Soul Wargame Reviews
This is a dark style strategy game that combines Wargame and Rogulike. Everyone received a mysterious invitation after destroying the conspiracy of the cult. You will lead a group of undead warriors on an adventure journey to defeat invincible enemies one by one.
App ID | 1952930 |
App Type | GAME |
Developers | 趣品堂(Hardcore Studio) |
Publishers | 趣品堂(Hardcore Studio) |
Categories | Single-player, Steam Cloud |
Genres | Indie, Strategy, RPG, Adventure |
Release Date | 10 Jan, 2023 |
Platforms | Windows |
Supported Languages | English, Simplified Chinese |

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Soul Wargame has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
2643 minutes
Great game
👍 : 1 |
😃 : 0
Positive
Playtime:
3400 minutes
This game is excellent and you should play it.
👍 : 0 |
😃 : 0
Positive
Playtime:
7 minutes
1920x1080 limit AND 60 FPS limit.
Honestly, you deserve two refunds.
👍 : 1 |
😃 : 2
Negative
Playtime:
1132 minutes
Grown gamer in moms basement said "It's games like this that make me thankful I don't have a job".
PC Master Race Chick said "LMFAOFOIG you console dweebs never get fire games like this. SUCKS TO SUCK NERDS!"
Grown gamer's mom said "I HATE THIS GAME! I was living my best Stella got her grove back life until you created this masterpiece. Now my son moved back home and is taking up all my damn TV time.
For real this game slaps all the crack. I play new games everyday and this one definitely sticks out. It plays like Symphony of War but you level up hero's instead of building parties. The dark style this game has is awesome. Not only gorgeously gruesome but very easy on the eyes. Also this game is perfect when you just want to chill and not feel rushed. You don't have a timer and you can rewind moves if you make a mistake. I use it half the time just to test stuff out.
A few points on how you make hero's stronger. First you can equip them with gear. Each hero has four equip slots. The equipment boost stats and gives different abilities your hero can't get usually. One of my early fav's is teleport hero to enemy. This is great for melee hero's. Second is where the rogue-like part comes in. After each battle you get a familiar screen pop up with three choices. These choices are either new skills or buffs to the skills you already have.
While we are talking about choices this game gives you a very fun/unique one. After you pick your skill or upgrade you go to the prep screen for the next level. On this screen you can open cages containing different enemies. Each cage you open sends that mob or mobs right into your next battle. Along with whatever was already standing free on the screen. Keep in mind this is not the difficulty setting. You already chose that from six different options before getting to this point. This is just that extra spice and I love the dev's for adding it.
Last things to touch on. The price point is perfect and the soundtrack ROCKS SOCKS!
I give this game a 8.5!
👍 : 2 |
😃 : 3
Positive
Playtime:
685 minutes
Awesome Roguelike - smart small tactical battles. Enemies are well designed, and you regulate your own risk/challenge as you go. Highly recommended.
👍 : 12 |
😃 : 2
Positive
Playtime:
1611 minutes
So I liked it at first, but there are major balancing issues here. The later difficulty modes arent just strategically difficult. They are not possible. I havent spent a ton of time farming upgrades and if thats the requirement then again, there is a balancing issue here. Good game here if it were balanced better. You have the option to either play it on super easy mode, or impossible mode. There is no inbetween.
👍 : 2 |
😃 : 1
Negative
Playtime:
1441 minutes
The Developer is always adding to the game and the game is fun give the demo a try and it is well worth the price
👍 : 4 |
😃 : 0
Positive
Playtime:
2359 minutes
shockingly deep and addictive gameplay combined with a few bits of really terrible english translation leads to an extraordinary experience.
i picked this up for seven bucks, sat down with it for half an hour and suddenly the entire day had gone by.
one caveat - i mentioned the poor translation, that part is going to mean a little extra trial and error to figure out how some effects work.
(perfect example - "on action" means "when your turn starts", so if you cast an effect that does something "on action", it's not going to kick in until your next turn.)
overall, ridiculously high value for its price. highly, highly recommended.
👍 : 1 |
😃 : 0
Positive
Playtime:
1561 minutes
I played the demo (worked the second time) really liked it and bought it, progress got transfered.
You choose 4 heroes for each run and as you progress they lern new skills or upgrade existing ones, they can equip items each with unique passive/active ability and battle enemies on a grid in a turn based fasion.
You can add extra enemies to each stage to get more rare rewards, and completing runs lets you unlock new characters and items. The item rarities have a pool from which you can exchange the items with the ones you unlocked when starting a run, so you can make sure the items you don't like won't show up.
👍 : 7 |
😃 : 0
Positive
Playtime:
3607 minutes
Should be titled: "Every combat has a million extra enemy summons: the game."
Seriously every single combat is full of HP sponge enemies that summon other HP sponge enemies; and even low-level common enemies can summon others! Really just tiring rather than compelling. You know that thing where you start a battle, and you take a look at the battlefield, and you just feel tired? tired instead of excited? That's this whole game.
And then on top of that, the translation sucks and plenty of things aren't even translated. What does Spirit do? It's never explained. Does SPD influence turn frequency? Maybe lol.
In addition, while each individual unit has some really good build variety and character upgrade choices actually DO matter (which is really the redeeming element of this game), you never feel like party composition matters - you never really feel clever for putting together a combination of specific characters in your party. Each character operates on such different mechanics, there is no overlap where you go "Oh this character gives a bonus to X, and this other character gets stronger with X, so I'll add them together!" It's like you end up with four characters but you never optimize a "team."
I'd give this a 7/10. There's a lot of good stuff here, but I wouldn't go out of my way to recommend this game to my TRPG friends.
edit 1/19 - okay, actually this game has grown on me. It's not the best TRPG out there, but there's a lot to love. Review changed from negative to positive.
👍 : 18 |
😃 : 0
Positive