Void Slayer
18 😀     6 😒
65,51%

Rating

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$4.99

Void Slayer Reviews

Void Slayer is a fast-paced shooter with a unique twist, where the arena is also your health. Armed only with your magic gloves, fight through countless hordes of enemies, advance your power and fight to avoid falling into the Void.
App ID1803150
App TypeGAME
Developers
Publishers Madmind Studio
Categories Single-player, Steam Achievements, Steam Cloud, Steam Leaderboards, Stats
Genres Indie, Action
Release Date24 Jan, 2022
Platforms Windows
Supported Languages English

Void Slayer
24 Total Reviews
18 Positive Reviews
6 Negative Reviews
Mixed Score

Void Slayer has garnered a total of 24 reviews, with 18 positive reviews and 6 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Void Slayer over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 124 minutes
It's a really good game, very atmospheric, and can engage you for hours. Tbh my playthroughs weren't too long because of the high difficulty level and my inexperience with this genre of games, but the action is very smooth, clear, and just cool. The graphics are awesome, everything works and looks smooth, no sudden drops of FPSs even when the screen was full of monsters. The only problems for me were the constantly disappearing floor and the initial lack of understanding how to kill some of the monsters. In general, this game is a definite recommendation for the fans of this genre, you'll get lots of hours of brilliant gameplay out of it. For the newcomers to the genre it can be a very good intro to arena shooters.
👍 : 1 | 😃 : 0
Positive
Playtime: 339 minutes
Arena shooter with a unique twist that the a floor tile falls whenever hit by an enemy which means that you need to manage the plethora of mobs tryna hit you and dodging the floor traps/mobs as well as the missing tiles well also knocking down the towers to manage the swarmers spawn to keep them at a manageable level honestly would recommend for the 5$ it costs it would get stale fast if you are only going in for the experience and aren't looking to push your limits but if you wanna see how high you can climb the leaderboards or just how high you can get you high score its totally worth it if anything they just need to add alternate primary and secondary attacks so we can tweak our attack ie like a charged secondary attack like grenade instead of the swipe or something of the sort to allow more replay ability
👍 : 1 | 😃 : 0
Positive
Playtime: 101 minutes
Game would be great if it wasnt abandoned and dead!
👍 : 2 | 😃 : 0
Negative
Playtime: 163 minutes
A fun arena-shooter with some interesting mechanics!
👍 : 0 | 😃 : 0
Positive
Playtime: 13 minutes
Enemies can spawn on top of you and either enemies randomly get faster or taking damage slows you down which just causes you to take absurd amounts of hits since you can't escape enemies anymore. I'd like the game if it felt like it was a challenge but it just feels like I'm running around until suddenly I get hit with sentry lasers from three of them spawning it at once as right where I'm strafing towards with a very minimal audio queue if there is one. I wanna like the game but I just don't.
👍 : 1 | 😃 : 0
Negative
Playtime: 86 minutes
It can get a little buggy here and there, but overall it runs smoothly and has no real problems. If you're looking for a game to spend an afternoon on with you best playlist of action music, it'll make time fly.
👍 : 0 | 😃 : 0
Positive
Playtime: 141 minutes
This is very good. At first I was a bit reluctant about this game because it is quite weird, and it also feels a little bit clunky in some ways. However, if you like games such as Devil Daggers, this is a MUST HAVE. It plays vastly different than devil daggers in some ways. The arena ITSELF is your HP. You dont just die when hit like in DD. And you can restore tiles in the arena by hitting a certain powerup in the middle of the map that spawns when you killed enough enemies. You can also dash onto the spawner towers and smash them up close to destroy them instead of just shooting them like in DD. Lasers also spawn on the arena, you better destroy them fast and not get hit by them. Overall this game is so special and unique that it deserves a price for sheer originality. You really have to play it yourself to see. The only downside I have with the game is that the movement feels a bit clunky and awkward, but it is something that you can get used to.
👍 : 0 | 😃 : 0
Positive
Playtime: 447 minutes
The gameplay loop is decent enough, the biggest let down is the lack of a soundtrack I'd say. But if you play it with your fav game OSTs its actually pretty good.
👍 : 1 | 😃 : 0
Positive
Playtime: 51 minutes
It's a less fun Devil Daggers that likes to spawn enemies on top of you.
👍 : 19 | 😃 : 1
Negative
Playtime: 20 minutes
Void Slayer is a futuristic arena shooter with a unique core twist: you can't die directly, but taking damage destroys the floor of the arena, causing you to eventually fall to your doom if you fail to maintain order. Very little is explained to you during play, and there's no form of tutorial. However, the mechanics are discovered quite naturally by the player via sheer experimentation - I would recommend enabling damage numbers in the settings to further assist with this. To briefly summarize: getting hit causes floor tiles to disintegrate, filling the fountain in the center of the arena allows you to restore damaged tiles, and destroying the ominous towers that spawn in the arena gives you a massive point bonus per tower. Now, I'm an arena shooter fan, but I generally don't feel like game designers take many liberties with the core mechanics in this genre. That said, I'm confident stating that the use of player-damage-to-arena-size mechanic here is both fresh and fun. It all just feels good: movement is smooth and responsive, both player attacks feel powerful and well-balanced, and the overall aesthetic and environment are novel and inspiring. I actually think the core mechanic here opens up a lot of opportunity for unique gameplay - I'd love to see some additional arena types, since portions of the arena becoming usable/unusable periodically could add a lot of variety to each arena. Imagine one with tall vertical staircases or pillars, allowing you more methods of escaping your foes. Take too much damage and an essential escape route suddenly disappears, hastening your demise. Additionally, I'm not sure if the omission of music is a design decision or not, but it'd be nice to hear some. Add some additional UI polish, maybe some exposition/narrative of some sort, and there could be a great game here, post-Early Access. At the current price, worth your time, if you're a fan of the genre. And try to beat my leaderboard score - I'm in the top 10! Find more reviews and recommendations on my Steam Curator page, Indie Infinitesimal: https://store.steampowered.com/curator/41769714/
👍 : 11 | 😃 : 0
Positive
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