Wander Hero Reviews

App ID1741400
App TypeGAME
Developers
Publishers BD Games
Categories Single-player, Steam Achievements, Steam Cloud, Steam Trading Cards, Steam Workshop
Genres Indie, Strategy, RPG
Release Date29 Sep, 2023
Platforms Windows
Supported Languages English, Simplified Chinese

Wander Hero
1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score

Wander Hero has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 11372 minutes
crazy game. sometimes gets a little cheap when you fight someone with so high of stats that it should not be possible. other then that great card building deck game with pinball action. feel sometimes with the overall talking they could of added more but all good overall i highly recommend has been very fun.
👍 : 0 | 😃 : 0
Positive
Playtime: 6043 minutes
I hate/love this game, you can do so so much and your campaigns can be very different depending on what you level up. It takes so much of my time, and you can add images from your pc. Now, they have MODS, so that is something that just adds way too much value to the game. I love it because it's fun and it's changing, also the translations are funny af I hate it because I don't have enough time to get all the achievements, this is actually a good thing but hey, have to place a con there somewhere
👍 : 0 | 😃 : 0
Positive
Playtime: 1128 minutes
If you've played Battle Brothers before, then you can expect the same type of gameplay from this. If you haven't, here's a brief summary. You play as your personal MC who can be one of three classes: warrior, ranger, mage. As the class suggest, it's melee, bows, or magic. You pretty much are restricted into playing into one of these classes so you have to optimize well or else face an early death. Money is gained through questing, selling items, and "real-estate." You can invest into infrastructure in this game such as a tavern which will give you revenue every month. This investment system always makes the game feel like a drag to play as you will not see much of the benefits of investing early on your play through. Time is also a factor in this game. Certain events will pop up after a certain amount of days has elapsed so investing for the long term can be a bad move in the short term. The quests you will be receiving in the game are purely RNG based so you won't ever really know what you will be getting yourself into until they pop up. Quests can range from simple gathering missions to monster slaying missions to material trade quests. However, they have difficulty modifiers on them, making them very unpredictable on whether or not they would be worth spending your time on. The twist about this game that makes it different from battle brothers is that it has a roguelike element to it, as well as a pinball combat system. If I had to describe it, it would be that it's a mismatch of genres. The roguelike element doesn't play an active role in this game as it's mostly relegated to dungeon maps and card rewards. If you lose in the game, you are able to come back stronger, however, that fact really doesn't matter as the like most other roguelike, it's only a minor boost that helps you in the short term rather than the long term which is what these games are centered on. As many of the system in battle brothers relies on long term investments, it's a very, very slow grind that will make you bash your head in due to the roguelike nature of the games of losing a battle, resetting your progress, and repeat. Even when I turned off perma death, just one loss was a huge enough waste of time to warrant regret for wasting hours on a dungeon that ultimately provided you with more loss than gains. The time system creates a feeling of utter waste as whenever you fail, those days that you spent on the dungeon still count in the game so you can spend hours IRL and days in the game all for it to amount to nothing. It's incredibly frustrating of a system. The pinball combat is slightly entertaining as you can get a neat combo going that catapults your power from 0 to 100 but the roguelike element really puts a dent in it as majority of the good cards that you can get are purely focused on the pinball mechanic while the rest of the cards that deal raw dmg are horrendous in comparison. Because your damage output can go from 0-100 through the pinball system, the flat dmg from your cards pretty much become useless later on in the game. Only cards with the highest rating and are genuinely good cards can compare to the dmg potential that you have in the pinball system. The pinball system is pretty much the best part of the game, but everything else drags it down so much that I can't even appreciate it. And so, as someone who spent over 100 hours on battle brothers and thoroughly found myself regretting how little payoff there were to it, I really can't recommend someone to play these type of games that pretty much offer much the same experience, if not worst. Gameplay consist of a lot of grinding without much pay off. There is pretty much zero plot as the game is mostly just you wandering around, leveling up, getting money, and searching constantly for quests for you to do. Optimization is required for you to even have a remote chance of being able to last in this game. The monotonous nature of the game and the lack of plot that makes you feel like you're just repeating the same thing over and over again just for some spare change makes it ridiculously unsatisfying to play. I simply don't have the time to "wait until it gets good." Stuff I found fun: Pinball combat, card/portrait creator ui Not so fun stuff: Minigames for collecting, mining, treasure unlock, hunting, etc, town/character interactions, drawbacks of dying, time system, lack of plot, monster power creep, companions not staying on the field nor pre-deployable, leveling system, industry system, salary system, RNG element for levelup+recruitment
👍 : 4 | 😃 : 0
Negative
Playtime: 184 minutes
surprised to see an innovative game of this degree in our times. But stats with their abbreviations sure do need better explanations. It'd be great if hovering over a stat showed exactly what stuff like CTP meant, what its use is and how it is calculated. I like to play my games on highest difficulty which this game does deliver yet also frustrates when you don't even know what stats you have and what how things work... imagine fire emblem without knowing what speed is. Also changing system language to chinese just to run a steam game is extremely annoying.
👍 : 4 | 😃 : 0
Positive
Playtime: 746 minutes
Absolutely brilliant. I bought it out of curiosity and have in no way regretted my choice to do so. Challenging at the middle difficulty ("Adventurer" I think it was called) without feeling unfair. A pleasant mix of rougelike deck-builder and strategic pin-ball (sounds weird but its great). The English translation is severely lacking in polish and some things are difficult to determine at the offset (such as what some gear bonuses actually do), but the game is well laid-out and intuitive enough that you will figure out all the important bits shortly. I am loving the more active "skill-based" role I am taking (compared to most deck-builder rougelikes) in aiming my units attacks or for strategic placement. It makes the whole combat experience more engaging. Throw in the uniquely deployed mercenary management/party building system and you have a recipe for success. I am looking forward to see how this game continues to expand and I am currently thoroughly enjoying my time with it now.
👍 : 3 | 😃 : 0
Positive
Playtime: 191 minutes
Game has a lot of potential. If you are familiar with mobile games, this is very similar to Monster Strike. That being said, the localization is TERRIBLE. The UI is extremely rough around the edges, and the game itself is lacking in a lot of polish/QoL. Exhibit A: when you finish a level, everything just stops and a small arrow appears in the upper right. Until you realize you need to click that arrow to leave the level nothing else will happen. This is a trend that continues into everything other part of the gameplay loop. Due to the localization, many things are ambiguous, such as the crafting system that will have you gathering materials which you have no idea what they are for. I can see this game one day being great. It is a unique refreshing gameplay for the roguelite genre. In it's current state this game is not worth the purchase, although I desperately wish it was.
👍 : 3 | 😃 : 0
Negative
Playtime: 11989 minutes
Well, I picked this up at a whim because I saw Waifu pinball Battle Brothers. Now, I'm 100 hours later having written the English steam guide (lol). Its absolutely one of those "just one more quest" types of games, even if the weird fusion of Battle Brothers, Peggle, Slay the Spire and various anime (especially Konasuba and other Isekai) references shouldn't work, it really does. The English translation is still dodgy at this point, but its more weird and funny than unplayable, and obviously machine translated- I offered some suggestions for some of the weirder terms, as I'm an English Graduate, but the dev said they would be hiring a professional before it comes out of early access. Keep in mind its a bit like Etrian Odyssey as well; in so much as it expects you to abuse it's mechanics as much as you can and optimise as much as possible. If you can break it, you probably should, because the late-game does not pull any punches if you've made poor deck, heroine and mercenary choices. Starting a character involves a perk re-rolling process akin to the old Wizardry games, which can take you a while. Cards, as I review in my guide, range from "absolutely mental" to "why does this exist?", but actually, I don't think that's necessarily bad, because you have a lot of opportunities to gain and remove cards in the game, (way more than a given Slay the Spire run) and you actually WANT to reject them in many cases, since not only do you want a slender deck, but rejecting also gives you Souls, the currency used in lots of things from events to levelling up. I've had absolutely no trouble running the game, and I'm very curious about the other reviews that mention that. I am still on Windows 10 with a 1080p monitor and an old Radeon RX580 custom build, which is ageing but still relevant, so part of me wonders if they're trying to run it on potatoes, since it is still a Unity game with lots of shaders and effects. In any case; if you like games with a nice mix of strategic and tactical decisions, deck-building, optional rogue-like elements (you can enable perma-death), and plenty of waifu's, this could be the game for you. My Steam guide has a lot of information including a video of high level play, if you want more info as well, so check it out.
👍 : 9 | 😃 : 0
Positive
Playtime: 8572 minutes
Great game. Lots of strategic depth and tactical pinball style battles. Pros: - Nice Artwork, decent sound quality - Infinite replayability with procedureally generated worlds and randomized skills - LOTS of strategic choices to make; where will you invest your valuable time? Cons: - Some translation issues (but you can still follow the story). - Some QoL improvements needed (tabbed categorized items, scrollable item lists instead of tabs, sort-able tables, etc.) - Lots of stuff is undefined and unexplained in the game; it could use an in-game encyclopedia. The last Con would be the biggest issue, except there is a very good indepth guide from eharper256 on Steam which fills this purpose. Overall, the Cons boil down to minor gripes, while the Pros result in a very fun experience. I would also recommend eharper256's mod and picture pack to improve the variety of characters you meet in the game.
👍 : 4 | 😃 : 0
Positive
Playtime: 29249 minutes
"How is this game so good?!" - me, multiple times during my nearing 200 hours Look, the gameplay is actually incredible. A perfect fusion of deckbuilding and billiards/pinball, with a reasonable open world and stuff to do between quests to upgrade your character and companions. The gameplay itself is super addicting and incredibly fun; each turn is a puzzle between your card draw from your highly customizable deck, mercenaries who persist turn over turn, companions are much stronger but who don't persist for multiple turns, and your own pinball attacks to see if you can defeat all the enemies, with plenty of different challenges - counterstrike makes melee attackers take damage, shields and terrain can block projectiles (but not all projectiles - some spells and mage companions can shoot through). In the mid/late game, you try to finish most fights in the first turn, though bosses usually really do feel like bosses; the final demon king had me sweating! The balance feels pretty solid to me, even if some cards are way better than others of the same rarity. Also, the custom image editor is built in and the cleanest implementation of custom images I've seen; no external editing or resizing necessary - just large source images. The one concern that might turn people away is honestly the isekai harem thing going on; some people might find it a bit skeezy. The most scandalous images are already here on the store page, and the rest of the theme is barely present in game at all - you get the same static images on the companion character sheet and loading screen and that's about it. The "slaves" in game are identical to other companions except for fewer abilities and reduced stats at higher cost. The store page definitely leans into the theme a LOT harder than the game itself. Anyway, I went in expecting the usual shallow anime girl game, was surprised by the incredibly synergistic card/billiard mechanics, and honestly if you didn't immediately close the store page in disgust on reading the initial blurb or seeing the first couple of screens, you'll probably really enjoy the game.
👍 : 15 | 😃 : 1
Positive
Playtime: 5743 minutes
This is kind of a weird game which is a fusion of a few genres. There’s deckbuilding in it, but you run a mercenary company like Battle Brothers. You have mercenaries and heroes, in addition to skill cards and they all go into one deck. Mercs and heroes and even your main character can have permadeath enabled, which you set at the start along with the difficulty options. The battle system is interesting, as it resembles a pinball machine. See some gameplay videos for examples. Mercs stay on battlefield when summon but they die easily. Heroes stay for only a round, and thus harder to kill but they do have more powerful abilities. Thus, your deckbuilding is an interrsting juggle of the these three types of cards. There are many ways to upgrade your deck by upgrading and getting cards, equips and relics. The world is sandbox, and procedurally generated at start. You can be a trader or just do generated missions. There are also minigames related to mining, collecting, lockpicking and the like. You can skip them too and get average loot if you don’t want to do them. There’s also hundreds of cards to collect, and an economy to invest in with gold, which can be used for upgrades and paying wages. All in all, I do like it so far though translation is rough now, and cards need some balance passes. Hopefully they flesh out the story more too.
👍 : 19 | 😃 : 0
Positive
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