Final Vendetta Reviews
Final Vendetta is a hard-hitting action packed beat ‘em up in the vein of classic arcade titles. Featuring stunning pixel art and a thumping soundtrack with exclusive tracks from Utah Saints! Brawl with bad dudes and tough girls as you fight through dangerous environments.
App ID | 1891090 |
App Type | GAME |
Developers | Bitmap Bureau |
Publishers | Numskull Games |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together |
Genres | Indie, Action |
Release Date | 16 Jun, 2022 |
Platforms | Windows, Mac, Linux |
Supported Languages | French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, English, Korean, Dutch |

399 Total Reviews
318 Positive Reviews
81 Negative Reviews
Mostly Positive Score
Final Vendetta has garnered a total of 399 reviews, with 318 positive reviews and 81 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Final Vendetta over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
58 minutes
The game lacks depth.
It is a clearly passionate attempt to replicate old classics like Final Fight 3 (SNES), but it is too simple, and too short.
I'm not sure if I should recommend this, maybe if you get it at a really really cheap discount.
My 2 cents to the devs:
1. Create more combo variations and a flashy ultimate move.
- Currently, the super move is too simple and doesn't feel particularly rewarding. It is just a normal move like any other. No special VFX, no big damage.
For instance, in Final Fight 3 you must fill the Super bar and press a specific key sequence for each character (e.g.: Guy must grapple + hadouken A; Lucia must down, down, forward A...), that brings asymetric gameplay and skill-based inputs to the game. Also the Ultimate is extra flashy with whole screen lighting fx, which feels extra rewarding.
- A simple combo-based system would also help, kinda like in fighting games but not too complicated. It should at least allow some variations so the movements are a bit versatile and don't feel too repetitive.
2. Make the game longer.
It ends too soon. When you're finally starting to feel the game, it is over.
Fixing this is hard work, since it is all data and level design, it is pure content. Some alternatives are:
- More stages
- Alternate paths, secret walls
- Forked paths cause consequences to the story, multiple endings
I understand this is additional work, but it doesn't need to be perfect or going too far to severely improve this game. 20% of the work will lead to 80% of the results, and then this game won't feel bland anymore.
Right now, the game leaves a taste of unfinished project.
👍 : 0 |
😃 : 1
Positive
Playtime:
1494 minutes
great love letter to classic beat em ups while also doing it's own thing and actually emulating the arcade "feel"
unlike some other "beat em ups" from the modern era
👍 : 0 |
😃 : 0
Positive
Playtime:
1109 minutes
A truly fantastic beat-em-up. Great move set, not too long, and no hand holding. I think that Claire is probably the easiest character to play with, as she is fast, and its pretty easy to air juggle enemies.
👍 : 2 |
😃 : 0
Positive
Playtime:
9 minutes
The rare retro game that is both faithful *and* well crafted. The negative reviews have no idea what they're talking about.
1) Zero tedious textboxes or quipping
2) Great music and sound design. This was evident from the first seconds of clicking the menu to start.
3) The brawling gameplay is simple but fine. It feels somewhat like King of Fighters rather than like Final Fight or Streets of Rage.
4) Fascinating playability details like how you can *cancel* a dashing punch move into a flip kick.
One problem is that the built-in "CRT" filter isn't good and it seems partly bilinear (terrible). My advice is that people should Shader Glass or Reshade and then use a shader like CRT Mini Ultra Trinitron.
👍 : 3 |
😃 : 0
Positive
Playtime:
239 minutes
A real successor to Final Fight. Real fun and packs a punch. This game doesn't get the praise it deserves.
👍 : 3 |
😃 : 0
Positive