Backpack Hero Reviews
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
App ID | 1970580 |
App Type | GAME |
Developers | Jaspel |
Publishers | IndieArk, Different Tales |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Workshop |
Genres | Casual, Indie, Strategy, RPG, Adventure |
Release Date | 14 Nov, 2023 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean, Spanish - Latin America, Turkish, Ukrainian, Czech, Dutch, Polish, Romanian, Irish |

7 631 Total Reviews
6 699 Positive Reviews
932 Negative Reviews
Very Positive Score
Backpack Hero has garnered a total of 7 631 reviews, with 6 699 positive reviews and 932 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Backpack Hero over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1171 minutes
Fantastic rogue lite, similar to Slay the Spire but I enjoy it more, to be honest.
👍 : 0 |
😃 : 0
Positive
Playtime:
152 minutes
Just finished my fourth or fifth fun, I did not count much. I have recently played backpack battles from my mobile phone and the backpack-battle style got me interested. That is why I wanted to try backpack hero and it possess an unique roguelike experience. I advise you to buy the game in a sale and try a couple of hours.
👍 : 0 |
😃 : 0
Positive
Playtime:
2466 minutes
Very cute game not the biggest fan of the town management part it feels a little vestigial but actual gameplay is fun and creative overall great game
👍 : 0 |
😃 : 0
Positive
Playtime:
5354 minutes
This is the ultimate turned based inventory management game. There are so many different synergies and builds in this game that every run is different. Every character has their own special mechanics, putting a new spin on how you play. There is even a story mode where you start with only Purse and very few gear options but collect things from the dungeon to unlock all the different items and characters. It gives the game a ton of replay-ability.
The way it works is that you have a backpack with a number of square slots. Everything you loot takes up at least one slot and you have to make everything fit inside like a puzzle. Then during each battle you take turns with the opponent(s). During each turn you have a number of energy points (base is 3) to activate things in your backpack like weapons, shields and accessories. The game shows you what your enemies plan to do, so you can plan accordingly. There are quite a few different buffs and debuffs plus many ways to boost your damage and survivability.
The main issue I have with the game is that unlocking certain gear in story mode can actually hurt you be diluting the loot pool. Magic is a good example of this. It doesn't usually synergize well with other builds, which makes you want to put off unlocking it (I still havn't). The game also has a few balance issues. For example, there is a Legendary helmet called the Feather Cap that is actually worse than just having two Common Leather Caps. However, they are continuing to develop the game. So this may get fixed in the future and is no reason to pass on this game.
👍 : 0 |
😃 : 0
Positive
Playtime:
1996 minutes
[b]Backpack Hero[/b] is a deceptively deep strategy game wrapped in a cozy pixel art package. On the surface, it’s about organizing your inventory—but don’t be fooled. You’ll find yourself agonizing over every square of backpack space, debating whether to keep that weird magic fish or toss it for yet another spiky helmet. Decisions, decisions.
The brilliance lies in how it constantly pushes you to adapt. After each successful run, the items you bring back aren’t for your next adventure—they’re used in research trees that unlock new characters, items, and mechanics. This means you're not just grinding for power; you're evolving your entire approach. And with its roguelike elements, no two runs feel quite the same.
I've clocked over [b]30 hours[/b] in the full game and still feel like I’ve barely scratched the surface. Before that? [b]50+ hours in the free demo.[/b] [i]Yes[/i], it’s that good—and yes, you can try the demo online if you’re on the fence. Just don’t be surprised if you blink and suddenly it’s 2 a.m. and you’re trying to make room for your fifth cursed duck statue (don’t ask).
This game deserves a spot in your inventory—preferably in the top right, next to your whetstone (iykyk).
If you like games that make your brain light up with possibilities, reward experimentation, and occasionally make you laugh at how attached you’ve become to a pair of boots—[i]Backpack Hero[/i] is 100% worth your time. It’s clearly made with love and care, and the value you get for the price is kind of ridiculous (in the best way).
👍 : 0 |
😃 : 0
Positive
Playtime:
1177 minutes
TL;DR: Great gameplay loop, not enough comf.
In terms of the gameplay loop I'd say I definitely got what I paid for, fun enough to run different builds and there's a ton of builds to run. The item builds all feel creative and different enough to the point that I'm not even close to the bottom of that rabbit hole 15h in. Ends up being pretty numbers/shapes-focused but you would expect "optimization the video game" from a game about sorting items in a backpack, nothing surprising there and nothing wrong with that.
But if you're going to have a whole section where you build up your comfy little village (which, again, becomes an optimization numbers game), that section needs to feel satisfying because that's what the "comfy little village" builder genre is. If it's not comfy it's just tedious, and while they almost nailed it, some key issues are beyond the pale. Paths not lining up symmetrically to the buildings, bridges looking wildly out of place, invisible boundaries causing aesthetic issues that are completely unnecessary; the list goes on and makes this section feel like an oversight. I don't even think this area's purpose (giving quests for different item builds/unlocks and showing the player all the neat ways to play their game) needed to be implemented in this way, but if they specifically want to have a comfy village builder, they need to bring the comf.
👍 : 1 |
😃 : 0
Positive
Playtime:
690 minutes
Charming roguelite with a inventory management twist!
Keep your eyes on this one if you obsessed over making everything fit in your box in RE4
👍 : 1 |
😃 : 0
Positive
Playtime:
1618 minutes
inventory management and deckbuilder all in one. It's a podcast kind of game
👍 : 1 |
😃 : 0
Positive
Playtime:
1945 minutes
Game is fun, but full of buggs and glitches that end runs prematurely or make certain characters impossible to play
👍 : 3 |
😃 : 0
Negative
Playtime:
3063 minutes
I just finished the story mode. Overall, it's a fun game!
It has a simple story: need to rebuild the town, fight the enemies, save the family and friends. I enjoyed using all of the playable characters. Each one of them has its own specialty and uniqueness. Never felt boring using them.
And thanks to the dev for putting Save Game feature in the dungeon! It really helps when I feel the game is a bit too long and too tired to stay exploring in one sitting.
👍 : 4 |
😃 : 0
Positive