Hands of Necromancy Reviews
Hands of Necromancy is a Dark Fantasy First Person Shooter and metroidvania game, similar to Heretic, made with the GZDoom engine. Find your weapons, fight evil forces, use the special abilities of special transformations to find your path! Show how powerful you are as a Necromancer!
App ID | 1898610 |
App Type | GAME |
Developers | HON Team |
Publishers | Frechou Games |
Categories | Single-player, Steam Cloud |
Genres | Indie, Action |
Release Date | 20 Jun, 2022 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

334 Total Reviews
287 Positive Reviews
47 Negative Reviews
Score
Hands of Necromancy has garnered a total of 334 reviews, with 287 positive reviews and 47 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Hands of Necromancy over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
44 minutes
Not a bad game but also not really a game I can recommend. It's basically Heretic with more elaborate environments and worse spritework.
That's not to say the sprites are bad, but that almost every single one of them is brown, and most of the backgrounds are brown, and they tend to fade in with the backgrounds a lot.
The weapons are also staggeringly unimpressive. Out of the first four(sword, wand, ring, tornados), none of them feel punchy or effective and none of them have any interesting functionality, they're all just different projectiles. The shortage of in-game information also means I have no idea what the Ring of Ice's secondary does except waste ammo on a worse attack.
Some levels are also just designed in pointlessly twisty and meandering ways without feeling "real" which largely just contributes to you wandering in circles until you find the one little identical nook the dev put a path onwards in.
PS: I thought we all collectively understood that fish-type enemies in underwater combat in FPS games sucked at some point in the late 90's. Why do they still exist? Bad.
👍 : 1 |
😃 : 0
Negative
Playtime:
190 minutes
This looks like a Build engine game from 25 years ago. That's not necessarily a bad thing, but I feel like it lacks depth.
👍 : 1 |
😃 : 0
Negative