : 0
Positive
Playtime: 1607 minutes
I am enjoying the third installment of the Geneforge saga. However, I am tiring of the "same song, different tune" story that is going on. Generforge 1: You are trapped on an island in bum-hick nowhere with intruders. You have to either join the factions or fend them off. Pick sides, escape, and "win" the game. Geneforge 2: You are inspecting this bum-hick nowhere shapper area and quickly discover things are not what they seem. Find out that there are different factions. Either join them or fend them off. Pick sides, escape, and "win" the game. Geneforge 3: You are trapped on a series of islands where there is a rebellious shaper on the loose. Either join them or fend them off. Pick a side, escape, and "win." Now, I know that there is a different plot in the later games since I read ahead. Yet, the same plot is becoming stale. Don't get me wrong, I enjoy the game and some of the new mechanics that came with it, but the story, in my opinion, is lacking. 7/10 -Love the graphics -Love the game series -Makes me think about the future of the story -Makes me think in general (many games do not) -Story is a bit stale -Little sound effects -New game mechanics
👍 : 24 | 😃 : 2
Positive
Playtime: 3680 minutes
Many fans of the series deride this as the worst of the "Geneforge" games, but personally I think "Geneforge 3" is when the series gets interesting. Yes there are only two factions this time around compared to the previous game's four and it's structured in a much more linear fashion, but what the game loses in freedom it gains in complexity of plot and ethical dilemmas. With only two major factions to choose from, neither of which are perfect, the game's universe approaches "The Witcher" levels of moral ambiguity at times. This is a game where goodness is often shown to have a steep price and evil often has justifications which sound strangely good. In a time when gamers are known to petition studios when the ending to a game isn't as upbeat or things don't turn out exactly as they wanted them to (see: fan uproar over "Mass Effect 3"), it's kind of refreshing to play a game so brazen about the fact that even the best of intentions to do good often turn out much less than good.
👍 : 36 | 😃 : 0
Positive
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