
5
Players in Game
283 😀
240 😒
53,49%
Rating
$24.99
Blockbuster Inc. Reviews
Create the movies you want to see! Do you love old cinematography? Or maybe you really want to do that parody that has been on your mind in a long time? Manage your own studio, develop it, decorate it and win awards!
App ID | 1793090 |
App Type | GAME |
Developers | Super Sly Fox |
Publishers | Ancient Forge |
Categories | Single-player, Steam Achievements, Steam Cloud, Steam Workshop |
Genres | Casual, Simulation |
Release Date | 6 Jun, 2024 |
Platforms | Windows |
Supported Languages | English |

523 Total Reviews
283 Positive Reviews
240 Negative Reviews
Mixed Score
Blockbuster Inc. has garnered a total of 523 reviews, with 283 positive reviews and 240 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Blockbuster Inc. over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
4565 minutes
AMAZING
👍 : 0 |
😃 : 0
Positive
Playtime:
1678 minutes
IT IS VERY FUN
👍 : 0 |
😃 : 0
Positive
Playtime:
329 minutes
"2 geriatrics 2 kissing"
👍 : 1 |
😃 : 3
Positive
Playtime:
2945 minutes
$25 but worth it if you go to launch options and type dev mode you unlock a console by using ` to get in and escape to get out and if you type help it show you all the commands you can use so $25 but it is worth it and you get a sandbox mode
👍 : 0 |
😃 : 0
Positive
Playtime:
199 minutes
Blockbuster had so much potential, but the developers gave up on the game... I was really excited for them to add new features because, while the game seemed fun at first, it was very bare-boned. Don't bother paying for this.
👍 : 0 |
😃 : 0
Negative
Playtime:
482 minutes
bad game my workers keep slacking off and socializing after the eat work or leisure schedule bad game wouldnt recommend dont buy
👍 : 0 |
😃 : 0
Negative
Playtime:
467 minutes
This game has some good elements, but ultimately too many things are broken mid to late game to make it worth it.
First lets start with the basic UI issues. By default edge scrolling is turned on, but it scrolls when you reach the edge of the build menu, so everytime you attempt to build something the screen scrolls. The scroll wheel sensitivity is so low that you spend a ton of time scrolling and scrolling and scrolling just to navigate basic menus.
There isn't an obvious way to delete a set. I ended up having to look it up, and you have to take the bludgeon tool and click on the wall of a set when it's not in use, but that only worked sometimes, and sometimes I had to pop in and out of the build menu to get it to work. There should be a button to delete sets under the "move to a new location button".
Sometimes when you're updating the cameras and lights on your sets the game will simply refuse to let you click on anything else until you back out of build mode and come back in which is annoying.
Move the movie title dialogue to the end after you've agreed to make the picture, with it at the beginning more than once I started the production only to realize that I'd forgotten and couldn't go back and change it. You should be able to go back and change the name, actors, scenes, etc right up until you hit the release button.
The soundtrack is limited and gets incredibly repetitive. I ended up turning it off and playing my own music instead. It would be nice to have era appropriate movie like music.
The actual building textures and options are disappointing. I expect more from a tycoon building sim. For example we have no carpet, limited wallpaper. The clipping on windows prevents you from putting them on a corner. We don't have stairs, second stories, floor to ceiling windows... Nor does actually designing a good studio seem to make any difference. Things like studio prestige don't seem to do much. I took several hours and attempted to build as nicely decorated a studio as I could and I was disappointed to see that many of the set piece which I knew were modeled and in the game were not available for placing in the studio, while what was available was painful to use, like the fencing.
This game fails so miserably as a satisfying tycoon game. One of the best things about tycoon games is setting all the schedules, getting the automation running like a swiss watch... but since every employee regardless of specialty is on this arbitrary work leisure schedule it becomes impossible. Half of my staff does nothing, while I channel a ton of resources into research points to get genres locked behind the research tree for really no reason. When I saw that I had 24 hour programming I assumed that we could stagger schedules to film or work around the clock, but no such luck. Everything needs to be able to be automated when it gets boring, and run smoothly so you can focus on micro-managing what's new.
The creating of new films becomes incredibly tedious. The genre slider mechanic is annoying and once you get it once you basically never have to do it again. Which is encouraging the players to simply look it up and bypass it. I would argue that is not very good game design.
Really there is so much more that could be done here, but it really plays like a rough draft after an hour or so, and never gets much better. There's not satisfying pay-off of hitting a milestone, of achieveing a movie masterpiece, of sitting back and watching the ant farm run itself. It's just repetitive.
Ultimately at the end of the day I just don't want to keep playing it. I don't really care about unlocking the rest of the research tree or the genres or the cameras, because I've already seen the rinse and repeat game cycle and there's nothing left to explore, manage, or navigate. I was making so much money that I could attempt to make a flop with the worst cast imaginable and it had absolutely no effect on my studio at all. If anything I should have just left it AFK on max speed to get a billion research points, wipe the studio, unlock all the modern processes, and then start playing the game, because everything up to that point feels forced and tedious.
👍 : 1 |
😃 : 0
Negative
Playtime:
326 minutes
I found it impossible to actually make money. I could not figure it out. All of my movies were apparently crappy. Unless I bought shares in other studios. Then I made more money then I knew what to do with. And the game has not updates in a while (7+ months). So, I would not buy.
👍 : 3 |
😃 : 0
Negative
Playtime:
141 minutes
I cant believe they still sell it. It's trash and they will not fix it. DO NOT BUY
👍 : 5 |
😃 : 0
Negative