Out of Ore Reviews
A casual heavy equipment experience. Mine ore, Move dirt, Build and repair.
App ID | 2009350 |
App Type | GAME |
Developers | North Modding Company AB |
Publishers | North Modding Company AB |
Categories | Single-player, Partial Controller Support |
Genres | Strategy, Simulation, Adventure |
Release Date | 31 Oct, 2022 |
Platforms | Windows |
Supported Languages | English |

2 607 Total Reviews
2 277 Positive Reviews
330 Negative Reviews
Very Positive Score
Out of Ore has garnered a total of 2 607 reviews, with 2 277 positive reviews and 330 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Out of Ore over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
539 minutes
although this game looks amazing, the physics of it and the controls is way to complicating and hard to learn the game with not fully thought through tuturial! like, starting with any machine with fuck all fuel only to run out? then what? you can do anything with that truck now, out of fuel and no fuel tank to top up! there isnt a tuturial on how to refuel properly! i think this game is very much in Alpha stage when it comes to the mechanics of the game! the controls and physics are terrible, its like using a 500tonne machine but bouncing like you have moon airbags on it! its shockingly bad!! so much potential!
Coming from a person who works in the mines, the models are amazing, but thats all thats nice! only nice to work on! gameplay is really really bad! environmental is terrible! somehow my truck tipped with no load? this game has another 3-5 years left of work before it becomes good i recon! for now, stay away, do not buy! i even got this on discount and was super excited to play... sadly, i cannot recommend it if anything, the creators need to sit down with Farming Sim designers and tech team to work on this game together!
👍 : 1 |
😃 : 1
Negative
Playtime:
201 minutes
The production chains seemed good at the start and then you start to buy "advanced" productions just to realize, that it isnt a production chain anymore and you just put items in it and klick caft. You dont need power or anything else. They work like magic. I also found out that terrain can just dissapear by falling on the side with the wheeloader and move the shovel. You dig holes and the material just vanish.
👍 : 1 |
😃 : 1
Negative
Playtime:
117 minutes
This is the most ambivalent "Negative" review I've ever written. Steam really needs a "Neutral" option for reviews.
This review is written with the knowledge that the game is early access, with the expectation that it will improve and become more user-friendly.
[b]It is [u]not[/u] user-friendly.[/b]
As it is, [b][i]Out of Ore[/i] has no sauce.[/b] It's not [i]Satisfactory[/i] and it's not [i]Space Engineers[/i] base-building. And it doesn't have to be. But what does it offer instead?
The tutorial tells you to do things, but doesn't tell you [i]why[/i] you are doing them. As such, when you start a new game, the intellectual connection between "I need to do [i]x[/i]" and "I need to acquire [i]y[/i]" doesn't happen. I had to visit the tutorial more than once to know what the crucial machine of a production line was, because the game didn't educate me. It told me the answer, but did not teach it to me.
It barely tells you how to locate a spot that might have resources in it. Like, "the grass is a little darker"? My dudes, it's a [b]forest[/b] - the grass is darker in [i]lots[/i] of places. Tends to get lighter with fewer trees. What are you [b]talking about?[/b] As such, the game doesn't convey useful information on how to find anything below the surface.
The one time in the tutorial where it shoes you an ore? There's already a man-made hole leading to it! How about teaching me what the prime spot for a hole is, why I should make a hole there (optionally, what I need to create that hole), and the logistics involved? I'm supposed to be a miner, not a delivery boy.
What's the difference between dirt and paydirt? How can I tell at a glance? Can I run dirt through a trommel and get something other than dirt? What is the practical difference between a trommel and a washer?
Oh, if I scroll down, there's a diagram that shows the input and the outputs. Why is this offscreen when the only thing [u]on[/u] screen is the text "Used to seperate ores from dirt"? I know it's used to do that. [i]Most things in the tab [u]are[/u]. Please give me the information to operate this.[/i]
What do I need to get something useful out of this dubious mound? What even is the mound? I can't identify it while it's in the loader bucket. If I pick something up with the pickaxe, why do I need to build a whole general store? It's in my hand. Can't I just stand on top of it and toss it into the sale hopper?
I know I said that this is not [i]Satisfactory[/i] and it doesn't have to be, but if you intend to get into the same demographic, you have to examine how your contemporaries do things and read how customers enjoy or grate against [i]those[/i] implementations.
[i]Satisfactory[/i] does conveyor belts extremely well. You click. You move the cursor. You click again. The conveyor sorts out its shape and the support it needs.
[i]Out of Ore[/i] needs you to go through two-to-three screens, click a button, click to place it, then go back through those screens, click a button, click to place it...
[i]Out of Ore[/i] also has elements that feel really redundant. Why are there like nine different loaders, and they all (bar one) look [i]almost exactly[/i] the same in the store? The Arvik L11 looks like it has a much wider bucket than the Arvik L1665. Is that just the perspective the photo uses? SO why is it the cheaper one? Why are they 27 levels apart from each other and one costs more than a million dollars more?
I've read in other reviews that [i]Out of Ore[/i] is the game to play if you liked playing with your Tonkas and your Big Big Loaders as a kid. I disagree: [i]Out of Ore[/i] is the game to play if you liked [b]collecting[/b] those toys, and your vocational consellor told you that you have a bright future in roustabouting and your teacher told you that you were a pedant.
It is obtuse, incommunicative, vague, [i]extremely[/i] redundant.... At the stage it is at, the only way anyone is going to get anything done is by having someone sit with you and tutor you for an hour on how to do what.
And the kicker?
The game has a button that leads straight to the wiki. There's a link for "[u]Beginner's Guide[/u]". As of writing, [b][i]that page does not exist.[/i][/b] There's a link to the [u]FAQ[/u]. It is [i]also[/i] a redlink. [u]Mining Basics[/u]? Redlink. The [u]Game Overview[/u] link, thankfully, is not a redlink. What it [i]is,[/i] though, is a PLACEHOLDER!
Everything the player can do to learn short of going to the game's Discord (I absolutely love walled-gardens.) is utterly, utterly inscrutable. It is a puzzle game masquerading as an industry-sandbox, except the puzzle is between "guess what number I'm thinking of between 1 and 10" and "have someone else tell you what the number was when I quizzed [i]them[/i]".
I was an early adopter of [i]Minecraft[/i]. I know all about 'being dropped in BF, Nowhere and being expected to land on your feet', but it wasn't a complex game and [i]the wiki at least had a "[u]Surviving your first night[/u]" link![/i]
I wanted to enjoy this. I tried for two hours. There's a game in here and its initial premise is what had sold me. But I had no idea what I was doing because the tutorial was threadbare and the wiki has everything [u]except[/u] usable, practical information for someone who isn't yet at the stage where knowing the difference between a Chariton EX8000D and a Petworth W389 is crucial.
I don't know if the place is [i]out of ore[/i]. Because the tutorial didn't teach me how to find out...
👍 : 3 |
😃 : 1
Negative
Playtime:
19 minutes
tutorial is broken. several missions cant be completed so how am i supposed to learn this game if you cant make a proper tutorial that isn't broken. if the tutorial is that bugged i cant imagine what the full game is like. refunded, don't waste your money on this trash
👍 : 2 |
😃 : 0
Negative
Playtime:
73 minutes
I don't know how this has a positive rating. The tutorial is broken - the 2nd thing it asks you to place in the world, some wooden beams, it shows a ghost where to put it but will not accept any placement even dead exact. The dirt mechanics are beyond bad. If you're scooping or dropping, it works, but you can't grade or back drag with the loader, The first time I got in it I totally messed up the road it was on by moving slightly with the bucket down and no matter what I did, it only made it worse. I tried a few other dirt moving machines and all of them sucked. And the dozer is completely unusable - absolutely impossible to cut a good road.
👍 : 2 |
😃 : 0
Negative
Playtime:
957 minutes
It's a lot of fun, all I want from a digging game, I especially love the fact that you can setup different controls for each vehicle type
👍 : 2 |
😃 : 0
Positive
Playtime:
794 minutes
Great game, it’s exciting seeing what the possibilities are! My son and I love playing it.
Massive congratulations to the small Dec team!!
👍 : 4 |
😃 : 0
Positive
Playtime:
1949 minutes
First impression. Not many games have this feel. Solo feels fine for once. Plenty to do as a single player and stay busy the work is never really done. I am not much of a multiplayer person so to speak on games like this but i really would try it once i am familiar with it more. If your a construction worker like me you will find a niche spot in the gameplay for sure.
👍 : 7 |
😃 : 0
Positive
Playtime:
2354 minutes
Very fun and relaxing after a stressful day of BO6
👍 : 6 |
😃 : 0
Positive
Playtime:
512 minutes
This game would be better if you could hire workers and set tasks and zones for them to work, other wise once you get everything build it just becomes a dig here move there sim, if your wanting to have the awesome open cut mine or tunnels that wind everywhere then get ready to spend a few years digging and even longer if you don't have a duel joy stick set up and foot controls cause even trying to use a controller its a nightmare to keep anything flat even with the dozer cause it will place soil under itself if you even go slightly backwards.
👍 : 28 |
😃 : 5
Negative