Stellaris Nexus Reviews

Stellaris Nexus is a social strategy game offering all the depth of a full spectrum 4X experience played start to finish in about 1 hour. Choose a unique faction and leader and challenge up to 7 other players, plotting, battling and backstabbing your way to galactic dominance.
App ID1983990
App TypeGAME
Developers
Publishers Paradox Arc
Categories Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op
Genres Indie, Strategy, Simulation, RPG, Early Access
Release Date12 Dec, 2023
Platforms Windows
Supported Languages English, German, Simplified Chinese

Stellaris Nexus
8 Total Reviews
8 Positive Reviews
0 Negative Reviews
Negative Score

Stellaris Nexus has garnered a total of 8 reviews, with 8 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1046 minutes
the games a banger,
👍 : 0 | 😃 : 0
Positive
Playtime: 204 minutes
good overall
👍 : 0 | 😃 : 0
Positive
Playtime: 1303 minutes
Solid game. Fun to play with friends.
👍 : 1 | 😃 : 0
Positive
Playtime: 1340 minutes
Play this game if you're a masochist and physical pain isn't enough for you anymore, and you want to hurt yourself on a spiritual level. The mario party of strategy games. I'm one of the five players currently online playing this game and I am not having a good time. Take that as you will.
👍 : 0 | 😃 : 0
Negative
Playtime: 676 minutes
Ah yes, the [b]5[/b]X strategy where your only X is sprinting towards a score goal before your enemies reach it. This is beside a short campaign the only available game mode btw. Development was probably cut short by Paradox, forcing a hasty release and subsequent abandonment of the project.
👍 : 0 | 😃 : 0
Negative
Playtime: 572 minutes
I think it's fun. It has all of the interesting decision making I look for from 4x games, with all of the smooth streamlining of a good boardgame, but with the computer to keep track of all the fiddly numbers. The consecutive support costs make every action of every turn matter and cut out the pointless micromanagement. There's a wide array of races, each of which is pleasantly asymmetric from each other. Enough is randomized each playthrough that there's no guaranteed optimal strategy, and the AI does a decent enough job to not feel completely braindead. I haven't noticed any major or glaring bugs, though it's said they exist. I have noticed that the multiplayer community is sadly non-existent. There's a matchmaking thing, which just bleakly tells you nobody else is playing, and there's no projected time until you find a match because, presumably, that just won't happen. I don't think that's serious enough to be a negative, to me, I usually play 4x games on my own, and the thought that I -could- play this one with friends (or even internet randoms if I ever see another person online) with bots to fill in, in a -single evening- is a pretty big plus. The graphics are quite nice, the UI isn't bad, the sound is... nothing special, but fine. I don't have any issues with the game, and it's fun to play. It's longer, deeper and feels like your strategy matters more than playing Space Tyrant, it's a lot easier than playing Twilight Imperium or something like that over tabletop simulator, and it's SO much faster than a game of MoO2, Endless Space, or even Sword of the Stars. One thing of note is combat is entirely automated and comes down to numbers and a small variable dice roll, but I think that helps overall.
👍 : 0 | 😃 : 0
Positive
Playtime: 768 minutes
Great game for multiplayer match with friends. Highly inspired on Twilight Empirium 4. Devs did a good work thinking on how to adjust the genre to an online game.
👍 : 0 | 😃 : 0
Positive
Playtime: 1488 minutes
The game is good, however the devs abandoned it within a month of launch. So new bugs, keeping it up to date with new hardware, balancing and updates.... not going to happen.
👍 : 3 | 😃 : 0
Negative
Playtime: 420 minutes
It's a Twilight Imperium 4th edition knockoff. Don't get me wrong, great idea, TI4 is a fantastic game and Stellaris Nexus (because that's what it was sold as all through EA and it changed less than a month before release) does a decent job of it. Sadly, whatever support it was going to get was probably gutted when Paradox rug pulled the Stellaris theme from it, changed the name to that of a phone, pushed 1.0 release, and dropped it like a rock. It's highly doubtful it'll receive any additional updates or playable races, the potential for multiplayer outside known friend groups is slightly more lively than a cactus shop in the Sonora, and there are still some rather glaring bugs that will probably never be fixed. It's depressing really, you can tell the devs were really excited until they put out a completely bland corporate buzzword filled post about the name changing, EA ending, and a launch without any fanfare. Paradox kills another game that probably would have been good, this time because they couldn't figure out how to squeeze 50 DLCs from it.
👍 : 10 | 😃 : 0
Negative
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