Flintlock: The Siege of Dawn
12

Players in Game

307 😀     85 😒
73,63%

Rating

$39.99

Flintlock: The Siege of Dawn Steam Charts & Stats

Join humanity’s last stand as Gods and guns collide in an all-new action-RPG open-world adventure. Your battle begins now.
App ID1832040
App TypeGAME
Developers
Publishers Kepler Interactive
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Stats
Genres Action, RPG, Adventure
Release DateQ3 2024
Platforms Windows
Supported Languages French, Italian, German, Spanish - Spain, Japanese, Russian, English, Korean

Flintlock: The Siege of Dawn
12 Players in Game
572 All-Time Peak
73,63 Rating

Steam Charts

Flintlock: The Siege of Dawn
12 Players in Game
572 All-Time Peak
73,63 Rating

At the moment, Flintlock: The Siege of Dawn has 12 players actively in-game. This is 0% lower than its all-time peak of 572.


Flintlock: The Siege of Dawn Player Count

Flintlock: The Siege of Dawn monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-03 14 -6.75%
2025-02 15 +5.95%
2025-01 14 -14.71%
2024-12 17 +25.92%
2024-11 13 -2.25%
2024-10 14 -41.98%
2024-09 24 -51.35%
2024-08 50 -83.25%
2024-07 301 0%

Flintlock: The Siege of Dawn
392 Total Reviews
307 Positive Reviews
85 Negative Reviews
Mostly Positive Score

Flintlock: The Siege of Dawn has garnered a total of 392 reviews, with 307 positive reviews and 85 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Flintlock: The Siege of Dawn over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1380 minutes
It is a good mediocre game. Nothing too special, a solid simple story to justify your actions. Very good progression system that allows you to be overpowered by the end of the game. I enjoyed the exploration and traversing across locations. The game time is not bloated which is good. However, optimization still requires polishing. There is an input lag on a keyboard as well as a gamepad. No animation or action cancelation. The main heroine is too slow compared to her enemies. Your block and evasion are not always registered by the game, so you'll still take damage. Sound mixing is bad as sometimes dialogues are quiet sometimes music is too loud and it is all unbalanced. I would say with all the jumping and evading, it would be much better as a slasher game like God of War than a souls-like. Hope developers will improve their skills by the next project. It is almost always on sale, so you can get it for a fair price.
👍 : 0 | 😃 : 0
Positive
Playtime: 767 minutes
Good take on the souls-like genre. Fun combat, map traversal and exploration. Has some untapped potential. Difficulty settings are welcome, however the step from normal to hard may be too hard for some - but hey it's called hard ;)
👍 : 0 | 😃 : 0
Positive
Playtime: 673 minutes
fun souls (ish) combat with a decent story, got it for 23$ and was definitely worth the price
👍 : 0 | 😃 : 0
Positive
Playtime: 408 minutes
Great game. Perfect mix of souls like, adventure, and sliding difficulties. Satisfying combat, fun mechanics, engaging story. Overall, just a fun experience!
👍 : 0 | 😃 : 0
Positive
Playtime: 888 minutes
UPDATE: I ended up really getting into the story. Good game. Graphics are pretty good. Plays well enough. I'm enjoying it. Works in VR using UEVR so always a plus in my book. The game hud has a constant tint to it that I don't like. It darkens the world too much. Have had some crashes playing on desktop. Nothing major. Crashes often for me using UEVR. Game could use more destructible objects and more interactivity with world objects in my opinion. Could use a little optimization. The story is ok. Seems kind of choppy and too quick to the point. Only way I know to put it. All in all a good game. Just needs a little work here and there. I got in on sale and consider it a good buy. SPECS: Ryzen 9, 32gb, 4060ti oc, ssd, Pico 4 - Virtual Desktop - UEVR
👍 : 0 | 😃 : 0
Positive
Playtime: 604 minutes
Nice game overall, story is nice, visuals are good, gameplay is nice.
👍 : 0 | 😃 : 0
Positive
Playtime: 2453 minutes
Absolutely awesome game. Some people commented on the combat being 'unsatisfying', but I immensely disagree. The skills you gain over the game boost your stats slightly, but mostly they generate more tools to put in your combat toolbox. After the first little bit, the combat feels fast paced and satisfying with numerous ways to build out your character to take on threats ranging from weak hordes to tough elite enemies. The storyline and the characters were solid, and the pace cracks along at a good clip. I would also say, this game is a soulslike, but it's kind of a bit easy compared to a lot of others, especially once you get a feel for the 'patter' of the combat. Mistakes are still costly, but if you figure out a good rhythm you feel pretty damn powerful by the end
👍 : 0 | 😃 : 0
Positive
Playtime: 767 minutes
I originally wanted to write down a review for this game after I've finished it, however, I'm just doing other things nowadays - so that won't happen soon. I try to play all my games on Steam Deck, and this game works alright on Steam Deck. Just don't dabble too much with settings, and keep things within an acceptable level - I still cannot see how this game is demanding in that regard, because it's not a technological marvel by itself, it's an Unreal game with average graphics. However, it is what it is. I had no idea about this game. Publisher obviously did absolutely bare minimum with promoting it. I stumbled upon this by pure luck, and it was on sale - so I bought it. It's sad to hear the studio behind it has been having financial problems. I hope them the best, but this seems to be more of a publishing failure than a development one. Flintlock presents an interesting setting. It doesn't delve into too much with how the world works, and lets the player to explore different aspects. I absolutely love the coffee shops being the heart of a settlement, and the designer of the shop owners is so good that I don't want to spoil it. It's unfortunately accompanied with rather lacking functionality - as coffee shops are glorified cosmetics shops that serve no other purpose. They clearly could've used this fantastic concept in a more clever way within the boundaries of this universe. I'm not a fan of "souls like" games, I think they've overstayed their welcome, but this one certainly innovates in its own way to keep it at a faster rate with inclusion of magic interactions with the environment, but eventually they fall short and become mundane gameplay mechanics that add little. However, rift-riding is a great way to travelling, and I absolutely love every second of it. Otherwise, this is a typical game where you kill enemies and keep your score multiplier to gain a certain amount of fantasy currency in order to upgrade your skills and items. It's boring, but I like the skill upgrades - as you unlock very situational upgrades along with base % to all damage types. Although, I'm absolutely not a fan of gear and I don't like the idea of collecting uninteresting resources to upgrade gear. I think gear should be absent from this game, and should only exist in the form of cosmetics - even with certain gear providing additional stats for certain skills. I haven't delved much into the lore, but this is a world where gods exist, and people make use of gunpowder. It also introduces gameplay mechanics into the lore - for instance, making gunpowder magic a thing so that you can dodge, dash, double jump etc. And it's clever. You encounter Enki early on; a lesser god and your companion. Enki not only helps you around, provide movement, weaken enemies, lets you do certain combo attacks, but also is the main source of storytelling for the game. I love the interactions between the main character and Enki. It's well written and well acted. Gameplay is solid, as I haven't encountered any problems with it. Maps provide you room to go about your way, mess around as much as possible in these type of games. You build up muscle memory to approach your encounters, and there are permament upgrades around the maps for your character and your companion that allow you to stand out against enemies. You never become a hulk that lolstomps enemies, but you make things much more manageable. You get different weapons along the way and they all do different things. I loved sniping enemies from far, before sliding/falling my way down to crush their skulls. But I haven't had more space to experiment with different ones. I love close quarters combat, but enemies feel erratic at times - it never feels if you could land a blow before retreating properly, as the enemy may land an exceptionally hard hitting blow in a second, while the same enemy type can be absolutely spanked properly before dodging or parrying their attack. And I'm not saying we should make it easy with encounters, however, certain encounters feel less predictable than others for some reason. I'm not complaining, though, it forces you to keep a steady progress rather than a rushing one. Now, is this game a hidden gem? I'm not too sure about that. It kept me playing, but it's not something I will play again once finished - that's why I'm kind of trying to %100 it. It's just one of those experiences that captivates you for a while, but you don't actually crave for it, but you enjoy the ride nevertheless. That's why I'm not confident that this is a game you want to buy on its base price. Perhaps a decent discount? I feel mixed about it. However, it's genuinely a good video game made by clearly talented people. Sure, it lacks some optimisation, but that's not its biggest problem. Its biggest problem is that nobody has heard about it, and not many people had the chance to try it out. That sucks. So if you're reading these lines, and this game is on a sale right now, and you like relatively linear games that focuses on encounters, exploration and character progression - then grab it. It's a good experience.
👍 : 0 | 😃 : 0
Positive
Playtime: 1181 minutes
Crazy underrated. This will be considered a hidden gem someday; it's got a lot of problems but it's well worth a try. This game deserves way more recognition. Just a solid little action adventure; the details aren't very important in recommending the game to the kind of person this game is made for: just your average try-anything single player game enjoyer.
👍 : 0 | 😃 : 0
Positive
Playtime: 1032 minutes
Picked this game up on sale, and I genuinely enjoyed it. It's a fun hack & slash type game with some fun combat mechanics once you get the rhythm of blocking, dodging, and shooting, and it was a very fun time. The game is short and straight forward, with some exploration that was enjoyable, and the character feels fun to play and move around with. My only gripe is with the dialogue and narrative, with some things feeling out of place, immersion breaking, or just simply not making sense. specifics ahead: [spoiler] the inaya shrine dialogue feels horribly out of order. Enki doesn't tell Nor who Inaya is until the second act, despite having multiple shrines in Act 1. Then, the dialogue is interesting in Act 2, with us learning a bit more about the Gods from Enki's perspective, and then.. Act 3 just kinda botches it. The final Inaya shrine, after KILLING INAYA, has Nor ensuring Enki that Inaya can still change, even though she's already dead. Did I miss something here? because it was super emersion breaking for me, when the characters have steeled themselves and are heading toward the final confrontation with Uru, just to have this happen. Same for some of the repeated dialogue, like Nor saying "That never gets old" after going through a rift, despite being in a particularly tense section. [/spoiler] Overall, the game was very enjoyable while I was playing it, and I just wish there was more of it and the narrative was a little bit clearer, as I quickly fell in love with the characters and the vibe of the story, but found myself very confused as to why [spoiler] all the characters were suddenly mad at Enki after the end of Act II, and other spots where they treated Enki poorly with little explanation. [/spoiler]
👍 : 1 | 😃 : 0
Positive

Flintlock: The Siege of Dawn Steam Achievements

Flintlock: The Siege of Dawn offers players a rich tapestry of challenges, with a total of 38 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Truth Hurts
God Killer
A Life Left Behind
Free At Last
Full Metal

Find all three pieces of a single armor set.

Thicker than Blood
Headhunter

Kill 20 enemies with a headshot.

Malediction

Apply three different status effects onto a single enemy at the same time.

Top of the Class

Purchase a skill from the top row of the skill tree.

Rift Finder

Activate 20 skulls.

Sure Beats Walking

Activate 50 skulls.

Cataclysm Averted

Defeat all Revenants.

A Place to Call Home

Free all Hamlets.

Leadership Vacuum

Defeat all Bandit leaders.

Fully Furnished

Fully upgrade your Campsite.

Impostor Syndrome
Rift Rider

Maintain Rift travel without entering a rift for 60 secs.

Massacre

Kill five enemies within two seconds.

Ruffled

Find all Enki feathers.

Axe to a Gun Fight

Deflect ten bullets back at enemies.

A Shot of Espresso

Shoot your gun in a Coffee Shop.

Good Things Come in Threes

Win three games of Sebo in a row against different opponents.

Mistakes Were Made

Die ten times.

Small Mercies

Find all Shrines of Inaya.

Cutting Edge

Fully upgrade a sharp melee weapon.

Full Arsenal

Collect all firearms.

Forgemaster's Favor

Fully upgrade a helmet.

Let Them Cook

Fully upgrade one of your grenades.

Land Surfer

Slide down a hill for 5 seconds.

Red Flag

Shoot down all enemy banners.

A Name for Yourself

Claim at least 1,000 Reputation at one time.

A Battle to Remember

Claim at least 15,000 Reputation at one time.

War Hero

Claim at least 50,000 Reputation at one time.

Ahead Of Its Time

Fully upgrade a secondary firearm.

Kit Inspection

Change your trousers and jacket.

The Home Front

Complete all side quests.

Blunt Instrument

Fully upgrade a blunt melee weapon.

Never Outgunned

Fully upgrade a primary firearm.


Flintlock: The Siege of Dawn Screenshots

View the gallery of screenshots from Flintlock: The Siege of Dawn. These images showcase key moments and graphics of the game.


Flintlock: The Siege of Dawn Minimum PC System Requirements

Minimum:
  • OS: Windows 10 64 bit
  • Processor: Intel Core i5-6600k / AMD Ryzen 5 2500X
  • Memory: 8 GB RAM
  • Graphics: GTX 1060 6GB / GTX 1660 Super / Radeon RX 590
  • DirectX: Version 11
  • Storage: 30 GB available space
  • Additional Notes: These specifications are subject to change.

Flintlock: The Siege of Dawn Recommended PC System Requirements

Recommended:
  • OS: Windows 10 64 bit
  • Processor: Intel Core i7-4790 / AMD Ryzen 3 3200G
  • Memory: 16 GB RAM
  • Graphics: GTX 1060 6GB / GTX 1660 Super / Radeon RX 590
  • DirectX: Version 12
  • Storage: 30 GB available space
  • Additional Notes: These specifications are subject to change.

Flintlock: The Siege of Dawn has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Flintlock: The Siege of Dawn Videos

Explore videos from Flintlock: The Siege of Dawn, featuring gameplay, trailers, and more.


Flintlock: The Siege of Dawn Latest News & Patches

This game has received a total of 2 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

We've released a patch! Here's what's in it!
Date: 2024-08-08 14:41:21
Here are the fixes for Steam and all PC Platforms.
👍 : 114 | 👎 : 4
We've released a patch! Here's what's in it!
Date: 2024-08-09 04:08:36
Here are the fixes for Steam and all PC Platforms.
👍 : 131 | 👎 : 6


File uploading