Uncle Chop's Rocket Shop
51

Players in Game

733 😀     108 😒
82,27%

Rating

$19.99

Uncle Chop's Rocket Shop Steam Charts & Stats

Come on down to Uncle Chop’s Rocket Shop, for all your roguelite spaceship repair simulation needs! WARNING: Untested genre not suitable for people with tentacles for arms or an aversion to dying horrifically. Side effects include improved reading comprehension under pressure and a furry fetish.
App ID1849790
App TypeGAME
Developers
Publishers Kasedo Games
Categories Single-player
Genres Indie, Simulation
Release Date2024
Platforms Windows
Supported Languages French, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English, Italian

Uncle Chop's Rocket Shop
51 Players in Game
967 All-Time Peak
82,27 Rating

Steam Charts

Uncle Chop's Rocket Shop
51 Players in Game
967 All-Time Peak
82,27 Rating

At the moment, Uncle Chop's Rocket Shop has 51 players actively in-game. This is 0% lower than its all-time peak of 0.


Uncle Chop's Rocket Shop
841 Total Reviews
733 Positive Reviews
108 Negative Reviews
Very Positive Score

Uncle Chop's Rocket Shop has garnered a total of 841 reviews, with 733 positive reviews and 108 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Uncle Chop's Rocket Shop over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2031 minutes
Great game, but very unstable. Crashes loads. Devs, pls fix!
👍 : 0 | 😃 : 0
Positive
Playtime: 1482 minutes
If you enjoy following instructions (like building IKEA or LEGO) then you'll enjoy this game! Some of the things you have to fix are head-scratchers though, so I'd recommend looking up a guide (I think of it as having an external instruction manual more than anything). I started off in Focused mode (no timer) to learn the game first, and now I'm really enjoying the Frantic mode! It feels soooo satisfying once you've gotten the hang of fixing things without looking at your manual as well as how to utilize the vending machines! The multiple endings take you to very different paths that surprised and delighted me! If you're stuck, it's worth looking up how to get into these endings! I will say that sometimes it's incredibly easy to lose a run you've worked hard on, so I've gotten used to making back-ups of my saves and don't regret it one bit (even if I've only needed to re-do an ending once out of 4 completed). This might prove frustrating for some, though.
👍 : 0 | 😃 : 0
Positive
Playtime: 614 minutes
I highly recommend this game. I feel that it has a really good balance with hand-holding. The manual is great, but there's still plenty you need to figure out on your own. It really does achieve the feeling of "here's the handbook, good luck." I personally really enjoy the roguelite mechanics, despite what others have said. Before, the first couple days were super boring, but now that's helped thanks to a new update. The game has so many parts to it I didn't know about til I played more and more. It needs the replayability to be part of the core mechanics just because there's so much to cover, you can't cover it in just one playthrough, you need that repetition. It also works great with the story. I will say that I can't binge play this game like I can most others. I don't know if it's the movements or the constant switching screens, but I always get a headache after a few days. An accessibility option to make a fade-to-black in between screens may help. I do really love this game and I keep coming back to it, though. Overall, the world is fun and quirky, the art style is nice, the gameplay is rewarding, and please read the handbook before taking on a fatal job. Make sure to look at the job details with "F" (i think) Also don't be afraid to look at guides. Some of the instructions can be a bit unclear. I enjoy figuring them out myself but sometimes I need a bit of help :]
👍 : 0 | 😃 : 0
Positive
Playtime: 1127 minutes
So like many of the reviews here, I have to say this is for a very niche group of people. The game is hard, unforgiving, and doesn't give much in replayability. There's a lot of memorization, to the point I had to have several guides bookmarked just to be able to get through things like 'pancake making'. If you turn it onto 'certain amount of jobs per day' as opposed to whatever the timed version is called, it's a decently fun game. The fact of the matter is if you're someone who rotates games out, you'll easily leave this unfinished with the mindset of 'oh I'll go back to it' but you won't. Because at the end of the day the amount of 'fun' you're receiving for time invested just isn't much. If you're on the fence, go watch actual gameplay, preferably not from a streamer that has 12+ hours a day to play the game. As for the actual storyline of the game, it has fun characters and a decently cool storyline. I'm not sure how many 'resets' I did, but the tokens you collect along the way to unlock perm upgrades really don't do much in the way of helping with your progression. It's all about you getting better at the same meanial tasks on each ship. I'd definitely recommend buying on sale, probably less than $10 would be fair.
👍 : 0 | 😃 : 0
Positive
Playtime: 1847 minutes
The first third of this game is a little infuriating, because it's weird and makes you feel clueless. And the last third is infuriating, because the endgame secrets are a little hard to figure out and you have to go through some repetitive stuff just to get a shot at the endings. But the middle third, where you go from barely knowing what's going on to flipping four jobs in a day, is sort of brilliant.
👍 : 0 | 😃 : 0
Positive
Playtime: 423 minutes
The game is interesting and my opinion of this game is that it has too many mechanics that run contrary to what it wants from you. I did not play frantic mode because I have minor carpal tunnel and so didn't want to have to deal with the damage having to be frantic puts on my wrists. What's funny is that, talking with my friend, frantic mode demonstrates an issues with the way the mechanics are made and what the game wants from you. As my friend described, frantic mode is constantly timed and so you want to focus on jobs you know how to do but you can't make it past the later rent amounts only doing early type jobs which means you will inevitably fail as you read the book and try to learn to do the later jobs, forcing you to restart. I could tell just from his description that I would despise it because I'm having a similar problem that has nothing to do with failing to meet rent and all to do with unfair mechanics. Every time you die, you are forced back to the beginning and the early game is easy and incredibly boring. What's worse is that how repetitive it gets, hurts all the more. I want to see the different storylines but every time I get close to seeing things develop, I get forced to choose a reactor fix. I have had the damned thing at the top of a tall craft, basically ready to explode every time. I had read the manual and knew exactly what I needed to do but was unable to do it in time. There seems to be nothing you can do sometimes, you are just destined to lose. And the loss means that run ends. Either you die or you survive and lose so much money, you are not completing that rental requirement, which is also a loss. Then, back to the beginning. And it's the repetition that kills the game. The early game isn't interesting and there seems to be nothing I can do to prepare for it. I'm probably just getting unlucky but it feels completely unfair. That unfairness then compounds as I have to do the same things and no matter if I'm having a good run or bad run, it's these random moments that hurt the game for me. I have run into dialogue options where I apparently chose the wrong option and died. None of these deaths feel fun. Nothing about playing the beginning another time feels fun. And it's the lack of fun that kills the game for me.
👍 : 0 | 😃 : 0
Negative
Playtime: 146 minutes
makes me wanna rip my hair out in the best way possible- it's super challenging and detailed. the art style, gameplay, humor, and lore is 10/10!
👍 : 0 | 😃 : 0
Positive
Playtime: 524 minutes
This game is really good. The art is smooth and fits the theme well, the gameplay is stellar, the plot and lore are suitably mysterious, and the dialogue is well written. I genuinely enjoy just doing the game. The addition of the Untimed mode is crucial to all this, because I have Too Much Anxiety to enjoy any of it while on a timer. However. There are 2 critically important flaws with this game, and they are both around the roguelike structure of the gameplay, and the Untimed mode. 1) The game only saves between days, when you sleep. In Untimed mode, a day can take me anywhere from 15-45 minutes to complete all 3 jobs. This means that I cannot just casually pick up this game and start playing, I have to book out an hour, play through a day from start to finish, and then see how much of the hour I have left, to see if I get to play more in the time I have or not. The alternative is just abandoning 5-30 minutes of progress, completely, and having to redo that same progress (it's seeded) next session. I suspect this is due to the Untimed mode being added as a bit of an afterthought, so they didn't implement saving between jobs on a given day. 2) When you die, you go back to day 1. This is *bonkers*. Roguelike games are normally 30-60 minutes per run, so when you die, you lose 30-60 minutes of progress at most (other than meta-progression). This game though... I'm 8 hours in, and I've played 3 runs, total. The first two both died on the first day, under an hour each. The third run took me all the way past Third Rent, many days in. It's about 6 hours of progress. I made third rent, saw an FTL drive for the first time, got really excited to finally play with one of the last 2 module types I've been waiting for... and then the reactor blew up (the craft landed with 0 fuel, 0 coolant, and 10% reactant, I couldn't do all 3 of them at once). I died, and I got sent back, not to the start of the day, not to the start of Third Rent... but all the way back to day 1. That's 6 hours of progress (other than meta-progression) up in smoke. 6 hours is a *crazy* long time for a single roguelike run. I know there's meta progression to skip the first rent, to cut down on that figure, and I might go back and invest in that, but right now I'm pretty done playing this game, because as it stands, I have to play for another 6 hours to get a *chance* at seeing an FTL drive, and then *maybe* I get to experience the last 20% of the content in the game. I'm very satisfied with my experience overall, but man, the devs did *not* do the math at how long an Untimed run actually takes.
👍 : 1 | 😃 : 0
Positive
Playtime: 1760 minutes
I can't get over the art style and how well polished this entire game is, only thing I'm disappointed with is how little attention this game has as it deserves more players! The game can be very difficult and continues to be even once you understand most of it but it's a challenging fun and I recommend doing a few runs before writing it off as the loop becomes very addictive even if you fail every time. There are a lot of entertaining puzzles and they're all very tucked away but out there and I highly recommend figuring some out if you're into that. TL;DR TRY IT OUT!
👍 : 1 | 😃 : 0
Positive
Playtime: 1291 minutes
I wish I could recommend this game, I really do. It's cute, its entertaining, its funny, it should by all measures be a great game. However, the developers really missed the marks on what makes a rougelike enjoyable. The first hour of every run starts exactly the same, and is extremely slow compared to the rest of the game. As soon as things start to get interesting though, you're punished for it. The game gets more fun as the stakes get higher, but eventually you'll make a mistake and your run will be over (sometimes its not even really a mistake, I had one patron just straight up murder me when he landed) and then...the fun ends. The first hour of this game is a slog to get through after you've made it past 2 or 3 RENT payments, and while you can buy a few upgrades to make it more bearable. there is no real incentive to start a new run. The urge to try it just one more time is absent, as you face the equivalent of going back to the snow level in Red Dead Redemption every time you fail. There just isnt enough variation in how the first two RENT payments go, its all the same tedious and boring puzzles until you can unlock the machines that make it more interesting. The meta-currency trickles in at a snail's pace, and most of the upgrades you can buy with it is meh. Customers land and takeoff more quickly, rerolling jobs, most of them don't really have much impact unless you're playing in Frantic Mode I'd say if you enjoy puzzle games give it a try, but be warned, the game is often more frustrating than fun. I have Alt+F4 macrod to my mouse for this game, because I'm just so sick of one little error erasing hours and hours of progress.
👍 : 7 | 😃 : 0
Negative

Uncle Chop's Rocket Shop Steam Achievements

Uncle Chop's Rocket Shop offers players a rich tapestry of challenges, with a total of 45 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

All For a Bit of Cardboard

Fence a trading card.

Cataclysm

Complete the Hive Inc. ending.

Prospector

Complete the Magpie Endeavours ending.

Hero

Complete the Lawmakers ending.

Inevitable

Complete the Cultists ending.

Eldritch Bacon
Ascend
That's Not How That Works

Use wrench incorrectly. Move it back and forwards!

A Whole Lotta Cardboard

Fence one of every trading card.

Free Kyle

Release Kyle from his shackles.

Now We're Getting Somewhere

Make first R.E.N.T.

Zooped

Get zooped back for the first time.

He Earned It!

Pet Mörk 100 times.

Rapid R.E.N.T.

Make first R.E.N.T using less than 10 cumulative minutes (of day time).

Rapid Run

Beat a run in less than 45 minutes (of day time).

Calm Demeanour

Take longer than 15 minutes to complete Project Ascension.

Ooh Yeah, Capitalism!

Make second R.E.N.T.

This is Your Life Now

Make third R.E.N.T.

Such a Klutz!

Drop a bunch of shaped donuts.

Life Admin

Complete the Empyrean ending.

A Step Closer to Freedom

Buy your first Omen upgrade from Kyle.

Station Managed

Use station management.

Buzzzz

Purchase an electric tool upgrade.

Grower, Not a Shower

Increase workshop to max size.

Wilbur? More Like Wilmot!

Complete the final Magpie day in 5 minutes or less.

Revoked!

Have your Magpie membership revoked.

Donut Aficionado

Exceed donut quota by 20% or more on each day of the Hive ending.

Tow-tally Not Cool, Bro

Do sufficiently badly on a job that the TowBro is called.

Pretty Foxman

Change Wilbur's appearance.

Spin Cycle

Open the washing machine.

No More Laundry

Find all secrets.

Happy Timemas

Trade your time for something greater... Or worse... You do you.

The Full Package

Fix one of every module.

Find a Doodad

But what is it for?

You're Who, Now?

Learn the identity of the god of Limbo.

I AM GAMER

Beat all of the Tomfoolery levels.

Traveller

Visit all of the VR Realms.

Faction Friendly

Complete a job for every faction.

Faction Unfriendly

Complete a run without taking a job from a faction member.

Out of Time

Run out of time whilst a job is active.

It's Just So Frickin' Cool!

Summon the cooler rock.

Wax! Wax Everywhere!

Forget to latch the candle mold.

That Was Unfortunate

Be killed by a fatal job.

Short-sighted

Make a purchase in the evening of R.E.N.T. day that causes you to not make R.E.N.T.

Serve That Man

You should've known this would happen. Maybe read the manual next time?


Uncle Chop's Rocket Shop Screenshots

View the gallery of screenshots from Uncle Chop's Rocket Shop. These images showcase key moments and graphics of the game.


Uncle Chop's Rocket Shop Minimum PC System Requirements

Minimum:
  • OS: TBC

Uncle Chop's Rocket Shop Recommended PC System Requirements

Recommended:
  • OS: TBC

Uncle Chop's Rocket Shop has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Uncle Chop's Rocket Shop Videos

Explore videos from Uncle Chop's Rocket Shop, featuring gameplay, trailers, and more.


Uncle Chop's Rocket Shop Latest News & Patches

This game has received a total of 21 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Playtest Build Update
Date: 2023-12-16 19:32:02
👍 : 8 | 👎 : 0
Playtest Build Update 2
Date: 2023-12-18 17:48:34
👍 : 8 | 👎 : 0
Playtest Build Update 3
Date: 2023-12-19 16:48:26
👍 : 8 | 👎 : 0
Playtest Build Update 4
Date: 2023-12-20 17:27:34
Snitches get fixes!
👍 : 8 | 👎 : 0
Playtest Update 25/04/24
Date: 2024-04-25 12:27:19
👍 : 5 | 👎 : 0


File uploading