Spirit of the North 2
Charts
54

Players in Game

272 😀     53 😒
77,79%

Rating

$29.99

Spirit of the North 2 Steam Charts & Stats

Unveil the mysteries of a beautiful ancient world in this breathtaking 3rd-Person Adventure, a sequel to the acclaimed ‘Spirit of the North.’ Take on the role of an isolated fox with a raven companion on a quest to restore the lost guardians and return home.
App ID1778840
App TypeGAME
Developers
Publishers Merge Games
Categories Single-player, Full controller support
Genres Casual, Indie, Adventure
Release DateComing soon
Platforms Windows
Supported Languages French, Italian, German, Spanish - Spain, Japanese, Russian, English, Korean

Spirit of the North 2
54 Players in Game
344 All-Time Peak
77,79 Rating

Steam Charts

Spirit of the North 2
54 Players in Game
344 All-Time Peak
77,79 Rating

At the moment, Spirit of the North 2 has 54 players actively in-game. This is 0% lower than its all-time peak of 0.


Spirit of the North 2
325 Total Reviews
272 Positive Reviews
53 Negative Reviews
Mostly Positive Score

Spirit of the North 2 has garnered a total of 325 reviews, with 272 positive reviews and 53 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Spirit of the North 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 14 minutes
Id really like to give this game a good review but unfortunatly i cant, i play on the steam deck for all my games and this game said it was playable for the steam deck on the store page, however im having launch problems, i cant get to the main menu after firing up the game, the screen i get is mostly black with only a quater of what i am assuming is the title screen in the top left corner, i cant use any of the controls on the steam deck so i tried to click on it from the touch screen but the whole screen turns black which then i have to force close the game. I have tried multiple different lauch options but nothing seems to work. I have also tried to refund this game but because i bought it in a bundle with the 1st game to this series and have played more than 2hrs of the 1st game i cant get it refunded. So unfortunaly this will have to go down a negative review as i cant seem to get it to work dispite it telling me on the store page thats is is playable for the steam deck. I will edit this review of it happens to be fixed at a later date but untill then, it is what it is :(
👍 : 1 | 😃 : 0
Negative
Playtime: 82 minutes
Fun game, but has its flaws. Really looked forward to it as I absolutely love animal games and had high expectations, but the boss fights are too difficult (I nearly lost my mind with them and had to do some 7+ times), you often lose sense of direction and can’t see the red ribbon in the sky, plus the map area is often very bare, and there are practically no tutorials/info as what you’re supposed to do anywhere (including the boss fights). The snowy area is impossible to navigate. Also pretty poorly optimised. On sale, worth it, but don’t think it is for the full price.
👍 : 1 | 😃 : 0
Negative
Playtime: 1313 minutes
First of all, i absolutely love the game, the gameplay is amazing and so is the scenery / map. SOTN 1 already was one of my favorite games and this combines everything of SOTN 1 into a way bigger map. I'm currently 18 hours in, and still have not explored the entire map, so i might update this. One less fun part is that the game can be incredibly buggy, and i have managed to break the game in many ways. ranging from just abrupltly crashing to it even bluescreening my computer. Some of the most common bugs i encountered : Mostly visual bugs, when you are running up a staircase in the watchtowers (or well, whatever those round things with spiral staircases are), the camera will very often clip through the wall or roof. this happens a lot during climbing, using the climbing technique (the blue arrow). Often, when looking at what you want to jump on, you are pushing the camera into a wall, causing you to not see anything anymore. This can be solved most of the times by turning or walking a little, but when jumping from tight spaces this can cause you to fall (since you cant see what you are doing) And when climbing stairs, sometimes i get blocked by an invisble wall and have to jump over it to proceed. When using a controller (i use a ps4 controller with DS4Windows since steam does not always detect it), when opening the map, the map will sometimes drift, sometimes a little, barely noticeable, sometimes a lot. I do not have stick drift on this controller, i also never encountered any issues during gameplay that would indicate a hardware issue One of the more annoying bugs i had, spoiler alert btw, during the wolf boss battle, i used the crow lifting ability. However, in tense battles, like the last round, this just didnt work when using in quick succession (i made sure the fox touched the ground). The crow would lift me after i jumped and the fox would just bark without being lifted, which caused me to die. I also noticed that if you use the wolf dash to dash into the wolves quickly after eachother, you get stuck in a 'lifted' state, as if the crow is holding you (whilst it is next to me) and you are sliding over the ground indefinitely until you press the glide button. But still, this is by far the most amazing game i've ever played, and bugs are part of the game, especially with a map this big. I really like the intuitivity, and that, compared to SOTN 1, you are free to complete the game in which way you want (with chronological boss battles that is, but you have endless possibilities of roaming around and doing side quests between those). The graphics are just amazing in every way (and side note, in SOTN 1 i really loved the addition where the fox would shake the water off after getting wet, would be really nice to see this return as i loved the little shake it did)
👍 : 1 | 😃 : 0
Positive
Playtime: 1048 minutes
Overall a relaxing and very satisfying to indulge in game that expanded quite a lot over the first, with a quite nice open world setting. Everything in the game was perfectly tailored to this very calming and casual setting. Very well done. Some optimisation issues are afoot, but nothing that would ruin the experience. Simple yet very touching story. Could not reccommend it more. 10/10
👍 : 2 | 😃 : 0
Positive
Playtime: 5153 minutes
Probably one of the best game I played in a very long time and one of the very few I played until the end. Loved the exploration and open world, the music, the scenery, the fox flappy ears when trotting around and the emotion carried by without the need of any dialogue. Found myself sitting in the snow watching the sun go down over the horizon or walking through a dungeon instead of rushing my way through it. I've seen people complaint about bugs but all I had was some minor collision issue where the fox would sometime clip into a rock while climbing some sketchy places but never got stuck in any way. If you like foxes and exploring around, buy the game already it's so worth it.
👍 : 4 | 😃 : 0
Positive
Playtime: 3556 minutes
One of my favorite games of all time. It's an absolute must-play if you love foxes! I've never seen a game with such realistic fox animations before.
👍 : 2 | 😃 : 0
Positive
Playtime: 2336 minutes
SotN 2 is a fairly bold departure from the linear approach of the first game to an open world that is impressively large. There are 5 main zones and the terrain is unusually traversable in a way that often allows the player to find creative ways around intended routes. This isn't really a problem, but it can make it unclear at times whether you're trying to get somewhere purposeful or not. I remember thinking that the first game involved a heck of a lot of walking, but this one is on a whole other level. You unlock speed and jump boosts later and there are a scattering of portals around to save you some time, but I was still doing too much running between places I'd been before. The obelisks are more plentiful and I think being able to teleport to any one of them from your home portals would have been a better design choice. The game uses some unconventional waypoint markers that initially aren't very clear and often are not displayed on the map. I like it when progression involves some thought, but I got lost for a while at one point because the entrance to the next area was a door I had found before but hadn't been able to open. Which reminds me; there are [b]no custom map markers[/b], which should have been a given for a game of this size with places you need to come back to later. The world is also a bit sparse. I'm not one to argue that you should be discovering some sort of noteworthy place around every corner, but the ones you do come across are few and far between, and they have relatively little to offer. You lack the hands necessary to hold weapons and there are only two consumables in the game, so I'm not sure how it could have been different. Perhaps more talent upgrades and higher talents requiring multiple to unlock? In any case, too many of the world's mini-puzzles result in *gasp* another wisp, just sayin'. The boss encounters are relatively slow paced and casual-friendly, which is good because there are no difficulty settings. I thought that most encounters had interesting elements but could have been more complex, with the exception of the Stag encounter which was confusing with awkward timing. The wolves were on-point though; being a straightforward combat trial they were quicker, more challenging, and the most enjoyable. The game ends in a satisfying "you've restored balance to the realm" sort of way, and it was interesting to go back and read through the completed lore book after tracking down the dozen or so I'd missed. I enjoyed this game despite its shortcomings. For a game with zero dialogue and hardly any npc's it never felt boring and does its core mechanics of exploration and platforming very well. If you liked the first one for its gentle themes and gameplay you'll probably like this one too. Just be ready to do a lot of running...
👍 : 3 | 😃 : 0
Positive
Playtime: 1113 minutes
This is probably the first open-world game that they made, I can see the dev team are trying something new but unfortunaly, the more i looked forward to it, the more disappoined i feel now. First let go to the [b][u] pawsitive[/u] point:[/b] [list] [*]+ Graphic: Not so impressive like in the trailer 7/10 - just Beautiful [*]+ Following the first game, I still love the concept/idea behind the game. Foxes + mystic powers + nature. [*]+ Custonize your fox: There are no doubt, this is the best thing for me [*]+ Open-world: Feel free to running around and Can take up hours to explore [*]+ Weather changing [*]+ Fox's bark or sound are more diversity than Spirit 1 cause were recorded from real foxes. WOW this is a real effort here. [*]+ Your companion is always trying to copy after you bark :D [*]+ The "Target jump" ability: your fox will automatic aim on the higher ground and jump easier. I love it the animation is pawsome [/list] Now for the [b][u] negative[/u] point:[/b] [list] [*]- (MAIN) Poor oppimization: This is the part that i question the most. WHY? i can run others: Open-world, triple A game RDR2, Wukong, GTAV, etc...... smothly with no FPS drop but this game (my pc has turned into a heater with a engine plane sound) [*]- An open-world game but souless, just you and 2 of your best friends that is your crow and raccon. I think it will be a better idea if the game follow a main track like spirit 1, could save of lots of space. [*]- No night time [*]- Feel lost and un-guide: [*]- Boring soundtrack: If I say that the music in Spirit 1 is a masterpiece, it's because it served as a bridge connecting me to the game. The various tracks, constantly changing—like Climbing, Ethereala, Roaming, or Scintillation—with their deeply emotional melodies, helped me immerse myself in the game's world. But with Spirit 2, that feeling is completely gone; it's just a dull, soulless soundtrack. The Guardian's soundtrack are a bit better [*]- Poor Light effect: the detail of spirit light on your fur is not shinny or bright as Spirit 1 [*]- BUGS: Lots of doors are missing sound and Buttlefly can fly through wall or rock? [*]- No wagging tail, no shake oneself dry after a swim and no heavy breath when sprinting or after sprint and no grabing stick animation like Spirit 1 [/list] In overall: Let compare to the first game. After experiencing Spirit 1, you'll want to play it a second or even a third time to complete or unlock all the achievements in the game. But with Spirit 2, there won’t be a second time. So my advice is this: think very carefully before spending money on this game, because two hours of gameplay won’t be enough for you to notice its issues. [b]Rate[/b]: 5.5/10 NOT RECOMMEND
👍 : 6 | 😃 : 0
Negative
Playtime: 2111 minutes
Comparing this to the first one, this surely is 10x better! The first game was really short in my opinion, with achievements that were almost too easy to unlock and a storyline that didn't really explain what has happened exactly, and you were just following along to the next task. On this game there's more story to it, interesting lore scrolls you can find, open world for you to explore, finding new skins and powers, and boss fights. Puzzles have been really fun, some maybe simple yet still entertaining, and better yet I haven't encounter any game breaking bugs! I highly recommend this game! Super fun and relaxing with amazing lore for you to read, and if you like achievement hunting... You might have to work on those this time, which is exactly what I like!
👍 : 3 | 😃 : 0
Positive
Playtime: 3195 minutes
Our fox returns to a world where humans have disappeared and the land is infested. Once upon a time, there were seven different cultures, each with a guardian – a specific animal. While these guardians are still there, they too are infested, and the task of the remaining guardian, our [b]spirit fox[/b], is to cleanse them of this kind of disease. In "Spirit of the North 2", there are no dialogues, waypoints for every little thing, or anyone telling you what to do, which gives the game a [b]special identity[/b]. You have to follow the clues on your own to progress in the story. Among other things, you'll find 89 scrolls in the world that describe the events surrounding the guardians and the people who lived there. And that's actually exciting, since there's no narrative like in other games. Finally, it makes sense to keep an eye out for such text collectibles and satisfy your curiosity. In terms of scope, the two games cannot be compared. It's fantastic to see how a game like this develops and grows. Considering how small this team is, it is really impressive. While the first game was relatively simple, the successor already features a large open world, cool boss battles, and you can even customize your own fox! The world is divided into six regions and lovingly created using the impressive Unreal Engine 5. The whole thing is accompanied by truly [b]great music[/b]. The soundtrack is a full five hours long! For me, the game is unique, evoking very specific emotions and making a special impression. There's absolutely no pressure to complete anything because there are simply no addictive elements. [b]You will enjoy it in peace[/b].
👍 : 11 | 😃 : 0
Positive

Spirit of the North 2 Screenshots

View the gallery of screenshots from Spirit of the North 2. These images showcase key moments and graphics of the game.


Spirit of the North 2 Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: 64 bit Windows 10
  • Processor: Intel Core i7-9700 / AMD Ryzen 7 3700X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 2080 Super (VRAM 8 GB) / Radeon RX 5700XT (8GB)
  • Storage: 60 GB available space

Spirit of the North 2 Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: 64 bit Windows 10
  • Processor: Intel Core i7-12700 / AMD Ryzen 7 5700X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 3080Ti (VRAM 12 GB) / AMD Radeon RX 6800XT (VRAM 16 GB)
  • DirectX: Version 12
  • Storage: 60 GB available space

Spirit of the North 2 has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

Spirit of the North 2 Latest News & Patches

This game has received a total of 2 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Spirit Of The North 2 | Release Date Announcement
Date: 2025-03-31 14:00:50
👍 : 72 | 👎 : 0
Spirit of the North 2 Development Update.
Date: 2025-05-02 17:18:24
As we near ever closer to SOTN2’s release we wanted to address the experiences many of you had with the demo that was released last year.
👍 : 44 | 👎 : 0


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