Uncle Chop's Rocket Shop
51

Players in Game

532 😀     70 😒
82,79%

Rating

$19.99

Uncle Chop's Rocket Shop Steam Charts & Stats

Come on down to Uncle Chop’s Rocket Shop, for all your roguelite spaceship repair simulation needs! WARNING: Untested genre not suitable for people with tentacles for arms or an aversion to dying horrifically. Side effects include improved reading comprehension under pressure and a furry fetish.
App ID1849790
App TypeGAME
Developers
Publishers Kasedo Games
Categories Single-player
Genres Indie, Simulation
Release Date2024
Platforms Windows
Supported Languages French, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English, Italian

Uncle Chop's Rocket Shop
51 Players in Game
967 All-Time Peak
82,79 Rating

Steam Charts

Uncle Chop's Rocket Shop
51 Players in Game
967 All-Time Peak
82,79 Rating
Created with Highcharts 11.3.014 Jan20 Jan26 Jan1 Feb6 Feb12 Feb18 Feb26 Feb4 Mar16 Mar22 Mar28 Mar12 Apr010020030040050060070048 h1 w1 m3 m6 m1 yall

At the moment, Uncle Chop's Rocket Shop has 51 players actively in-game. This is 0% lower than its all-time peak of 662.


Uncle Chop's Rocket Shop Player Count

Uncle Chop's Rocket Shop monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-04 52 -31.94%
2025-03 77 -8.41%
2025-02 84 -71.25%
2025-01 293 -24.92%
2024-12 391 0%

Uncle Chop's Rocket Shop
602 Total Reviews
532 Positive Reviews
70 Negative Reviews
Very Positive Score

Uncle Chop's Rocket Shop has garnered a total of 602 reviews, with 532 positive reviews and 70 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart

Created with Highcharts 11.3.09 Dec16 Dec23 Dec30 Dec13 Jan20 Jan27 Jan3 Feb10 Feb17 Feb24 Feb10 Mar17 Mar24 Mar31 Mar7 Apr14 Apr21 Apr21 …0200400600800100048 h1 w1 m3 m6 m1 yall

Chart above illustrates the trend of feedback for Uncle Chop's Rocket Shop over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1842 minutes
Great game, but very unstable. Crashes loads. Devs, pls fix!
👍 : 0 | 😃 : 0
Positive
Playtime: 1482 minutes
If you enjoy following instructions (like building IKEA or LEGO) then you'll enjoy this game! Some of the things you have to fix are head-scratchers though, so I'd recommend looking up a guide (I think of it as having an external instruction manual more than anything). I started off in Focused mode (no timer) to learn the game first, and now I'm really enjoying the Frantic mode! It feels soooo satisfying once you've gotten the hang of fixing things without looking at your manual as well as how to utilize the vending machines! The multiple endings take you to very different paths that surprised and delighted me! If you're stuck, it's worth looking up how to get into these endings! I will say that sometimes it's incredibly easy to lose a run you've worked hard on, so I've gotten used to making back-ups of my saves and don't regret it one bit (even if I've only needed to re-do an ending once out of 4 completed). This might prove frustrating for some, though.
👍 : 0 | 😃 : 0
Positive
Playtime: 549 minutes
I highly recommend this game. I feel that it has a really good balance with hand-holding. The manual is great, but there's still plenty you need to figure out on your own. It really does achieve the feeling of "here's the handbook, good luck." I personally really enjoy the roguelite mechanics, despite what others have said. Before, the first couple days were super boring, but now that's helped thanks to a new update. The game has so many parts to it I didn't know about til I played more and more. It needs the replayability to be part of the core mechanics just because there's so much to cover, you can't cover it in just one playthrough, you need that repetition. It also works great with the story. I will say that I can't binge play this game like I can most others. I don't know if it's the movements or the constant switching screens, but I always get a headache after a few days. An accessibility option to make a fade-to-black in between screens may help. I do really love this game and I keep coming back to it, though. Overall, the world is fun and quirky, the art style is nice, the gameplay is rewarding, and please read the handbook before taking on a fatal job. Make sure to look at the job details with "F" (i think) Also don't be afraid to look at guides. Some of the instructions can be a bit unclear. I enjoy figuring them out myself but sometimes I need a bit of help :]
👍 : 0 | 😃 : 0
Positive
Playtime: 728 minutes
Beeping is bad. Beeping faster means start praying. 10/10
👍 : 0 | 😃 : 0
Positive
Playtime: 1098 minutes
So, this one is a bit hard for me to recommend. I really adore this game so far, but there are a couple quality of life additions that are missing at the moment. Otherwise, it's an awesome game with a really neat concept. I just find that the execution can be lacking in some choice areas. All you really need to know is whether or not building IKEA furniture is satisfying for you or not, and if playing a rocket mechanic in an interesting sci-fi world full of colourful characters with that same foundation would be a fun time to you. You don't even have to worry too much about time constraints, as the devs have added a "focused" game mode that removes the day-to-day time limits (which I highly recommend you use, at least for your first little while). If you do get this game, READ THE MANUAL beFORE jobs, and get ready to prep parts for certain jobs. Enjoy!
👍 : 1 | 😃 : 0
Positive
Playtime: 1148 minutes
I like the game but it has some major issues with random deaths. Firstly don't start by playing on the rushed time-limited mode. There is no way to learn the repair procedures efficiently under that much pressure. Start with the perfectionist mode where everything needs to be done well, not fast. My main issue with the game is all the random deaths. Sometimes jobs overwrite others and you are limited to that one option, sometimes those jobs are lethal and will end your run in seconds because of bad RNG. Two examples, A) A tall ship lands and is covered in pipe bombs, you barely have enough time to diffuse them and any mistake invalidates all the effort you put into your run until that point. B) Some ships need reactor repairs. I have attempted exactly two of these jobs. Both times the ship landed with the reactor ready to blow. The first time there was rapid beeping before I could even lower the ship and get into the panel to see what needed to be done. BOOM! I didn't even get a good look at the reactor, what am I supposed to learn from this!?. The second time the ship landed with a half of the countdown gone and no fuel or coolant! I only had time to open the fuel panel and remove both the busted tanks before BOOM!. This is not fun. There is no opportunity to learn. They are just RNG time bombs that detonate on arrival. Now I just avoid those jobs entirely and miss out on potentially exciting repairs. One last note is that the game really needs a mouse sensitivity slider. My mouse is already on a high DPI setting yet interacting with objects requires me to drag the mouse across the entire pad multiple times. It's slow and cumbersome. __ Update - Changed review to negative. Arrrggggh! There is so much to love about this game! I don't want to give it a negative review but it has so many frustrating design decisions! Too many sudden and random deaths. If this was a fast paced hack and slash game this may be acceptable, but in this game you spend hours on a run, doing lengthy repetitive tasks in order to make R.E.N.T., only for a random bit of bad luck or unfortunate bug end your run. Heck! Several times you'll just have an NPC show up and murder you out of the blue.. Well there goes 2-3 hrs of slow-burn progress... The last straw is that there are too many random bugs that will ruin your day. In the unannounced rube-goldberg competency test (which is horrid! WHY!?), certain actions will cause subsequent actions to fail. Examples: A) at one point it says to disable the oil pump, and I flipped both the switch and the safety cover, subsequent steps do not produce an error, until you reach the fuel pump step where it will fail you. If you try the same action again anyway, suddenly it works! B) Twice the test failed after two strikes instead of 3. C) if you attempt to interact with an anti tamper device it may ask you to add a wire. Ok, add a wire where? I added a wire randomly and the other end was loose (not connected). Touching the other end and dropping it counts as success? ok.. Next step, remove wire, done. Add wire again as the next step. Plug one end in, so far so good, then touch and drop the loose end, aaaand it triggered this time. Job ends instantly and you get a -$5000 repair fine.. Then of course there are those reactors that explode right after they land, which I originally mentioned. I think a lot of it boils down to the kind of flow you experience with other roguelites. Lets take a game like deadcells as an example. Deadcells/Other: You gather momentum as you play through your run, then you make a mistake or encounter a boss you weren't ready for. You die and restart your run, with some meta progress across runs to make you more powerful the more you play. When this happens you are usually excited to see how well you can do next time, with more practice, better tools, and a way to get back into the action quickly. You get back into the flow quickly, practice, start tweaking your build and experimenting with playstyle. You want to face that boss again, it's a challenge, but one you feel you can overcome with practice, a better build, a little luck. You get it. UCRS: It's more like, you are grinding for money to pay R.E.N.T. The repairs are fun but can get tedious after a while, and the beginning of a run is especially repetitive. You spend hours pouring time and effort into progressing through the plot. Then someone just shows up and trips you so you fall into a pit. Reactors will randomly blow up in your face, bugs will ruin your run, curve-balls the size of boulders will come out of the blue and squash you, NPCs will show up and kill you for the lulz, etc. Now you feel like you wasted a bunch of time. You have to restart your run and redo all your hard work, but there's not a sense of 'wanting' to overcome a challenge since your death was so sudden, random, and senseless. Instead of, "crud! I zigged when I should have zagged", or, "I need a better build", or, "I need to learn these attack patterns", instead you get "I didn't even get to LOOK at the reactor because it exploded 15 seconds after landing". Some are "Plot bombs"; Here's a 'bomb', now figure out how to diffuse this rube-goldberg in the next half-minute or redo the last 2-3 hours 4 times until you do. I hope that explains the difference adequately.. One feels like a challenge to overcome, the other feels like senseless penalties that you don't have a chance to learn from... Well, except learning not to do reactor missions... Nothing you can do about the NPCs though. There is some meta progress in the form of omens, but the system has two main issues. A) Many of the upgrades feel essential to overcome bs. For example the game will throw meteor showers at you which set everything on fire, until you buy the meteor shield. Once you have it the meteors basically don't exist and never did, but before that they will ruin your day. It feels like an artificial limitation to stop you from progressing past a certain point. A lot of the upgrades feel like this, there are for example plot arcs requiring storage for items across runs, which you also have to unlock. B) You earn omens very slowly and will spend hours across multiple runs saving up for essential upgrades. All this summed up in not so many words. "Frustrating, senseless deaths.. Forced resets will lead to tedium. NPCs laugh sadistically, over bloody corpse" I like the game, but these problems really ruin the rest of the experience.
👍 : 2 | 😃 : 0
Negative
Playtime: 877 minutes
This is a fantastic concept for a game, and there's so much to love here. But I can't in good conscience recommend this to you right now, because the bugs are horrendous. In the 10 hours I've played, I've been soft-locked by bugs to the point of having the restart the whole game 3 times now. It wasn't even the same bug, there were three different ones! The worst factor is that this game is, at its very core concept, a troubleshooting game. You get broken things, and you have to solve why they're broken, and fix them. When you try to fix something and it doesn't work, you figure it's part of the game and you've done something wrong. This means that every time there's a bug, it's not immediately obvious it's a bug, and you waste a monumental amount of time trying to "solve" it, getting more and more frustrated as you go. I don't think you should buy this at all until they do a big batch of bug fixes, but there are some positives to look forward to when they do: Two game modes were a great idea, if you don't like time-limits there's a more casual setting. The writing is brilliant, they spent a lot of time making unique lines for the characters. I've yet to see anyone repeat themselves, and I've had to restart a LOT. The graphics are fun and well made. There's a lot of replayability even outside of the rouge-like aspect. The game seems to branch down different paths if you do different things.
👍 : 2 | 😃 : 0
Negative
Playtime: 1457 minutes
I can't get over the art style and how well polished this entire game is, only thing I'm disappointed with is how little attention this game has as it deserves more players! The game can be very difficult and continues to be even once you understand most of it but it's a challenging fun and I recommend doing a few runs before writing it off as the loop becomes very addictive even if you fail every time. There are a lot of entertaining puzzles and they're all very tucked away but out there and I highly recommend figuring some out if you're into that. TL;DR TRY IT OUT!
👍 : 1 | 😃 : 0
Positive
Playtime: 2222 minutes
Solid game, well made. If you like the idea of troubleshooting mechanical or electronic systems with increasingly obscure instruction manuals under various levels of pressure, this one is worth picking up. Also, you can pet the cat.
👍 : 3 | 😃 : 0
Positive
Playtime: 1540 minutes
A fun game, with an interesting concept, that's completely hamstrung by needlessly being a roguelite. It's a charming, fun, puzzle game. You're fixing ships, figuring out the mechanics, and then you're randomly in space combat, die and start over. The roguelite aspect just doesn't fit. This game should be in the vein of Hardspace Shipbreaker, except the opposite. You're learning to fix more advanced systems and unlocking new equipment and missions. Starting over adds absolutely nothing, it just brings the game to a grinding halt, while you go back to the beginning fixing the easy stuff again.
👍 : 15 | 😃 : 0
Negative

Uncle Chop's Rocket Shop Steam Achievements

Uncle Chop's Rocket Shop offers players a rich tapestry of challenges, with a total of 45 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

All For a Bit of Cardboard

Fence a trading card.

Cataclysm

Complete the Hive Inc. ending.

Prospector

Complete the Magpie Endeavours ending.

Hero

Complete the Lawmakers ending.

Inevitable

Complete the Cultists ending.

Eldritch Bacon
Ascend
That's Not How That Works

Use wrench incorrectly. Move it back and forwards!

A Whole Lotta Cardboard

Fence one of every trading card.

Free Kyle

Release Kyle from his shackles.

Now We're Getting Somewhere

Make first R.E.N.T.

Zooped

Get zooped back for the first time.

He Earned It!

Pet Mörk 100 times.

Rapid R.E.N.T.

Make first R.E.N.T using less than 10 cumulative minutes (of day time).

Rapid Run

Beat a run in less than 45 minutes (of day time).

Calm Demeanour

Take longer than 15 minutes to complete Project Ascension.

Ooh Yeah, Capitalism!

Make second R.E.N.T.

This is Your Life Now

Make third R.E.N.T.

Such a Klutz!

Drop a bunch of shaped donuts.

Life Admin

Complete the Empyrean ending.

A Step Closer to Freedom

Buy your first Omen upgrade from Kyle.

Station Managed

Use station management.

Buzzzz

Purchase an electric tool upgrade.

Grower, Not a Shower

Increase workshop to max size.

Wilbur? More Like Wilmot!

Complete the final Magpie day in 5 minutes or less.

Revoked!

Have your Magpie membership revoked.

Donut Aficionado

Exceed donut quota by 20% or more on each day of the Hive ending.

Tow-tally Not Cool, Bro

Do sufficiently badly on a job that the TowBro is called.

Pretty Foxman

Change Wilbur's appearance.

Spin Cycle

Open the washing machine.

No More Laundry

Find all secrets.

Happy Timemas

Trade your time for something greater... Or worse... You do you.

The Full Package

Fix one of every module.

Find a Doodad

But what is it for?

You're Who, Now?

Learn the identity of the god of Limbo.

I AM GAMER

Beat all of the Tomfoolery levels.

Traveller

Visit all of the VR Realms.

Faction Friendly

Complete a job for every faction.

Faction Unfriendly

Complete a run without taking a job from a faction member.

Out of Time

Run out of time whilst a job is active.

It's Just So Frickin' Cool!

Summon the cooler rock.

Wax! Wax Everywhere!

Forget to latch the candle mold.

That Was Unfortunate

Be killed by a fatal job.

Short-sighted

Make a purchase in the evening of R.E.N.T. day that causes you to not make R.E.N.T.

Serve That Man

You should've known this would happen. Maybe read the manual next time?


Uncle Chop's Rocket Shop Screenshots

View the gallery of screenshots from Uncle Chop's Rocket Shop. These images showcase key moments and graphics of the game.


Uncle Chop's Rocket Shop Minimum PC System Requirements

Minimum:
  • OS: TBC

Uncle Chop's Rocket Shop Recommended PC System Requirements

Recommended:
  • OS: TBC

Uncle Chop's Rocket Shop has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Uncle Chop's Rocket Shop Videos

Explore videos from Uncle Chop's Rocket Shop, featuring gameplay, trailers, and more.


Uncle Chop's Rocket Shop Latest News & Patches

This game has received a total of 21 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Playtest Build Update
Date: 2023-12-16 19:32:02
👍 : 8 | 👎 : 0
Playtest Build Update 2
Date: 2023-12-18 17:48:34
👍 : 8 | 👎 : 0
Playtest Build Update 3
Date: 2023-12-19 16:48:26
👍 : 8 | 👎 : 0
Playtest Build Update 4
Date: 2023-12-20 17:27:34
Snitches get fixes!
👍 : 8 | 👎 : 0
Playtest Update 25/04/24
Date: 2024-04-25 12:27:19
👍 : 5 | 👎 : 0


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