HyperLeague Heroes
1

Players in Game

34 😀     14 😒
64,38%

Rating

Compare HyperLeague Heroes with other games
$2.99

HyperLeague Heroes Reviews

Assemble a team of warriors and delve into the endless dungeons of Utopia to face off against waves of enemies, collect loot, and compete online for high scores. Issue commands to your squad directly or sit back and watch them fight and explore on their own. Steam Workshop compatible.
App ID1846030
App TypeGAME
Developers
Publishers Siphon Shock
Categories Single-player, Steam Achievements, Steam Cloud, Steam Leaderboards, Steam Workshop
Genres Casual, Indie, Strategy, RPG, Adventure
Release Date10 Nov, 2022
Platforms Windows
Supported Languages English

HyperLeague Heroes
48 Total Reviews
34 Positive Reviews
14 Negative Reviews
Mixed Score

HyperLeague Heroes has garnered a total of 48 reviews, with 34 positive reviews and 14 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for HyperLeague Heroes over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 722 minutes
A cool looking idle game. Its not bad but its not amazing. Wish there were about double the heroes to unlock and more things to do. Progression seems to be at an okay pace. Auto battle is meh. Game overall could be way better for sure. I like the art style a lot though which is why I bought it lol. The sound the Sewer Snail makes though is just bad. Hearing it repeatedly in battle made me immediately mute my game. Don't use the snail or if you do mute your sound. Really, its bad. Sounds like Chewbacca dying. (Sound design over all isn't great) Compared to some other idle games on steam (even free ones) this one is lacking. I hate that the upgrades you buy disappear after a certain amount of time. I left my game running over night and by the time I checked it in the morning my upgrades were gone. Yay. FeelsGoodMan...No upgrade trees, no passive skill/talent/upgrade system. Just nothing extra here, its bare bones. 5/10 buy it if your bored and want an idle game to farm and have tried all the other idle games that you wanted to. edit: Thank you for the reply dev. I will check it out.
👍 : 17 | 😃 : 0
Negative
Playtime: 62924 minutes
Nice graphics, dev is super active, fun mechanics. By version 2.5.1 (currently in Beta) a lot of the early mechanics are taking shape. Even if you tried it at launch, I'd give it another try. Additionally, it is nice to see an idle game with a new IP, not pay to win and active development.
👍 : 0 | 😃 : 0
Positive
Playtime: 153459 minutes
Changed after dev reply! Sorry for my misunderstanding of the online thingy. The characters are neat, stage design is neat and fusion system is fun! Just farm lots of fusion crystals first if you want to fuse the big units! So excited! cannot wait for the nurse to be released!..and the other units look neat toos! ♥
👍 : 0 | 😃 : 0
Positive
Playtime: 3023 minutes
Systems like loot rush were removed but the buffs for them are still in the game for you to buy. As a idle game you need to be present to enter hidden rooms. experience barely has a use and fusion cost are to high with barely a way to get gems. No way to auto repeat challenges. Not enough tool tips to explain features. This is just a few features that are constantly requested but not yet fixed. The game has potential but misses allot of quality of life features and has high in game cost so the game kinda slows down. Love the character art an animation tho but overall feel like the game is early access. I can't recommend this game especially because the flaws peak out after the refund period as its a idle game
👍 : 0 | 😃 : 0
Negative
Playtime: 2560 minutes
Simple, solo, superhero fun. My first "idle" type of game, so I didn't go in with a lot of expectations of what it should be, or how it should work. As such, I enjoy it. I've noticed that patches, fixes, and updates arrive fairly regularly, so older reviews may no longer accurately reflect the current state of the game. Worth a look if you can spare the cash, and you know what to expect from an indie-game labor of love, instead of a triple-A title from a game publishing megacorp.
👍 : 0 | 😃 : 0
Positive
Playtime: 23400 minutes
I have been playing this game since it was lunch and I have to say I am really enjoying it. Developer is really active and open to suggestions. I really like how the game evolved based on our feedback and I do hope that additional features will be coming in the upcoming days. Thanks again SiphonShockGames !
👍 : 0 | 😃 : 0
Positive
Playtime: 11651 minutes
really good grinder + idle game. For 3€ you get tons of content/fun/minmaxing out of this. Imagine POE but as an idler. Super underrated this game. Tutorials not that good though and you need to figure some stuff out, but once you done that its tons of fun, this is ez 1k hour sink if u want to do everything
👍 : 0 | 😃 : 0
Positive
Playtime: 2732 minutes
Pretty fun idle game. Interesting concept with fusion. Some rough edges: 1) Positioning members of your team is not intuitive. You have to toy with who is the leader and it's pretty messy. Will add more depth of strategy if targeting is more consistent and you can position your team meaningfully 2) As far as I can tell you can only get consumables by either spending the gems you need for fusion (very expensive) or randomly finding the NPC vendor in a match where he sells you a bunch for very little xp. Wouldn't it be better if we could craft these? 3) most of the monsters you'll never recruit because they just don't have good moves and their stats are inferior to other recruits in the same tier. would be better if there were random stats and random skills from a certain range which would incentivize you to spend your exp on recruiting a bigger variety of recruits vs. saving up stronger ones 4) auto use of skills is weird. it doesn't use them strictly when the cooldown is up almost as if it knows you don't need to use the skills, but then at other times it will just straight up stack every single move all at once Overall I had fun, hope they make some meaningful changes
👍 : 2 | 😃 : 0
Positive
Playtime: 6489 minutes
Its a decent idle game, but it isn't what I was expecting from reading the store description or even the intro cinematic. If you come into the game ignoring anything else but the fact that it's a nice little idle game, that instead of paywalls, subscriptions and a real money shop, you simply buy in, then you will not be disappointed. The opening cinematic was fairly decent and gripping, demons from space are invading Earth, and alongside contemporary modern soldiers, super heroes are doing their best to fight back the invaders with the end goal of defeating the demon king. So I was expecting to be able to build my dungeon delving team from a wide roster of heroes and perhaps even regular forces, and inbetween runs build up my home base, and this is where the game falls flat. Any enemy you defeat, becomes available for recruitment – which is awesome! However, this is seemingly the only way to gain new units. So, instead of a roster of heroes...I had the default starter hero (you don't get to pick), a thug wearing a balaclava, wielding a knife and aptly named shanks, a giant bipedal sewer rat in the news for murdering people, and another people murdering monster, a giant snail, as my team of 'heroes'. Straight away, the entire theme of the game is thrown out the window as if it was nothing but an afterthought and UI dressing. The current roster of units is fairly small, with just 28 units; 20 of which are villainous minions such as mobsters or mutant animals, 5-6 are super heroes, and 2-3 are super villains (I'm not sure if ghast is a hero or villain). Yep, that's it. That's close to the total number of enemies you can fight, and that's what you have to recruit from. So if you want to build a team of super heroes, and stick with the games premise, well, you get a handful of people to choose from...eventually. Each unit is assigned a cost value to recruit (and therefor upgrade). Specifically the 'hero' units range in cost from 500,000, to 354,000,000; the cheapest unit costs 10,000 as an example. Base building is also completely non-existent. If you wanted to build up The Avengers/Vought tower, you are out of luck. The 'base' upgrades are temporary, minor, 1 hour long buffs. Yeeep. Things like, every 10 floors, heal 10% health, or to increase the drop chance of materials from enemies by x% for an hour. Other things you can do at your base include; :Training a unit – once every 2 real life hours you can train one of your units, by clicking really, really fast. Click fast enough and you get up to 4 levels which is hardly exciting when level milestones for your characters seem to be every 500 levels... :There is a merchant that sells consumables, but he is useless as the currency traded at the merchant is needed for the ONLY useful progression in the game outside of earning XP, fusing. :Fusion chamber – sacrifice one unit to boost the stats of another. Costs crystals. A tonne of them. Only worthwhile non combat thing to do, totally invalidates the merchant because why would you waste precious crystals on consumables? Interestingly enough, you can use the fusion chamber to give your units new perks, which could be fun to play around with much, muuuuch later in the game when you have literal billions to spare to buy the different units and create unique teams. When it comes to the idle/clicker game side of things, Hypeleague Heroes doesn't even come close to matching (honestly, even learning from) juggernauts of the genre like Clicker Heroes or Idle Champions of the Forgotten Realms), but there is still a fun and interactive idle game here even if it is incredibly basic and lacking in depth. There is one issue however, that has almost tempted me to thumbs down review the game, and made me heavily consider refunding – the store page brags about an in game leaderboard, however progress clearly wasn't wiped on launch, so the devs/early testers have an enormous lead over even day 1 buyers that totally takes the fun out of chasing high scores. Overall, even though this review was pretty scathing, I still recommend the game as is to fans of the idle genre. For people who are drawn in purely by the idea of running a super hero league, I'd look elsewhere. There is enormous room for growth in this title and I hope the developers can put in the time and effort to bring out it's unrealised potential.
👍 : 3 | 😃 : 0
Positive
Playtime: 252734 minutes
[h1]A Brief Review of HyperLeague Heroes[/h1] [i]HyperLeague Heroes is terrific fun.[/i] I started playing at the end of December. As of this writing, I am about 500 hours in. I picked up the game just before a holiday event ended. The event unlock is still a member of my current team. The artwork appeals to me, along with the variety of villains, heroes, and monsters you can choose to form your line up. My playtime is predominantly idle but I do go active periodically. The game has many options that allow you to strengthen your characters and build up your team. Leveling up, upgrading your base, perks, fusions, battle formations, and gearing up feel meaningful; that is, when I make decent choices, I can get some pretty impressive advancements and progress. Well… for me. I am not the greatest player. You won’t find me passing you on the leader-boards or anything. One last observation—I find it encouraging that the developer consistently revises and updates the game. If you like idle or auto-battle games, I would recommend giving this a go. I certainly have had a blast so far.
👍 : 7 | 😃 : 0
Positive
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