Koa and the Five Pirates of Mara
2

Players in Game

343 😀     22 😒
86,53%

Rating

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$19.99

Koa and the Five Pirates of Mara Reviews

Join Koa and Napopo on a 3D platformer adventure through the islands of Mara! Outwit traps, explore the ocean, maneuver dangerous environments, and have fun in 8 wild worlds on their quest to recover stolen pirate loot.
App ID1819450
App TypeGAME
Developers , ,
Publishers Chibig
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards
Genres Casual, Indie, Adventure
Release Date27 Jul, 2023
Platforms Windows
Supported Languages English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean, Catalan, Galician

Koa and the Five Pirates of Mara
365 Total Reviews
343 Positive Reviews
22 Negative Reviews
Very Positive Score

Koa and the Five Pirates of Mara has garnered a total of 365 reviews, with 343 positive reviews and 22 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Koa and the Five Pirates of Mara over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 381 minutes
TL;DR - while you'll be repulsed by the Tumblr character art, Koa is a decent, if simple 3D platformer with a minor emphasis on speed, but I'll stress that it's not a collectathon. I logged about 6 hours completing everything in it. If you're a fan of 3D platformers, I'd say pick it up on sale. Koa is a simple 3D platformer with a limited moveset. You can walk, run, jump, ground pound, pick up and throw objects, and roll by pressing the run button upon landing from a jump. The roll grants a big speed boost, encouraging a roll-hop form of traversal which can be pretty fun. However, I'm not sure why the developers even had a run button. Most gaps you need to jump can't be cleared if you're just walking, and there were also times I inadvertently rolled out of a jump when I meant to just resume running. The game has minimal collectibles, with 1 to 3 unique collectibles in each level, all used to unlock character customizations, boat upgrades, and repairs for the home island. However, all of these unlocks must still be purchased with seashells, the other collectible you'll find throughout the game. Although the tutorial and world map initially seems to imply they're finite, they aren't. I had substantially more shells than needed by the end of the game, so you should collect them casually instead of grabbing every one you see. Finally, there are map pieces, which you earn at the end of each world, and small map pieces, earned from completing races against the other kids. These map pieces, when turned in to Saimi at the town's lighthouse, will clear away some clouds in the world map, permitting you to sail to new islands. Boat upgrades also sort of work to grant you access to more regions of the world map as well as to diving levels. The world map itself I didn't see a whole lot of point to. Nothing is truly hidden or difficult to reach (there's even a map in the pause menu that shows everything from a top-down view), so they almost might as well have had a standard level select. Yes, you get boat upgrades that enable you to jump over rocks or sail through whirlpools that normally block you, but usually all it does is save you from taking a more roundabout route. There are barrels to crash into for a few shells, and whales to bump into for the same reason, but basically everything you do with the boat is done just for achievements. The islands themselves host fairly simple levels, with only the occasional gimmick to break up the routine. While the level design is broadly acceptable, I would also say it's not always built around the game's emphasis on speed. The game grants bronze, silver, and gold medals for completing a level within certain time thresholds. This requires you to utilize the roll-hop technique to speed around, but many of the levels have sections that don't seem built around this. Platforms are placed haphazardly without accounting for the distance covered by roll-hops, and there often aren't any alternate routes through the level for those more confident in their abilities. I'd also say the target time for a gold record is inconsistently demanding - for many levels, I cut the gold record time in half, but some autoscroll and boss levels I barely scraped by. I don't believe the developers were allowing extra time for the player to grab all the collectibles in the same run, because you largely can't do that. My playtime nearly doubled as a result, since a second run through a level was basically mandatory for gold records. There's a building on the home island where you can view all of your time records, but it unfortunately doesn't let you jump to the levels to improve your time. But really, you should probably skip getting the gold medals, as there's no reward for the time trials besides achievements, and the leaderboards are full of fake records. The developers did try to vary levels a little, as there are some 2D sections, some autoscroll levels where you're chased or there's rising lava or where you have to dash, and there's some swimming and diving levels, but I think the game lacks the mechanical depth needed to keep things interesting. And I don't think that's because the developers were keeping things simple for a younger audience, because there's enough in the game that seems a bit too challenging for their age. The character designs are... ugly. Varied, but ugly. I also noticed a real inconsistency in the art style between the 3D models, the character portraits, the trailer, and the title screen. Maybe the developers recycled art from their other games? It was distracting, anyway. The game tries to build up the idea of a close-knit community where everyone knows each other, but it takes place across a bunch of islands completely empty of people outside of boss fights or one recurring character. Only the one island really has any people, and you only come back to it for upgrades and level access. More people will appear on the island after you pay to have stolen items returned, but they're all nameless NPCs. There are no story events when you return home after collecting a map piece, and no one really changes what they have to say, so the developers haven't created the sense of community they intended. Not that story is ever that important in a platformer, but you know. The music is inoffensive. But so is the game itself. There's nothing exactly daring or stand-out about it besides the hideous character art. It's simple fun, but it's also got nothing that makes me want to come back to it again. If you like 3D platformers and find it on sale, it's a decent way to pass the time. Just don't waste your time on the achievements, even though they are quite doable.
👍 : 2 | 😃 : 0
Positive
Playtime: 644 minutes
Super cute and fun! A challenging platformer, but not too hard. Loved the gameplay and story.
👍 : 0 | 😃 : 0
Positive
Playtime: 210 minutes
Koa and the Five Pirates of Mara Time-trial obstacle courses set in the same universe as Summer in Mara. I enjoy that Chibig delivers cozy, feel-good experiences with meaningful messages about caring for the world, and I appreciate that. So, this gets a thumbs up! That said, the checkpoint system felt frustrating, sending me back to replay sections that tested my patience. The driving of the boat, lol. Great art and storytelling. I look forward to more games ahead!
👍 : 0 | 😃 : 0
Positive
Playtime: 379 minutes
I'll be honest, I had a rough first impression with this game. The tutorial is its lowest point because it's so writing-forward and the writing is by far the worst part of the game. There's also a lack of UI polish and some awkward shop/NPC interaction transitions (or lack thereof) that make the game feel a bit amateur. BUT This is a speedrunning focused platformer that respects your time and has tight, enjoyable mechanics. It's also very generous - the amount of times I should have died and very generous coyote times, small player hitboxes, etc saved me felt great. The levels are almost all great (there are two stinkers, but they're a drop in the bucket). The art is also charming and the 3D character is well animated and responsive. Really deserves more attention than it got. I had a blast. And only encountered one bug in the entire playthrough, so it's technically super solid.
👍 : 0 | 😃 : 0
Positive
Playtime: 661 minutes
Fun 3D platformer based on the previous game, Summer in Mara. (I suggest playing or watching that first if you want a better understanding of the story, world and characters.) Like in Summer in Mara, each area is an island that you get to by driving your boat around the sea. As you advance, you unlock upgrades to your boat and map pieces allowing you to explore further. Stages tend to have collectibles which can be used to unlock cosmetics. You don't have any control over the camera, so that can make certain areas difficult with the fixed camera. Backtracking on a few levels was made quite difficult due to this.
👍 : 1 | 😃 : 0
Positive
Playtime: 917 minutes
Very beginner friendly and fun game. Fits me just fine since I suck at crash bandicoot. Time trials were very forgiving and collectibles werent placed in impossible to reach locations either. Despite its relative shortness, they really put a lot of effort in it. Now to hope Chibig will release more material for Mara, in form of expansions for Stories Of Mara or something else.
👍 : 1 | 😃 : 0
Positive
Playtime: 352 minutes
A short, but fun little Super Mario 3D Land/World-esque platformer. Level design is relatively standard fare, but worth the play if you enjoy 3D platformers. It's very cute, nice to look at, and has some good music. It mostly feels good to control, although I'm not a fan of the roll and run buttons being the same button and wish that we could rebind them separately. I was also shocked to see a touch of Phantom Hourglass DNA in this as well. I know these characters are referencing story from past games I haven't played, but I honestly didn't mind, made the world feel that much more real that people had this history going on. Only real negative point to me are the controls in the odd underwater level, they're bafflingly limiting and I strongly dislike them. Thankfully that's only a small percentage of the game.
👍 : 2 | 😃 : 0
Positive
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