Via Mortis Reviews
Hunt, capture demons, train them to become your allies in this first person dungeon crawling game. Get stronger and learn new attacks and fight in new worlds. Make your choices to shape the new world the way you see fit.
| App ID | 1987550 |
| App Type | GAME |
| Developers | Michael Richard Lannon |
| Publishers | Michael Richard Lannon |
| Categories | Single-player |
| Genres | Action, RPG, Adventure |
| Release Date | 19 May, 2022 |
| Platforms | Windows |
| Supported Languages | Japanese, English, Spanish - Spain |

4 Total Reviews
1 Positive Reviews
3 Negative Reviews
Mixed Score
Via Mortis has garnered a total of 4 reviews, with 1 positive reviews and 3 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Via Mortis over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1172 minutes
After getting all of the endings on this game after many hours, I think it's worth the price. Multiple endings depending on the choices you make and who you side with, you can capture enemies and have them fight for you, side quests to get hidden skills from npcs, as well as challenging bosses that require strategy to beat. The maze in this game isn't as bad to navigate through compared to The legend of Azarias, although I did have a bit of trouble finding the door to the final area at some point. Overall, it was a challenging game for a fair price,
👍 : 4 |
😃 : 0
Positive
Playtime:
442 minutes
One of the most baffling examples of how not to make an rpg, and a true shining gem that gives rpgmaker the reputation it has.
Level design is just mazes and corridors. I hope you like getting lost in nausea inducing first person labrinyth setups because thats it for maps from what I've seen.
Monster sprites are beautiful. Nothing quite like taking clip art and just coloring it a solid red or blue for 80% of creatures
Story I barely gave a shit about, theres nothing there that grabs you even slightly as interesting.
Combat is however the worse I've ever seen in a game ever. Regular mook enemies encounters vary between a single enemy that you and your collective creatures wail on, or having to deal with around 7-10 bloated turn orders of enemies that just mass heal and buff each other all the while being able to likely deal 50% of your heal in specific attack, others having the chance to use these attacks multiple times in a row meaning even if I wanted to buff my creatures to be able to avoid instant death I'd only be able to save one before literally instant death. But combat is virtually pointless since you can just spam the very cheap monster capture cards to capture creatures instantly ending the battle and stillr rewarding you xp and money to buy yet again more capture cards.
Probably going to play through just to see if literally anything cool is here but for anyone out there with three brain cells what I'm writing down is what you get so think about why this game has nearly zero reviews.
👍 : 17 |
😃 : 1
Negative






