HARVESTELLA Reviews
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
App ID | 1816300 |
App Type | GAME |
Developers | Square Enix |
Publishers | Square Enix |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards |
Genres | Action, Simulation, RPG |
Release Date | 4 Nov, 2022 |
Platforms | Windows |
Supported Languages | French, German, Spanish - Spain, Simplified Chinese, English, Korean, Japanese |

80 Total Reviews
67 Positive Reviews
13 Negative Reviews
Mostly Positive Score
HARVESTELLA has garnered a total of 80 reviews, with 67 positive reviews and 13 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for HARVESTELLA over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1357 minutes
Beautiful soundtrack and graphics. The game's writing can be a bit predictable but it's still balances its relaxing farming with challenging fights. I like to describe this game as Final Fantasy combining with Rune Factory.
👍 : 0 |
😃 : 0
Positive
Playtime:
1961 minutes
I wasn't feeling it at first but then I gave it another try, Yeah it's good. Just a chill game. Not the best but not the worst either. Get it on sale.
👍 : 0 |
😃 : 0
Positive
Playtime:
2290 minutes
This is a great game for people who enjoy games like Stardew Valley while also being a fan of Square Enix's other titles like Final Fantasy.
The Game has a decent mix of farming crafting and exploring though admittedly the exploring portion does get old after a while and is the games biggest down side. The farming is nice and it feels great learning to automate your farms and getting the things you need to improve and generate money for use in your adventures however with getting a self watering going i found myself in the same dungeon for 5 or more hours for 3 or 4 sprinklers which cover 9 squares in the grid based farm.
Overall tho the game was fun and the story was great and compelling but currently I'm sitting in front of the final boss unable to beat it but refusing to grind any longer. The feelings i have towards playing at this point are more of wanting it to be over than excited to continue.
👍 : 1 |
😃 : 0
Positive
Playtime:
4511 minutes
Very chill game, story kinda strange, but for me was ok, since I don't care about it.
👍 : 0 |
😃 : 1
Positive
Playtime:
2490 minutes
I loved this game. It feels nostalgic and reminiscent of older FF/JRPG/Harvest Moon titles. Be forewarned, this game isn’t polished and up to modern day game standards. The cutscene movements are janky. The NPC characters have only like 4 different face templates. There is barely any voice acting, although sometimes your companions will speak during dungeon exploration. Combat isn’t flashy or very satisfying.
However, if you’re able to look past that, there is something special here. The environments are gorgeous. The character and food artwork is absolutely gorgeous. The gameplay loop of farming/crafting, exploring, dungeon crawling, building relationships with companions, etc is a lot of fun. The story is riveting and the character development is moving. You get very invested in your companions’ personal stories. Like others have said, this game does not merit a $60+ price tag, so definitely be on the lookout for when it goes on sale. Overall, I recommend it and enjoyers my time with it a lot.
👍 : 0 |
😃 : 0
Positive
Playtime:
865 minutes
This game is hard for me to recommend. The quest line paired with the farming aspects just really doesn't make sense IMO. The world is on the verge of destruction!!!!! But make sure you travel home, get a good night's sleep, and cook plenty of food and juices before you save it. Your (SPOILER) was (SPOILER)!!!!!! But you're tired because it's 10 pm so maybe try again tomorrow. Idk to me it's a weird blend of JRPG and farm sim that doesn't totally work. The urgency of most quests paired with the need to have food buffs and juices on you at all times just pulls me out of the game. I don't want to go home and sleep, cook, and farm when the situation is dire.
👍 : 3 |
😃 : 0
Negative
Playtime:
166 minutes
this is first and foremost an rpg with some farming/life-sim elements sprinkled on top. the game is fairly chill, dungeons are pretty easy, and the world is gorgeous. it's kinda barebones though so i'd only recommend getting this on sale.
👍 : 1 |
😃 : 0
Positive
Playtime:
3198 minutes
Brought the game at 50% off, enjoyed it so far. Would not have been worth it if I brought it at the full price but at 50% off, it makes a pretty nice JRPG with some farming element in it.
👍 : 1 |
😃 : 0
Positive
Playtime:
2973 minutes
This game is Harvest Moon merged with Final Fantasy! And is a super fun way, like all the best elements of most Atelier games and all the fun of adventure. Really well rounded challenge so far and intriguing story. I started it just a couple days ago and everyday I want to hop on and do more. I keep telling myself one more day in game and then I'll turn it off. lol. Definitely a fun time.
👍 : 3 |
😃 : 0
Positive
Playtime:
5353 minutes
TLDR: This is a JRPG with life simulation elements, not the other way around. Ignore the Steam page headline that says "Life simulation RPG", change your expectations, and you may well enjoy it. I'm glad I didn't get to refund it, even if I was unhappy at first.
I would definitely buy it on sale, however, because the publisher's behavior doesn't scream that they wanted to give the game the refinement needed for its AAA-status.
Now, for the more comprehensive notes:
I'm actually glad I waited to play this long enough to be ineligible for a refund, because the first bad impression would've stopped me from playing what lies between a good and great game for my tastes, even though it could have been more.
It's strange, because in many ways, after playing the game thoroughly, it really does feel as though, in some parts, a lot of effort and joy was put into things like the aesthetics of the world and its worldbuilding, the character portraits, the music, and even a good part of the writing.
Much of this is contravened by many other things, however, that suggest that some people either didn't like the work they got, or, more likely, that the game was rushed by investors who wanted an expensive game out without the refinement required for a good experience.
Whatever the cause, this manifests as:
-Very limited character customization; hair color and eye color, and that more or less seems to be it, much in contrast to practically every other "life sim" out there.
-Animations and choreography is often without variety, choppy, or otherwise janky, (They don't even have moving mouths!) and appears as though it was made in a rush. In the context of rushing, this makes sense, as you usually only make animations when the models have been made, which is later in the game cycle, where the suits may have become impatient. I've lost count of how many times the wacky "shaking my head" animation has been used in an already highly limited repertoire of animations.
-Almost every character seems to have the same "base" shape with certain alterations. Namely, that everyone seems to have a pretty wide set of hips, including the males.
-Very little voice-acting, mostly triggered when you go near an individual and hear them comment on something, or even just say "Hello" or "Have a safe trip", which, despite being homely, doesn't change the fact that having no voice-acting in dialogue is very suspicious for an AAA game in 2024, especially at the current price.
Weren't it for the textures in some places being surprisingly detailed, I would be easily convinced the game was from, say, 2010.
So why, in that case, do I actually quite like the game?
-Where the game lacks in model and animation variety, it manages to create quite a few individual storylines that, while not very charming at first to me, became more and more interesting as more characters were added, while the depth of the stories seemed to get deeper and touching on various serious subjects, rather than becoming diluted as more characters were added.
-Continuing on to this, while I must admit I was much less impressed by the very beginning and the last 1/10th of the story, between there it had only gotten more and more interesting, and touching on some pretty real subjects, whether or not I agree with the writers' conclusions.
-The music, as far as I'm concerned, is absolutely phenomenal. I would have to write an entire new review for the soundtrack alone, but I can say that the peacefulness of the homestead track, the ethereal/lonely feeling of the Quietus track, and the various environmental tracks ranging from excited combat-music to somber ruins-wandering music... it's just right up my alley.
-And finally, the worldbuilding and the beautifully designed environments, such as the glowing trees and crystals on the homestead, or the white granite buildings of Nemea flanked by clean water and cherry blossoms. There's a definite charm with hearing the nighttime tracks (each town + homestead have daytime and nighttime tracks) play in a rather fantastical environment.
-The combat has some satisfying moments, even if it's not that amazing overall.
For me, at least, it always takes a while to warm up to a game and start really enjoying it. I was sad and would have likely refunded the game when I first tried it. But not being allowed to do so, I committed to it, and I really enjoyed the experience.
However, and I really must stress this... it really could have been much more. If I see this as a "good, sometimes great" game, then if they introduced modding (lol, good luck) after fixing all the above issues, it would have been a "great, sometimes fantastic" game.
I don't have the biggest hopes for this franchise or the above wishes, given the reception and, frankly, "throw it out and forget about it" attitude that Square Enix seems to have taken with it. I wish to be wrong on at least one of those counts, though.
👍 : 6 |
😃 : 0
Positive