SlipDream Resonator Reviews
App ID | 1786710 |
App Type | GAME |
Developers | Small Brain Games |
Publishers | Small Brain Games |
Categories | Single-player, Full controller support |
Genres | Casual, Indie, Action |
Release Date | 1 Mar, 2023 |
Platforms | Windows |
Supported Languages | English |
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1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score
SlipDream Resonator has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
135 minutes
Fun rhythm game. Works well on steam deck, but i disabled the track pads because I kept hitting them on accident. Love the visuals and the music.
👍 : 1 |
😃 : 0
Positive
Playtime:
130 minutes
I had a great time vibing out to this game. I got lost blissfully in the memorizing visuals and its killer soundtrack. It was challenging, buy my fingers eventually learned to dance to the tune of beat!
👍 : 1 |
😃 : 0
Positive
Playtime:
26 minutes
fun, easy to pick up rhythm game with great psychedelic visuals, a clinical hyperpop aesthetic, and a killer soundtrack... big recommend
👍 : 0 |
😃 : 0
Positive
Playtime:
272 minutes
Getting my hands sweaty in the best way! This game will definitely improve your hand dexterity. Great music too, some of the best tracks I've ever heard in a rhythm game.
👍 : 0 |
😃 : 0
Positive
Playtime:
83 minutes
You know a rhythm game is good when your eyes are watering while you play it! Amazing soundtrack that makes it fun to go back and attempt higher scores too :)
👍 : 4 |
😃 : 0
Positive
Playtime:
111 minutes
fun game but im bad at rhythm game,,,,,,,,,,,,,,,,,
👍 : 4 |
😃 : 3
Positive
Playtime:
148 minutes
So this is pretty solid rhythm game, but I do have some reservations with giving it a blanket recommendation.
The core gameplay is a sort of hybrid of a twin-stick shooter and an inverse Mai-Mai, with notes coming in from the edge of the screen that you collect at the center of the screen by pointing an analog stick towards and pressing the trigger on the same of the controller. As an added wrinkle, there's collectable power ups that kinda feel like they came out of an Amplitude game, but overall the core game loop is simple and pretty well executed.
As for the setlist, it's pretty good IMO. There's a bent toward almost 80'ish pop and ambient pieces that feel pretty unique for a commercial rhythm game, and while there's not many tracks, there's a plenty enough of them to justify the games relatively cheap asking price.
On the more questionable aspects of the game, I have issue with the games visuals. On the subjective side of things, there's some aspects of the visual design that I really dislike, like the games choice of fonts, so I hope there's some theming choices added in the future. As a more objective complaint, though, the game's default gameplay presentation make me HORRIFICALLY ill, to the point that I'm running to the bathroom after a single chart. Turning off all the visual options in the menu helps but it doesn't quite entirely get thing under control thanks to the game's fatal flaw that exacerbates the whole situation: atrocious performance.
I've been playing exclusively on a Steam Deck, and as the game's optimization stands the Deck can basically can never hit 30fps in gameplay, with normal gameplay sitting at ~25fps with regular dips to the tens, even with turning down all the few visual options the game has, which is absolutely mindboggling considering what the hardware is capable of. To the game's credit, it actually plays okay at those low framerates, and if it didn't exacerbate my issues I wouldn't complain too much.
However, since framerate is an issue for me, I've been spending the last couple of hours messing with engine config settings trying to get stable performance that without making the game look like garbage, and I think I've got a something acceptable now:
By going into the game's AppData folder and editing GameUserSettings.ini to set all the scalability groups settings to 0 and the resolution scale to 80%, I can lock the game at 40fps at the OS level with a fairly minor hit in image quality, which does actually help tremendously with the queasiness, even if it doesn't eliminate it.
Anyways, despite how much of this review is dedicated to negative criticism, I do honestly recommend it overall. It's a fun and fairly unique rhythm game that's a good fit for portable devices and it likely won't bother the average player. I just hope there's some added options and performance optimization down the line.
👍 : 3 |
😃 : 0
Positive